Thread: LBA2 Remastered
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Old 2018-05-20, 04:08
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MrQuetch MrQuetch is offline
Quetching a Mr.
Join Date: Apr 2011
Location: United States
Posts: 713
I have noticed that the LBA2 models use 6 bytes for a vertex position - 2 bytes per axis. May I ask how one would convert a vertex position from a modeling program to the 6 bytes needed to obtain a "precise" vertex coordinate? I've been studying the model format in-depth lately, and things are going well. It'll be even better when I can figure this out. I have even referred to the source code for this project, but am still unable to get a proper decimal number. Any help is greatly appreciated.

Edit: I've resolved my problems.
I am a Quetch. However, I am a Mr. Quetch.

Last edited by MrQuetch; 2018-05-25 at 07:47.
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