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Old 2009-06-04, 21:53
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Horadrim Horadrim is offline
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Originally Posted by lba1&2 View Post
Thats because 3DMax uses an inverted axis system.
Their could be an option to invert it inside of max.
In that case it`s not Max that has inverted axis system, but Blender. Since in Milkshape 3D, the skeleton loads as it must be, then the problem is in Blender.
I tried with x, but nothing loads in Blender.
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