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General The general chatting goes on in here. That means talk about the LBA games and it's world.

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  #1  
Old 2003-06-14, 01:07
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Twinsun Dynamic camera in LBA2!

Hi, with all this fantastic work on reverse engineering LBA1 and 2 I wonder if it's possible to implement a camera in LBA 2 which automatically redraws the scene (imagine pressing 'return' 30+ times per second!). Lba 2 implemented a static background for obvious speed issues, but nowadays most computers can run LBA2 10X over!!! Perhaps the camera could be limited to looking behind and above Twinsens head. Anyway, nice to visit the forum again and find it's still really busy (busier than ever).
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  #2  
Old 2003-06-14, 01:09
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yoyoyo Webseed! Welcome back!
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  #3  
Old 2003-06-14, 01:11
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Webseed?
Welcome back!
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  #4  
Old 2003-06-14, 01:13
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On-topic: I'm pretty sure its not that impossible. You still remember scripting?
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  #5  
Old 2003-06-14, 03:38
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Webseed=true old school. MBN forum legend, I've never met you. I am the Godfather.
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  #6  
Old 2003-06-14, 04:59
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Problem is that the game also pauses a fraction of a second after pressing enter... But yeah, I've always liked the idea, sometimes I ran around pressing enter as much as possible.

Welcome back ^_^
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  #7  
Old 2003-06-14, 12:50
ChaosFish ChaosFish is offline
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WebSeed!! Without you, I porbably wouldn't have even been here!

Welcome back!
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  #8  
Old 2003-06-14, 13:42
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Welcome back

A dynamic camera could be good, and pretty much possible afaik...especially in LBA1, since you just move in the scene, and it isn't 3D...
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  #9  
Old 2003-06-14, 13:57
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Welcome back Webseed!!!!
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  #10  
Old 2003-06-14, 14:01
ChaosFish ChaosFish is offline
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If you will look in LBA2 Options menu, you'll see "Movie Camera ON/OFF".

That was supposed to be the dynamic camera, but they didn't implemented it.
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  #11  
Old 2003-06-14, 14:08
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Welcome back, WebSeed. We want your LBA-DM work, please!
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  #12  
Old 2003-06-14, 14:34
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Welcome back !!

Camara-idea is cool indeed
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  #13  
Old 2003-06-14, 20:31
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Quote:
Originally posted by ChaosFish
If you will look in LBA2 Options menu, you'll see "Movie Camera ON/OFF".

That was supposed to be the dynamic camera, but they didn't implemented it.
Not really; with the movie camera on you see Twinsen from non-standard angles in certain situations like jumping over the lava streams at the Island of the Celebration in platform style, and the top-down view when you walk into the secret cemetary entrance to the school of magic. If you turn the movie camera off you won't see this.
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  #14  
Old 2003-06-14, 20:42
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Boohooo, I'm so embarrassed... I keep making mistakes...
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  #15  
Old 2006-06-15, 22:01
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I don't like the movie camera that much, some of the angles it puts you in can make it hard to manuver accurately.
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  #16  
Old 2006-06-16, 13:53
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I never realised that option was there, but I like it like that.
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  #17  
Old 2006-06-16, 18:53
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So you mean you can override the set camera angles at the School of Magic etc.? Those are really annoying sometimes.
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  #18  
Old 2006-06-16, 20:44
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really?
I thought they were always very useful
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  #19  
Old 2006-06-16, 21:06
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They can be, but I hate losing the freedom of setting my own angle.
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  #20  
Old 2006-06-17, 11:20
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Twinsen

I know it's possible to do a script that presses return all the time.
So would it be possible that this script knows if you are playing or if you are in a menu?
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  #21  
Old 2006-06-17, 17:11
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That would be easy to fix - press "P" or something to turn it off.
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  #22  
Old 2006-06-18, 18:42
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does it realy work?
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  #23  
Old 2006-06-19, 00:10
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in what program language were the games made anyway?
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  #24  
Old 2006-06-19, 00:12
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C++ I believe. But we don't have the source code for LBA2, so modding the actual program wouldn't be possible.
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  #25  
Old 2006-06-19, 00:15
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iirc both were written in C++
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