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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #426  
Old 2009-10-01, 18:19
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Jasiek, will you modify a lot salesman ? Is the current rig compatible with your new version ?
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  #427  
Old 2009-10-03, 01:27
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Sorry for no replies, I was in a different city for a few days.

Yeah, I'll model the new one based on the features and body proportions of the old one. So the rig should fit just fine. No need to sweat about it.

Btw. I have a Twinsen in a tunic model somewhere, can upload it.
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Last edited by Jasiek; 2009-10-03 at 01:37.
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  #428  
Old 2009-10-03, 14:14
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Quote:
Originally Posted by Jasiek View Post
Sorry for no replies, I was in a different city for a few days.

Yeah, I'll model the new one based on the features and body proportions of the old one. So the rig should fit just fine. No need to sweat about it.

Btw. I have a Twinsen in a tunic model somewhere, can upload it.
Great!! So i can carry on useing the old one for now

YAY the main character
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  #429  
Old 2009-10-05, 19:33
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tell me when you have the salesman walkcycle done, then I'll add this character in game engine
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  #430  
Old 2009-10-07, 16:36
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ok
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  #431  
Old 2009-10-15, 21:45
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Hey ive managed to make him walk, but its a very rough outline. However, i probs wont be able to help with this project until i get my new pc. This one is dying and can barely run blender bad times. Hope to get the new pc soon though

Remember this is a very rough walk outline, hope its ok for now

http://www.sendspace.com/file/cnbkqd
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  #432  
Old 2009-10-16, 12:58
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That's great ! Now I've got idle and walkcycle.
I will modify both animations so that they loop correctly and have the right speed.
Thanxs ! Tell me when you have computer + blender ready !
Jasiek, do you have the new mesh of the salesman ? I'd like to transfer current rig + animation to new one
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  #433  
Old 2009-10-16, 21:09
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and here is the video of current walkcycle
http://www.youtube.com/watch?v=PZJ9OB1uFoo
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  #434  
Old 2009-10-18, 17:18
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I will do
If you put it in the game will i still be able to change it? Because its not complete yet lol, the foot work is a bit dodgy lol.
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  #435  
Old 2009-10-18, 22:52
GoofyLife GoofyLife is offline
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Guess you need to play alot more with animation before it starts to shine. As for now it´s stiff, only half a cycle, mesh intersects and lifeless, but its a start, and as some call it: "good enough for goverment work"
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  #436  
Old 2009-10-19, 02:47
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I think the intersecting mesh is a bit my fault - the model is not really perfect... it has layers on top of each other and they interact while animating.

I didn't have the time to remodel it yet. Will do in a couple of days probably.
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  #437  
Old 2009-10-30, 11:54
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Hey guys,

Just wondering how things are going, no posts have been posted in a while
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  #438  
Old 2009-10-30, 17:29
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Hello !
Yes it's pretty quiet those days !
I think Jasiek is modeling a new version of the salesman, and I am working on the physic engine of the demo, specially I'm adding slopes and platform features.
Also I moved to another city and changed of work, that's why my activity is lower, until things get more stable.
How is the animations doing ?
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  #439  
Old 2009-11-03, 00:31
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Hi!

Cool, enjoy your work and new city?
Havent been doing it have i, due to rubbish pc lol. My new one hasnt come yet.
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  #440  
Old 2009-11-03, 11:26
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city and work are pretty good. I design medical equipment, the mechanical part, and live very close to Barcelona. I bought new parts for my PC, so that now I can take advantage of last technologies while developing the game.
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  #441  
Old 2009-12-26, 03:33
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after a few weeks without news, here is Little Script Adventure V3 :
http://www.davidglass.fr/lsa/Little%...nture%20V3.zip

no source code here, and only windows version

- blender map now has a basic scene editor, try it ! (look at layer 1 and 2)
- added slopes support in engine
- camera chasing removed

things that I'm working on for V4 :
- improve AI
- replace bots mesh by grobos
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  #442  
Old 2009-12-26, 03:51
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Awesome, awesome news!!!

However, without a Linux version I won't be able to use it or make maps . Unless it works in wine?
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  #443  
Old 2009-12-29, 16:04
GoofyLife GoofyLife is offline
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Lovely! I really love this project =)
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  #444  
Old 2009-12-30, 16:11
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Amazing work! The AI still runs through and over everything, but I bet you're working on that.
Maybe you should make Twinsen go to sporty mode instead of having this odd "press shift" running mode.
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  #445  
Old 2010-01-11, 15:21
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Hello !
Wish you all a happy new year and lot of fun !!
I already have a version of LSA with full working AI, no more bots getting everywhere they want ... I'll upload it when I compile it under Linux. Well ... It means I will have to install Linux just for that but it's ok ....
Oh, also, I'm working on the grobo animation, moving ears and trump are little tricky, coz I always worked with human animation. It requires a little of imagination ! I think I will also include grobo to next version.
Kobold, you're right, I should setup running mode as default and associate walk mode to shift key.
Jasiek, any project about new map ?
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  #446  
Old 2010-01-11, 18:13
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No time right now. I'm going to finish Citadel Island when I get the new Linux version (really awesome you're making it!), so no sweat
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  #447  
Old 2010-01-13, 19:53
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Get the LSA V4 !
http://www.davidglass.fr/lsa/Little%...nture%20V4.rar
- no more flying bots
- grobos !
- walk/run reversed for shift key
- source included
- blender files included
LINUX patch should be ready next week ...
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  #448  
Old 2010-01-13, 20:00
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Awesome! The grobos are really nicely animated. This looks great, guys.

I noticed a little collision bug with Jasiek's machine in the corner. I can walk into it a bit from the corner.
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  #449  
Old 2010-01-14, 12:12
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It's a good occasion to introduce you to everybody the basic map editor
If you open nearpharmacy.blend, you'll find at the corner some buttons that allow you to edit the scene. For example, select the cells you want to modify the height to correct that collision bug and increase/decrease height. You can also modify brick shapes and other not yet active stuff like step sound and special effects (grass, water, smoke). To switch between scene editor and 3D map press 1 or 2 in the 3D window. This will change the active Blender layer. Make sure you export the map to overwrite existing map.txt by clicking on "export map.txt"
You can also modify/export twinsen and grobo by pressing Alt+P in the script window. You can now design your own character Make sure to read licence text files before modifying stuff that are not yours.
ALWAYS check console window when running scripts/export map, it prints a lot of useful stuff !
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  #450  
Old 2010-01-20, 05:11
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Quote:
Originally Posted by david38 View Post
get the lsa v4 !
http://www.davidglass.fr/lsa/little%...nture%20v4.rar
- no more flying bots
- grobos !
- walk/run reversed for shift key
- source included
- blender files included
linux patch should be ready next week ...

thx
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