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Fan Maps LBA themed maps for other games (Unreal, Half Life, etc.)

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  #1  
Old 2001-07-11, 19:40
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Exclamation Citadel Island DM map for Unreal Tournament

I'am working on a deathmatch map for Unreal Tournament.
The level will feature LBA's Citadel Island.
I'am almost finished with the downtown part, but I still have to do the detailed stuff.




More comming soon...

<edit>Fixed URL</edit>
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  #2  
Old 2001-07-11, 20:00
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Hey, that looks pretty cool!
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  #3  
Old 2001-07-11, 20:55
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Cool

Looks quite nice, maybe then I will play UT again, only to see the map, because I normally rather play Tribes2
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  #4  
Old 2001-07-11, 21:54
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fuck my stuiped server. its gone buzzerc! it says the url is not allowed. is there any porn or sonthin?
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  #5  
Old 2001-07-12, 13:06
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Quote:
Originally posted by CrOvAx
Looks quite nice, maybe then I will play UT again, only to see the map, because I normally rather play Tribes2
Tribes 2 rules! but I don't have a working cd key so I can't play it on the internet
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  #6  
Old 2001-07-12, 13:07
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Quote:
Originally posted by Axx
fuck my stuiped server. its gone buzzerc! it says the url is not allowed. is there any porn or sonthin?
No, I think your isp sucks.
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  #7  
Old 2001-07-12, 13:21
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Why don't you buy an official version then, Wacko?
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  #8  
Old 2001-07-12, 13:37
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No money... too expensive... and I probably won't play it too much.
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  #9  
Old 2001-07-12, 13:56
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Ah, okee, legit reason. It just rocks, all I want to say
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  #10  
Old 2001-07-12, 16:56
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Twinsen

Some more pictures.


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  #11  
Old 2001-07-12, 17:03
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COOL! I certainly wanna have it when you've finished it !

Hmmm..... Maybe I'm gonna try the same for some other games, looks fun to me. What kind of models are the buildings you use? Maybe I can import them in Tribes2 or something
Flying above the world of Twinsun, sounds fun
One base at Twinsen's house, and then the rest of the hemisphere, and on the other side of the himalaye mountains an exact copy, so you'll have even sides
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  #12  
Old 2001-07-12, 17:21
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Cool. Now I just need one for Q3A...
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  #13  
Old 2001-07-12, 23:25
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cool...
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  #14  
Old 2001-07-13, 17:38
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How did you make that map so freaking fast! It took me ages just to make one room in WorldCraft. What the hell?!
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  #15  
Old 2001-07-13, 17:59
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Are the textures extracted from LBA2, or did you make them yourself? Can I get the extracted textures anywhere, I could certainly use them

How big is this file we're looking at here? If it's not too big, could you upload it so a server, so I can dload it? (may be any size below 300 MB) I wont rip anything without your permission, I just want to learn, and maybe, if I may, import it in T2.
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  #16  
Old 2001-07-13, 19:32
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Well the Unreal Editor is a very fast and easy to use development-tool, so you can make levels really fast it took me only 2 days.

The textures are standart Unreal Tournament textures, they come with the game just like the editor.
If you own a copy of the UT CD you can extract the textures by using the Editor.


The file (until now) is only 75kb but you'll need
- Unreal Tournament, full version
- The latest patch

If the map doesn't work for some reason please contact me!
[email address]
ICQ: 61540107

http://home.hetnet.nl/~michel84/DM-beta1.zip

<edit>
I forgot this one file it's called LBA.utx it contains one small texture that doesn't come with UT
http://home.hetnet.nl/~michel84/lba.utx
</edit>

Last edited by Dark_M(Version2.0b); 2001-07-13 at 20:54.
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  #17  
Old 2001-07-13, 20:18
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It doesn't work for me... (patch 436)
I says: "Package missing" or something.
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  #18  
Old 2001-07-13, 21:42
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Hmmmm..... A pitty you didn't do it with worldcraft, then I could have imported it right away. I'll try it tomorrow.

Are there any files with LBA2 textures around which I can use with worldcraft/3dstudiomax?
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  #19  
Old 2001-07-13, 21:59
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I just discovered that beta1 wasn't compiled correctly, so here is beta2 it's compiled the right way this time.
For this version you won't need the LBA.utx (from beta1) anymore

http://home.hetnet.nl/~michel84/DM-beta2.zip

It is not possible to have more than 1 player on the battlefield, because there is only 1 playerstart and there aren't any pathnode's created yet.
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  #20  
Old 2001-07-14, 07:43
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Can you export it as a 3ds-model (.max), or a worldcraft file (.rmf or .map) with the UT-editor? That should be really nice
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  #21  
Old 2001-07-19, 17:16
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nothing wants to work for me... axx asks kaderoboy wether this happens with him or not?
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  #22  
Old 2002-10-08, 22:22
Gemini Gemini is offline
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Cannot download...

Why cannot you put these maps up on the the files section on the mbn!?
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  #23  
Old 2002-10-17, 08:44
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Quote:
Originally posted by CrOvAx
Can you export it as a 3ds-model (.max), or a worldcraft file (.rmf or .map) with the UT-editor? That should be really nice
Nope I can't do that it just wont work


Quote:
Why cannot you put these maps up on the the files section on the mbn!?
Because they are only beta versions so. I don't really feel to have my beta maps on the MBN...

I'm currently working on a new Citadel Island deathmatch map for Unreal Tournament 2003 ... Still working on the terrain-editor.. It's seems that the editor is still very buggy so it's hard to get the thing you want to have
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  #24  
Old 2002-10-17, 10:58
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I really want to try the beta yuove uploaded, but I cannot download it
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  #25  
Old 2002-10-17, 11:47
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Wow, didn't notice this thread from last year

Axx> dunno if you're still interested but the sites load up fine for me, maybe they cut off the cencorship realising there was no porn
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