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Fan Art The place for your drawing, and images

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  #1  
Old 2013-06-09, 18:22
J McKalling's Avatar
J McKalling J McKalling is offline
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Location: Dreamland
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LBA Sprites for GameEngine?

Hello everyone,

Rarely I visit the fan art section, because I'm not a graphical designer myself.
I do deeply appreciate art, but I'm just not very good at it (digitally).

So, I have a question to all those artists out there, who can do it.
Is it possible for you to create sprites for me to use in my GameEngine?

I'm looking for animations and still frames for Twinsen, Zoé and FunFrock, in 30px by 30px transparent PNG format. It doesn't need to be 3D, just from the side (not front).

If it would be easier to make, I'd also gladly accept 60x60 format, I'd only have to rescale it then.

I'd make them myself, because I've been making sprites for some time now, but I see you can do it so much better than I could.
Then I'll add them to my GameEngine and mapeditor, and you'll be able to create a game map yourself with them
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Words come in all sizes. But even if they fit you,
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Last edited by J McKalling; 2013-06-09 at 18:29.
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  #2  
Old 2013-06-10, 02:11
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SpaceGuitarist SpaceGuitarist is offline
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Actually, to make such things it requires no skill as an artist or graphic designer at all. It is a simply (boring and tedious) mechanical task...

All you need is:

- LBA model viewer (free)
- Screen recording software (plenty of freewares out there)
- Art/video software to sequence and cut out frames (plenty of freewares out there as well)

Steps are:

1 - In the model viewer you place the model in the position you want and press "play".
2 - Record it with the screen recorder.
3 - Open this in the art software and do the necessary croping/editing/saving/etc (usually the boring and troublesome part)

If it's so easy, why is it I can't do it fast, like in half an hour? because this modelviewer lacks several functions, such as:

1 - Allowing to completely remove "bones" as well as ground and defining a custom backgroun color (to help with transparency).
2 - Allowing to view all frames of an animation and not just keyframes.
3 - Allowing to have the characther walk without actually moving forward, such causes the burden to have to readjust every step backward if you want the animation not to move forward while in a walking animation.
4 - It is generally buggy and unstable.

Good luck...

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  #3  
Old 2013-06-10, 09:30
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J McKalling J McKalling is offline
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Oh no no, that's not what I meant. That's like, extracting real graphics from the game, that's not sprites
Sprites are small images that are usually self drawn. It's for a platform game, not a professional franchise

I'm asking about creating simple images, not about using high-end software to isolate existing graphics... Unless you think that'd be easier and more fun of cource, but I don't get that feeling from your explanation...
__________________
Quote:
Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
they might not come at appropriate times.

Good for everyone is finding yourself first,
and then the good in others second.
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  #4  
Old 2013-06-10, 16:09
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SpaceGuitarist SpaceGuitarist is offline
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Oh ok I thought you wanted something like Polly's avatar.
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Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
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  #5  
Old 2013-06-10, 17:52
J McKalling's Avatar
J McKalling J McKalling is offline
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Join Date: Aug 2009
Location: Dreamland
Posts: 2,837
Nah, not really animating images, that's useless to me really. My GameEngine does automatically animate still frames in a sequence, because it has a built-in clock mechanism to "tick" every interval. Already animating images would not really render well in this mechanism.

When I say "animations", what I really mean is all frames of the animation separately. I can add them into a compact sheet myself, or otherwise compress it for optimal performance.

I just need separate sprites, which is really basically just another word for "PNG still image".
__________________
Quote:
Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
they might not come at appropriate times.

Good for everyone is finding yourself first,
and then the good in others second.
Reply With Quote
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