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  #326  
Old 2016-12-18, 00:27
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Polaris Polaris is offline
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Take your time man, your well-being is important
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  #327  
Old 2016-12-18, 19:02
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Continue the good work man.
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  #328  
Old 2016-12-19, 15:03
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Angelus Angelus is offline
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Don't worry guys I don't plan to give up on project MrQuetch It's sometimes hard to find motivation to work on project but this time problem is a little bit different.

I'm just run out of time. Some stuff I working on got delayed because of different reasons. My PC failed me, installation of everything took some time and if this wasn't enough I broke my Visual Studio yesterday and needed to reinstall VS again.

Future delay is because I may not have access to my normal PC from end of January for some time. Right now I once again try to repair my Linux build so I could work normally on my laptop in meantime. But working on it is for sure not the most convenient way of working.

About project I improving once again few thing about resource compilation, resolving few issue with game and recovering Linux. All of that in the same time. I will also thinking about taking small step back and reevaluate my way of creating maps. Generally a lot of work but well slowly moving forward.
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  #329  
Old 2016-12-20, 20:50
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MrQuetch MrQuetch is offline
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Quote:
Originally Posted by Angelus View Post
Don't worry guys I don't plan to give up on project MrQuetch It's sometimes hard to find motivation to work on project but this time problem is a little bit different.

I'm just run out of time. Some stuff I working on got delayed because of different reasons. My PC failed me, installation of everything took some time and if this wasn't enough I broke my Visual Studio yesterday and needed to reinstall VS again.

Future delay is because I may not have access to my normal PC from end of January for some time. Right now I once again try to repair my Linux build so I could work normally on my laptop in meantime. But working on it is for sure not the most convenient way of working.

About project I improving once again few thing about resource compilation, resolving few issue with game and recovering Linux. All of that in the same time. I will also thinking about taking small step back and reevaluate my way of creating maps. Generally a lot of work but well slowly moving forward.
Glad to hear that you still intend to work on the project. I also just checked MevX's project right now, ant it's starting to look good for being an LBA 2 remake, hence using actual graphics and 'upping' them. I know that's not as difficult as from scratch - but I can say that your work is all original, while keeping yourself constrained to how an LBA game should play.

If it makes you feel any better, I've actually had to restore my computer about a couple months ago - the screen kept flashing black and then back to my desktop over and over again. Additionally, within the past couple of weeks, my Downloads folder got corrupted - I could've sworn I lost hundreds of files. Thankfully, I don't save any of my files in the Downloads folder - only what I download from the internet of course.

As far as the motivation is concerned, BELIEVE me! I KNOW. Sometimes I have the urge to get something up quickly just so I can show people how hard working I am, but sometimes if one does that, the work does not come out as well.

Just don't worry about what other people say (who cares anyways? Most people wouldn't even give a crap - it amazes me how much of the population of the world is so stupid / lazy - it really pisses me off), you're going to do what you want to do. You'll be able to accomplish whatever you want in this life - and it's going to be worth it.

So, have at it man. Even if it takes you 50 years from now, we all know this games going to be good. I know because I've got faith in you, Angelus, and your work will amaze everyone.

Just like Gravel and Polaris said, good luck!

Even your Coffee Monsters header with the Little Big Adventure off to the side is rather convincing.
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  #330  
Old 2016-12-21, 00:01
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Angelus Angelus is offline
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Hi yes everything what you could see so far is custom made for this project. There will be more changes in this matter but this will come later. Generally I resumed my work. Still pain of PC failure is time that you spend on bringing everything to usable state.

When you see comments like "Do not worry, we, the fans are here backing you 100% until the end of time!" under your post you cannot fully agree with your comment about people. I know that there are people who don't care but there are also people who care and they are part of my motivation to continue what I do.

Quote:
Just like Gravel and Polaris said, good luck!
Generally thanks I will need a lot of this luck you talk about

Quote:
Even your Coffee Monsters header with the Little Big Adventure off to the side is rather convincing.
What is convincing about it ?
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  #331  
Old 2017-01-06, 03:05
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Angelus Angelus is offline
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And some more news: http://coffemonsters.blogspot.co.uk/...uary-2017.html
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  #332  
Old 2017-01-30, 23:35
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Angelus Angelus is offline
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And another news: http://coffemonsters.blogspot.dk/201...-progress.html
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  #333  
Old 2017-02-01, 18:10
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gravel22 gravel22 is offline
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Thanks for the follow up. I would say fix everything now so it's not a bigger problem later.
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  #334  
Old 2017-02-02, 21:08
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Jasiek Jasiek is offline
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Ubuntu ftw!

I'd suggest using some sort of alpha based/alpha cutoff blending for the grass, instead of a regular mix. It looks way nicer then.
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  #335  
Old 2017-02-04, 13:39
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Angelus Angelus is offline
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Thanks I plan soon start work on improving rendering pipeline so I will try your advice.
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  #336  
Old 2017-02-27, 00:45
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Angelus Angelus is offline
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Another small update: http://coffemonsters.blogspot.dk/201...esitation.html
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