![]() |
|
![]() |
Welcome to the Magicball Network. You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games. |
![]() |
|
Thread Tools |
#1
|
|||
|
|||
Scripting
Alright guys, we should maybe discuss scripting in this thread. So far the language is lua 5.x, embedded in the source.
IMPORTANT: Scripting may do nasty things. File I/O and module loading HAS to be disabled. This is actually easy to do, we won't supply those modules. Data structures: For safety, the script doesn't have access to the data structures used by the game. Instead, it knows the objects' IDs, which are fully opaque but enable the scripter to manipulate everything they need. There are currently four manipulatable data structures: - Conditions: Delay the execution of actions to a certain point in time - Objects: Basic, script-driven models - Characters: Standard characters High-level data structures: pos(x, y[, z]): Position at tile x, y, z. Equivalent to [ x = x, y = y, z = z ]. pos(object): Current position of object. * area(x1, y1, x2, y2): All positions from x1, y1 to x2, y2. Equivalent to [ [ x1, y1 ], [ x2, y2 ] ]. * pos returns the position of the object at the time it's executed. All functions accepting pos also accept object IDs, which calculates the object's position every frame. High-level functions: char(filename, pos, rot): Load character with mesh filename at position. Returns a new ID. object(filename, pos, rot): Loads a basic object, similar to char. trigger(condition, function[, times]): function to be called when condition is true (at most times times) TBC Last edited by Brafil; 2010-09-20 at 18:51. |
![]() |
Thread Tools | |
|
|