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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #1  
Old 2012-06-24, 18:01
Jasiek's Avatar
Jasiek Jasiek is offline
Do the evolution.
 
Join Date: Jul 2003
Location: You forgot Poland.
Posts: 8,093
To Do list and issues

As of Sunday June 24th 2012

To do list:

- Level transitions
need heroe node parameter
- Change light intensity for sun and spot/omnilights
sun light done
- Change and remember sun position for each map
done
- Day/Night lights On/Off remember for map (through story scripting?)
- Editor should remember camera position in edit mode for each map (last thing you where looking at in that map)
done
- Sensor box needs to light up when that sensor is selected
- Sensors, Cameras, Lights, Clipping planes, Gizmos shouldn't be rendered in game mode
- Gizmos need to be transparent, otherwise they hide the object we're fiddling with
done

Issues:
- Gizmos don't quite work now
- Lights are no longer visible in edit mode (other then the sun).
- There's sorting issues with apng animated objects with _transp (like if I have a waterfall falling into the water and both use the same _transp texture etc.) - Unfixable?
unfixable
- The lights keep turning on and off - I think they should turn on when the lightcone is in the camera view?
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Last edited by David; 2012-07-17 at 14:23.
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Old 2012-07-13, 19:58
Jasiek's Avatar
Jasiek Jasiek is offline
Do the evolution.
 
Join Date: Jul 2003
Location: You forgot Poland.
Posts: 8,093
Issues:
- While inside a box of a sensor for a custom camera; falling animation doesn't play, and you can start walking anywhere during the jump cycle.
fixed

Todo:
- tweaks to movement on ladders.
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Last edited by David; 2012-07-17 at 14:21.
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