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Little Big Racing Adventure A 3D racing game with characters from the LBA games [homepage] |
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#1
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now i'm busy making lists with all objects that should be modelled for the game, with screenshot, info and the max. amount of polygons it should exist of, so for the first one-two weeks there won't be a lot modelling to do...
and remember that all models will be low-poly for the game, and the recommanded program for this job is milkshape 3d, but it doesn't really matter to me, as long as you can convert it to .ms3d format file greetz |
#2
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whasn't that my job to
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Married with the pain |
#3
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you know what?
Im modelling stuff for a company to show them just how good i am on low poly, and i really like the sound of this project, but if you can prove that you have the capabilities, software, to put the models with the physics in the game, id be glad to give you the models i make, youll find them usefull as there all lba, and there about 1500 vertices, perfect for realtime, and there animation goes smoth, as i cleaned up the seams, show me a sample ![]() |
#4
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too early, and don't need the models right away, so be a little pacient
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#5
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If we give you 3ds, max, dxf or wrl files, can you convert them to ms3d files ?
Hum I'm gonna make some model packs for the different MBN game projects asap... ----------- BTW - what engine/SDK will you use for that game ?
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Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. Last edited by Firephoenix; 2003-01-14 at 23:06. |
#6
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fp, ill make models for this one, if you need them, telll me anythime
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#7
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thank you very much, you can convert almost any format to any format
![]() @FP: Making our own engine in OGL/C++ (win version first, but prob. the only platform) |
#8
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Devking - well I'm experienced in 3D convertion, but the exports almost always lost textures and can easily create important model corruptions, so the file formats must be well chosen.
You'll use the same engine as Xakep_INC, LBAE ?
__________________
Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#9
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the hand was the first real model i made, though its screwed, i did too many conversions, its old... I worked on the camel somewere in the beginning as well, im recreating a new one, heres the old one, you know it takes me like 15 minutes to get the basic shape out ![]() since i began practicing maya ive had al lot of studies, 2morrow im finished... so im gonna practice al lot ![]() |
#10
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sorry forgot to add it:P
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#11
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nope, i'll develop my own engine, and in the past, i haven't got any problems with ms3d, so I can't see why we shouldn't use that, but i could also implent multiple format support
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#12
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#13
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Axx - several uvw mapping channels ? Well, it must bee the kind of thing that gives headaches
![]() Well uvw mappings are very hard to export, if you arent able to create your own prog, good luck.... Hum those animals have good hapes ![]() How do you work ? Kind of poly modelling ? I think I'd be able to do such things, but it's take me an incredible time to set all the vertexes and weights properly ![]() ![]()
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Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#14
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#15
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Axx, I really need to try Maya sometime, looks much more powerful than Max
![]() DeVKiNG> If possible I could give you my RMP character models. There's juts one big problem, they're all too high poly :P I'll try and decrease the poly count if possible...
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---[COLOR=orange-red]Art! or "Free Hardcore Porn" of course[/COLOR]--- (now let's fix this damn sig) Link 1: kaderoboy - Deviantart (changed) (Added 18/12/02) Link 2: Darkflame - Renderosity (Added 18/12/02) Link 3: Fireball2k - Deviantart (Added 18/12/02) Link 4: the_angry - Renderosity (Added 18/12/02) Link 5: Lightwing - Renderosity (Added 18/12/02) Link 6: StarmanDX - Deviantart (Added 18/12/02) Link 7: Blissful - Deviantart (Added 19/12/02) Link 8: Wacko - Deviantart (Added 20/12/02) Link 9: Keds - Colourblindboy (Added 25/12/02) Link 10: Keds - UK Manga Studios (Added 25/12/02) Link 11: Firephoenix - Renderosity(Added 04/01/03) Link 12: HomelessTarget- Deviantart (Added 04/01/03) ![]() ==] Featured gallery: Razorjak [== ![]() Also please check my defunct Arty Wotsits Thread - If you have an online art gallery please tell me and I'll post it here ^_^ - Kadero |
#16
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kaderoboy - Max can do that same function using Meshsmooth.
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#17
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#18
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Max already has lots of editing levels - vertex/edge/border/face/polygon/element
![]() But about the detail level, that's eexactly what meshsmooth does : you can go from one detail level to another to edit the vertexes/edges that are created by meshsmooth at THAT level. You can that way obtain a very precise level by setting weightsand positions of the vertexes in each iteration of the meshmooth ![]()
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Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#19
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DF> Meshsmooth decreased the poly count as well? ^_^ I thought by increasing the number of itinerations you increased only increased the poly count by smoothening the mesh.
FP> Yeah meshsmooth control level is also pretty useful as well ![]()
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---[COLOR=orange-red]Art! or "Free Hardcore Porn" of course[/COLOR]--- (now let's fix this damn sig) Link 1: kaderoboy - Deviantart (changed) (Added 18/12/02) Link 2: Darkflame - Renderosity (Added 18/12/02) Link 3: Fireball2k - Deviantart (Added 18/12/02) Link 4: the_angry - Renderosity (Added 18/12/02) Link 5: Lightwing - Renderosity (Added 18/12/02) Link 6: StarmanDX - Deviantart (Added 18/12/02) Link 7: Blissful - Deviantart (Added 19/12/02) Link 8: Wacko - Deviantart (Added 20/12/02) Link 9: Keds - Colourblindboy (Added 25/12/02) Link 10: Keds - UK Manga Studios (Added 25/12/02) Link 11: Firephoenix - Renderosity(Added 04/01/03) Link 12: HomelessTarget- Deviantart (Added 04/01/03) ![]() ==] Featured gallery: Razorjak [== ![]() Also please check my defunct Arty Wotsits Thread - If you have an online art gallery please tell me and I'll post it here ^_^ - Kadero |
#20
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Kaderoboy - well when you have meshmoothed your mesh to obtain a very smooth one (that's about a such mesh Axx must get in his top level editing), you can then still edit the mesh at a lower level by switching the meshsmooth's edit ing level
![]() That's exactly the same thing (even if not as evoluated as in Maya maybe), cause you can as well edit the global lattice of the mesh by going to the level iteration 0 or iteration 1, as well ass the most precise details of the mesh by editing vertexes and efges at the last polygon levels (to have precise eyes, ears...). ![]() You could also make a such multi level modelling by editing the edit-mesh modifier under a meshsmooth/hsds modifier, but who knows what corruptions it may give in the end of the stack ![]()
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Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#21
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please no max vs maya fight, cuz both programs have advantages, and both disadvantages, the problem is: i can't seem to find a lot about maya-file structures, export programs and stuff...
![]() So still wait a while before mass production of models, i'll do my best |
#22
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Hum you should use a more common file format for your engine (3ds or a format yo create), I'm sure Maya has enough export possibilities to reach dxf, vrml or 3ds format :cool
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Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#23
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