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General The general chatting goes on in here. That means talk about the LBA games and its world.

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  #26  
Old 2007-03-29, 16:25
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Kitarii Kitarii is offline
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Wow, you guys had a lot of good ideas. Pretty much everything I would want has been said somewhere.

I think it might be neat if you didn't start with the maximum health, just to make it a bit more interesting, you gain more health in the way you gain magic.

And maybe even a little bit of "body armour".

But don't go crazy.
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  #27  
Old 2007-03-29, 16:28
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Quote:
Originally Posted by Ricochet View Post
Wow, you guys had a lot of good ideas. Pretty much everything I would want has been said somewhere.

I think it might be neat if you didn't start with the maximum health, just to make it a bit more interesting, you gain more health in the way you gain magic.

And maybe even a little bit of "body armour".

But don't go crazy.
in lba2 (and even in lba1?*) u gain more magic (and also health?*) with new magic levels

*morshem? :P
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  #28  
Old 2007-03-29, 16:48
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Originally Posted by Jasiek View Post
It will most likely be done with the DirectX10 libraries wich can shorten the game development even 5 times, and I doubdt there will ever be a directX for linux -wich is a shame...
*cough*MS propaganda*cough*

Unless they want to release the game in Q3-Q4 2008 or later using DirectX10 isn't a smart thing.

Besides.. there is also SDL. Writing a proper engine should put a high dependency on Windows only stuff. The JADE engine is already platform safe. I'm sure they could release Linux\MacOSX versions of the games without too much effort.
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  #29  
Old 2007-03-29, 18:45
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* Interesting world physics. Physics used for gameplay, not just for for looking nice. (especialy goes for ball-bouncing)

* Have more point to the behavours...make them effect how Twinsen speaks.

* Dont turn it into an RPG. (that is, have different items actualy different, like Zelda, rather then having too many "levels" of items. Or, when items do level they actualy act a bit different like the previous games).

* Real time cutscenes.

Quote:
It will most likely be done with the DirectX10 libraries wich can shorten the game development even 5 times,
Now that screams microsoft properganda.
DirectX is good, but 10 dosnt offer THAT much advantage ,only in terms of effects.
And OpenGL isnt exactly harder or slower, just different.
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  #30  
Old 2007-03-29, 18:56
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Quote:
Originally Posted by ChaosFish View Post
That makes sense considering Twinsen's LBA1 voice actor was a woman
Not that the (male) German Twinsen does sound any different, he can't speak proper German at all, and luckily he's "only" voicing Twinsen, FunFrock and male rabbibunnies.

Quote:
Originally Posted by StreGGy View Post
in lba2 (and even in lba1?*) u gain more magic (and also health?*) with new magic levels

*morshem? :P
The magic bar increases each magic level in both LBA 1 & 2. The health bar stays the same in both games.
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  #31  
Old 2007-03-29, 21:05
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  • Uninterrupted gameplay (e.g. autosaving and streaming loading)
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  #32  
Old 2007-03-29, 21:41
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Quote:
Originally Posted by El_Muerte View Post
  • Uninterrupted gameplay (e.g. autosaving and streaming loading)
Yea, good point...

When you said that, I come to think that you should be able to walk around in the ferry as well, chatting and gambling until the end of the ride.

Edit: hmmm.. how would it be if when you entered the ferry you would be entering in multi player mode
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  #33  
Old 2007-03-29, 21:48
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I second that too.

Its a shame that dispite the fact our ram and loading speeds increase to allow seamless loading, we always also increase the load so we cant seamless load.

Zelda gets very close, I think it keeps two areas in memory at once and hopes between them. Still a noticeable pause during fade in/fade out.

Having a completely seamless world in an advantage game with no pause's at all would be fantastic, even if it means sacrificing a few polygons.
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  #34  
Old 2007-03-29, 21:53
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No Alternate Ending !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Pleaaaseeeeee
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #35  
Old 2007-03-29, 21:58
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Why are you so scared of alternate endings?
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  #36  
Old 2007-03-29, 22:16
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British voice actors.
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  #37  
Old 2007-03-29, 22:23
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British voice actors.
I'd settle for Irish.
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  #38  
Old 2007-03-29, 22:57
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Quote:
Originally Posted by SebZ View Post
I'm pretty sure I saw somewhere that someone was reverse-engineering the DX9 SDK for Linux.
I mean... I just got an update for it on my Ubuntu and Fedora Boxes.


Thought so...


Second that!
Except it should be more like...
"...Linux with backwardscompatibility to XP would ..."
Sorry. I'm part of the BadVista group
The main problem with Vista is that it's Windows. I figure that making a game that focuses to be at Linux-level, compromising to the newest version of Windows would be just about acceptable.

Compromising the quality to that of an old, rusty OS(which XP will be at the release of LBA3), would simply not be acceptable
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  #39  
Old 2007-03-29, 23:07
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Id like to use the buggy and catamaran again so I can explore the inmense world that awaits me out there, and of course a new kind of bomb and sword.
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  #40  
Old 2007-03-29, 23:14
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alternate endings SUCK big time ... I mean I wanna know that I don't have to find 100/100 gems in order to see the cool ending ... cause it takes to much time to find them all or I have to find a walkthrough or the general idea of double endings sucks in general
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  #41  
Old 2007-03-29, 23:16
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both LBA games had alternate endings

a thing that would be cool is
  • alternate paths
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  #42  
Old 2007-03-29, 23:18
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Quote:
Originally Posted by El_Muerte View Post
both LBA games had alternate endings
Right, LBA 1 even had three.
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  #43  
Old 2007-03-29, 23:30
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What was that game that when you aid civilians you get "angel-status" and when you terrorize for them you get "devil-status", It was Garia or something. Na, not even close to Garia...

Maybe that idea can be good... But that would ruin somethings instead. Like the joy to kill those motherfucking grobos talking that fucking irritating making you so damn pissed off so you attack them but they are fucking invincible and you then get even more fucking pissed of that your magic bar is getti *wakes up*, ehmm... sorry about that ...
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  #44  
Old 2007-03-29, 23:40
Heavenquake Heavenquake is offline
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Originally Posted by LBAWinOwns View Post
What was that game that when you aid civilians you get "angel-status" and when you terrorize for them you get "devil-status", It was Garia or something. Na, not even close to Garia...

Maybe that idea can be good... But that would ruin somethings instead. Like the joy to kill those motherfucking grobos talking that fucking irritating making you so damn pissed off so you attack them but they are fucking invincible and you then get even more fucking pissed of that your magic bar is getti *wakes up*, ehmm... sorry about that ...
That would be turning LBA into a childish version of KOTOR (Knights Of The Old Republic), which would suck, and remove focus from the true point of the game.
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  #45  
Old 2007-03-30, 00:55
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Yeah, I don't think chosing your path (good or evil) should be an option.

Maybe it might be cool if you start with like maximum magic and a few weapons but then you lose it or something. They could do this by starting the game as Twinsen then changing to Arthur when something happens to Twinsen.

Wouldn't make a lot of sense, but I don't think much does.

It's just an idea anyways, I probably won't like it in the not too distant future.
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  #46  
Old 2007-03-30, 01:17
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huh :S what were the 2 other LBA1 endings?
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  #47  
Old 2007-03-30, 06:10
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Being able to pick up weapons that are dropped from enemies; I'd love to shoot the Francos with their laser guns
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  #48  
Old 2007-03-30, 06:21
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Multiplayer option.

I want to explore Twinsun with a friend(s).
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  #49  
Old 2007-03-30, 09:18
Heavenquake Heavenquake is offline
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Multiplayer mode is, imho, totally out of bounds. It would have nothing to do with LBA, and thus, should it not be in an LBA.
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  #50  
Old 2007-03-30, 09:44
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Dinofly should get a mate
And I want Baldino to test his inventions himself everywhere
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