Go Back   the Magicball Network > Forums > Administration > Graveyard > Little Big Racing Adventure
Buy LBA1/Relentless from GOG.com Buy LBA1/Relentless from DotEmu Buy LBA2/Twinsen's Odyssey from DotEmu Buy LBA2/Twinsen's Odyssey from GOG.com Buy Little big Adventure from GOG.com or DotEmu Buy Little big Adventure 2 from DotEmu or GOG.com

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Little Big Racing Adventure A 3D racing game with characters from the LBA games [homepage]

Reply
 
Thread Tools
  #1  
Old 2003-01-13, 18:05
Guitar Guitar is offline
Magic Ball Master
 
Join Date: Dec 2002
Posts: 667
A little bit Ideas

I've got some ideas to help DeViking a bit.

Why we not building a entire Island, like the Hamilayi and Citadel Island. Once you started a new game you start in Proxima Island, where ask some people, some of that people want to race with and when you defeated them all you go to CI, on a Island where is a cup you get in a foyer, every level in that foyer has his own play mode, when you win a secret mode, you can select each time when you want to replay the level one of the secret modes. Characters you can select in the Main-menu when you start a new game.

You may hate my idea, but I really appricieated if like it.
Reply With Quote
  #2  
Old 2003-01-13, 19:00
Lucifer's Avatar
Lucifer Lucifer is offline
Ben Folds live
 
Join Date: Jul 2002
Location: Sendai, Japan
Posts: 610
Send a message via MSN to Lucifer
Hmm I don't understand all of your idea.

We had already thought of driving around an island and talk to people, which might set you on a quest to do something (deliver something or so) or just race against him.

There will sure be some system with unlocking levels (maybe islands indeed).

Sorry, the rest I do not really understand.

DeVKiNG himself will probably not post here for a short time, but I will contact him about this.
Reply With Quote
  #3  
Old 2003-01-13, 20:13
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,836
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Basicaly Diddy Kong Racing Style.
That did it best, and its perfect method for an LBA game.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #4  
Old 2003-01-13, 20:55
thehen's Avatar
thehen thehen is offline
Hoffmania
 
Join Date: Sep 2001
Location: Near Norwich, UK
Posts: 576
Send a message via MSN to thehen
Shouldnt the levels be entirely redesigned as to suit a racing game? Though with landmarks and in the style of the areas they were based on?

The islands suit an adventure game but not a racing game...
__________________
o:<> thehen

Web Design Blog


Indie Games
Reply With Quote
  #5  
Old 2003-01-13, 21:14
DeVKiNG's Avatar
DeVKiNG DeVKiNG is offline
Biz
 
Join Date: Mar 2002
Location: Belgium, Oostduinkerke
Posts: 228
you got very good point, thehen, cuz LBA1 doesn't exactly lend itself for racing game, but LBA2 is pretty good for it, but i've found some really cool (well, i'll hope you'll find it cool) extra's, and not just racing on land, that's all i'll tell... -for now-
Reply With Quote
  #6  
Old 2003-01-14, 01:21
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,836
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Well Diddy kong has Cars, Planes and Hover Craft...we could do LBA versions of equivlent vechiles.
---
The islands should be identical in my view.
That is, the landscape.
Just imagine it as if the Twinsunians decided to set up a race track on each island, so they would make the track, move a few objects out the way, weave it in between existing buildings.

They wouldn't go ripping down buildings, making big changes to the landscape.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #7  
Old 2003-01-14, 01:55
Double-J's Avatar
Double-J Double-J is offline
Magic Ball Master
 
Join Date: Apr 2002
Posts: 15,411
This project could do well by looking (very basically) at Sonic R.
Reply With Quote
  #8  
Old 2003-01-14, 16:32
kaderoboy's Avatar
kaderoboy kaderoboy is offline
Local Pro (haha :p)
 
Join Date: Jul 2001
Location: Dhahran, Saudi Arabia Stance: Goofy never mongo ;)
Posts: 6,412
Send a message via Yahoo to kaderoboy
Indeed, like thehen said, the landscape should be very similar, with matching landscapes etc, but not completely the same, you could move certain objects out of the way, like DF said. I think the White Leaf Desert would make a great place for a racetrack
__________________
---[COLOR=orange-red]Art! or "Free Hardcore Porn" of course[/COLOR]---
(now let's fix this damn sig)


Link 1: kaderoboy - Deviantart (changed) (Added 18/12/02)
Link 2: Darkflame - Renderosity (Added 18/12/02)
Link 3: Fireball2k - Deviantart (Added 18/12/02)
Link 4: the_angry - Renderosity (Added 18/12/02)
Link 5: Lightwing - Renderosity (Added 18/12/02)
Link 6: StarmanDX - Deviantart (Added 18/12/02)
Link 7: Blissful - Deviantart (Added 19/12/02)
Link 8: Wacko - Deviantart (Added 20/12/02)
Link 9: Keds - Colourblindboy (Added 25/12/02)
Link 10: Keds - UK Manga Studios (Added 25/12/02)
Link 11: Firephoenix - Renderosity(Added 04/01/03)
Link 12: HomelessTarget- Deviantart (Added 04/01/03)

==] Featured gallery: Razorjak [==

Also please check my defunct Arty Wotsits Thread


- If you have an online art gallery please tell me and I'll post it here ^_^

- Kadero
Reply With Quote
  #9  
Old 2003-01-14, 21:24
DeVKiNG's Avatar
DeVKiNG DeVKiNG is offline
Biz
 
Join Date: Mar 2002
Location: Belgium, Oostduinkerke
Posts: 228
ofcourse it won't be a totally diferent landscape, but some objects, like statues, flowers and benches could be missing, also, it just isn't possible to race 'normally' on every island, but i've found something on that.
and the SP-mode will be some kind of quest-mode, and in the Multiplayer you will be able to play all the unlocked maps and vehicles ( and maybe even over the internet)
Reply With Quote
  #10  
Old 2003-01-15, 00:35
Axx's Avatar
Axx Axx is offline
The return of
 
Join Date: Nov 2000
Posts: 4,677
hmm... now if you want to know somthing, fred spends months thinking out everything, if anyone thinks it ill take a few moments, ure in for a bad one
i suggest someone with art skills spend some time on making the tracks, another person draw the carts, after that when weve got that done, we think up weapons? game features, but please, were all not experienced, so dont aim for impossible things
Reply With Quote
  #11  
Old 2003-01-15, 04:00
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,836
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Ideas (some nicked from diddy kong)

*Items hidden on the track, but in order to "collect" them, you have to drive though them and finnish the race in a qualifying position.
Items would mainly Car/Vechile upgrades.
That way your vechile gets better as you progress in the game.

*Make it as non-liner as possible.
ie. If your having trouble with a track, you can go back to an earlier race to try to get some vechile upgrades.
These would help you in the race

*You get special mission races.
ie. Collect 5 parts of an invention Buldion droped, and finnish the race in a qualifiying positon.
or
Shot funfrock 10 times with missles and finnish the race in a qualifying postion.
or
You have to race backwards while everyone else is going the correct way around.
or
Tag race, you gota catch upto and touch the person with the "tag" 5 times.
(each time the tag moves to a different vechile)

(Ive got more ideas for mission races, just ask....)

*Lots of secret routes.

*Have the tracks vary slightly at different times of the day.
This could be as simple as lighting effects (like in my LBAball )
or with special bits only avaible at certain times.

*Weather.
Dosn't need to be high-tech graphics, but by having different weather conditions would make the same track feel different even if your doing it again.
(Sun,Snow,Rain would do...combined with day/night that gives a lot of nice variations on a single track!)
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #12  
Old 2003-01-15, 18:32
DeVKiNG's Avatar
DeVKiNG DeVKiNG is offline
Biz
 
Join Date: Mar 2002
Location: Belgium, Oostduinkerke
Posts: 228
who wants to help with the script? (only creative people, and not too many, cuz then you'll all know the secrets)

just mail me @ [email address] (also MSN)
Reply With Quote
  #13  
Old 2003-01-15, 19:50
Axx's Avatar
Axx Axx is offline
The return of
 
Join Date: Nov 2000
Posts: 4,677
Quote:
Originally posted by DeVKiNG
who wants to help with the script? (only creative people, and not too many, cuz then you'll all know the secrets)

just mail me @ [email address] (also MSN)
Fucking hell... ME!!!!!!!! i am creative, you only have to read my ideas on what i imagine lba3 to be like, or read my version of agartha..(sorry that one is 30 pages long:P)
Reply With Quote
  #14  
Old 2003-01-21, 19:18
punkflare's Avatar
punkflare punkflare is offline
Magic Level: Red Ball
 
Join Date: Dec 2002
Location: Sector 7 Slums - Midgar City - UK
Posts: 107
Models

Can someone list the needed models so i can actually make some please.
thanks im off now bye.
__________________
punky
Reply With Quote
  #15  
Old 2003-01-21, 20:26
DeVKiNG's Avatar
DeVKiNG DeVKiNG is offline
Biz
 
Join Date: Mar 2002
Location: Belgium, Oostduinkerke
Posts: 228
you have msn or irc???
Reply With Quote
  #16  
Old 2003-01-21, 22:34
punkflare's Avatar
punkflare punkflare is offline
Magic Level: Red Ball
 
Join Date: Dec 2002
Location: Sector 7 Slums - Midgar City - UK
Posts: 107
i use msn messenger you?
__________________
punky
Reply With Quote
  #17  
Old 2003-01-21, 23:22
punkflare's Avatar
punkflare punkflare is offline
Magic Level: Red Ball
 
Join Date: Dec 2002
Location: Sector 7 Slums - Midgar City - UK
Posts: 107
Ive made a very low poly sphero and im going to make a twinsen style car but a different colour and a few adjustments,does this need more poly's?
Attached Thumbnails
Click image for larger version

Name:	lowpolysphero.jpg‎
Views:	374
Size:	11.9 KB
ID:	1841  
__________________
punky
Reply With Quote
  #18  
Old 2003-01-21, 23:32
Axx's Avatar
Axx Axx is offline
The return of
 
Join Date: Nov 2000
Posts: 4,677
Quote:
Originally posted by punkflare
Ive made a very low poly sphero and im going to make a twinsen style car but a different colour and a few adjustments,does this need more poly's?
Well, i think, to be very honest, you need to sharpen up your skills, the sphero was pretty good visualization, but it contains way to many seams, and it isnt very graphical attentive. When a person models charechters what he must keep in mind is "how will he be animated" "will seams appear?" "can he be txtured correctly" Anyway its very early'
You wanna know somthing, i never really really paid attention to my skills till a professional simply went out straight saying my work was crap, now i can happily work extremely well at construction, and within a week or 2 i will present a very very well modelled face, with permission of the company i am making it for (so they can employ me)
Reply With Quote
  #19  
Old 2003-01-22, 19:18
DeVKiNG's Avatar
DeVKiNG DeVKiNG is offline
Biz
 
Join Date: Mar 2002
Location: Belgium, Oostduinkerke
Posts: 228
how much poly's? cuz if there will be a spero in the game, it will (prolly) be at the background, so it should have almost the same poly-count as high-poly objects, but i like it
Reply With Quote
  #20  
Old 2003-01-22, 22:24
punkflare's Avatar
punkflare punkflare is offline
Magic Level: Red Ball
 
Join Date: Dec 2002
Location: Sector 7 Slums - Midgar City - UK
Posts: 107
here is another one i made, and the rest of ym model arent that bad im just crap at low poly stuff as that is the 1st low polly model ive ever made but this is my 2nd so see if its better...
Attached Thumbnails
Click image for larger version

Name:	lowpolyfins.jpg‎
Views:	391
Size:	15.3 KB
ID:	1850  
__________________
punky
Reply With Quote
  #21  
Old 2003-01-23, 12:33
thehen's Avatar
thehen thehen is offline
Hoffmania
 
Join Date: Sep 2001
Location: Near Norwich, UK
Posts: 576
Send a message via MSN to thehen
The car is cool, if slightly un lba-ish and the sphero needs to be done by box modelling not lots of spheres put together, and the head was the only thing that needed a higher-poly count not the arms.

Remember if its in the car, a distance from the screen then it looks fine.

The cars wheels also look like they are too high-poly.

Punkflare also has no image editing software like photoshop or paint shop pro so he cant make textures for his models.
__________________
o:<> thehen

Web Design Blog


Indie Games
Reply With Quote
  #22  
Old 2003-01-23, 18:22
punkflare's Avatar
punkflare punkflare is offline
Magic Level: Red Ball
 
Join Date: Dec 2002
Location: Sector 7 Slums - Midgar City - UK
Posts: 107
ok my models sucked but tell me what to model or sketch and ill do it and theres is a racing cirtiut on desert island i could model than, sketch it and the same with the racing man and would the track have to be very low poly too?

boo!!!
Attached Thumbnails
Click image for larger version

Name:	devilscarygood.jpg‎
Views:	352
Size:	24.0 KB
ID:	1858  
__________________
punky
Reply With Quote
  #23  
Old 2003-01-24, 18:24
DeVKiNG's Avatar
DeVKiNG DeVKiNG is offline
Biz
 
Join Date: Mar 2002
Location: Belgium, Oostduinkerke
Posts: 228
can't use your model PF, but it looks good

if you want some modelling-work, just mail me (tdp_odk@hotmail.com)
Reply With Quote
  #24  
Old 2003-01-24, 22:19
Assassin's Avatar
Assassin Assassin is offline
Member #174
 
Join Date: Jul 2001
Location: Netherlands
Posts: 2,784
Send a message via MSN to Assassin
1

I just made the esmer shuttle.
The front window might not be perfect yet but I can fix that in a few minutes. Tell me what you think.
Attached Thumbnails
Click image for larger version

Name:	shuttle.jpg‎
Views:	391
Size:	17.5 KB
ID:	1863  
Reply With Quote
  #25  
Old 2003-01-24, 22:22
DeVKiNG's Avatar
DeVKiNG DeVKiNG is offline
Biz
 
Join Date: Mar 2002
Location: Belgium, Oostduinkerke
Posts: 228
very good, maybe some more detailed textures, cause now it looks 100 % like the game, but the game is several years old... But the model itself is quite cool!!! (Not sure if it wil be useful in LBRA, maybe a movie ???)
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
LBA3 Idea's schitzn General 51 2006-04-17 18:49
Hundred Best Things EVER part1: Ideas Darkflame Off topic 63 2005-05-29 20:52
Ideas Lightwing Encyclopedia Twinsunica 8 2003-09-04 16:20
Ideas Sethronn The Relentless Movie project 4 2001-09-24 12:13


All times are GMT +2. The time now is 12:22.




News Feed
Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2016, the Magicball Network