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  #1826  
Old 2006-06-23, 19:35
Jasiek's Avatar
Jasiek Jasiek is offline
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How did you texture that!? omg
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  #1827  
Old 2006-06-23, 21:25
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I'll post the UVW here. I also did some more work.
I thought of this robot as something we'd be able to control ingame. So I set a link between this machine and Baldino. In order to walk with this robot you'd let Baldino take care of some technical problems.
When you're finaly able to walk with it, you can go on a special mission to capture Funfrock-plans according some rockets.
These are in progress, although Baldino can understand them. So he can actually make you some attachable missiles for your robot.
Just what I had in mind.
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  #1828  
Old 2006-06-23, 22:27
Rizzly Rizzly is offline
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Quote:
Originally Posted by Bot13
I'll post the UVW here. I also did some more work.
I thought of this robot as something we'd be able to control ingame. So I set a link between this machine and Baldino. In order to walk with this robot you'd let Baldino take care of some technical problems.
When you're finaly able to walk with it, you can go on a special mission to capture Funfrock-plans according some rockets.
These are in progress, although Baldino can understand them. So he can actually make you some attachable missiles for your robot.
Just what I had in mind.
Haha, bot13 you're mad, but i damn do like your idea !!
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  #1829  
Old 2006-06-24, 05:53
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maliciousalice maliciousalice is offline
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Wow bot13 Those models are amazing!
Nice story to go with them... lol originally i just thought they were those little round clones that patrol the lab and constrcuction site.

Keep it up!
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  #1830  
Old 2006-06-24, 11:41
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nice one!

damn... this makes me wanna play lba1 again... maybe I will!
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  #1831  
Old 2006-06-24, 12:50
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Alright.
I didn't even had breakfast because of this problem. I've been solving it for a few hours now, and I'm really happy that it works just a little bit.
First, I've been messing around in WED for quite a long time. Importing my model and such. One 'leg' of the robot was mirrored in 3dsmax, but because of the different (I guess?) X,Y,Z coordinates, that one leg was imported as being upsidedown.

I didn't really solved it. I just copied the leg without mirroring it in 3dsmax, and now it imports without problems. The only thing is that the texture isn't mirrored too, so the FFR04 is at the wrong side.

Ok, enough for the leg problem.
Then I noticed it wasn't displaying any textures. I searched like an hour for the cause of it, which I found (and I really slapped myself to the head for forgetting it). I saved the textures to JPG. No comment.

I saved the textures to BMP, and changed my UVW to it. But still, no visible texture in WED.
Then I saved it to PCX, same problem.
Last but not least, TGA. This one is displaying the texture! Phew!
Still, the colors are way from what they should be. It's all turned out purple.

But still; I am SO relieved that my texturing work hasn't been for nothing. I was really sweating my ass of.
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  #1832  
Old 2006-06-24, 13:09
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So you got it to work in .mdl format with all the textures working?
I could place it on the map .

Oh, a tip, in MED, under options, select "sync skin selection", every polygon you will select, will also be selected in the skins view - it's very handy. Oh, and in SKINS go to EDIT ---> convert to ---> True color, maybe that will help with that color problem.
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Last edited by Jasiek; 2006-06-24 at 13:22.
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  #1833  
Old 2006-06-24, 13:11
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right click your PCX texture , choose edit . Now you're in paint ! Choose File-> Save As ... and make it a 24 bit map cause that's the problem Now import it again and voila
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  #1834  
Old 2006-06-24, 13:36
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Oh, thank you so much Quetch!
That really helped me.
I still had some problems. All the programs are bugging me, it's like a war between me and the machine
Photoshop doesn't want to save to 24bit, the damn program doesn't ask me how to save it.
Paint doesn't even open the file.
3dsmax doesn't want to use these PCX files as texture

I downloaded a program to convert PCX to 24bit files, and I just changed textures in MED.

It works now, I'll do all the models like this, and send them over.
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  #1835  
Old 2006-06-24, 13:46
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glad I could help I had that problem for months a while back and when I tried to edit the texture again , I've noticed that it was an 8 bit one :| so I changed it to 24 and it worked
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  #1836  
Old 2006-06-24, 16:07
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Ok, I'ts in the game, but there this thing I was thiniking, don't the legs need any kind of joints ?
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  #1837  
Old 2006-06-24, 16:14
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No. As you can see there are 2 bars that connect the legs to the sphere.
I was thinking about an animation where one leg is pushed forward, then the sphere is going halfway.
Then the other leg is pushed forward, and the sphere again goes forward halfway. Now the sphere is exactly between the legs again.
I hope I discribed that clear, I'll try animating it myself if I know how to do it.

Do you have some screenshots, perhaps? I'd love to see it ingame.
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  #1838  
Old 2006-06-24, 16:33
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Here it is
Hmmm, it's going to be tricky to animate that, with the legs stiff, but, as you remember, in LBA1 it had knee and ankle joints right ? I guess it would only need a joint texture for that.
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  #1839  
Old 2006-06-24, 16:53
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Just like this. (topview)
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  #1840  
Old 2006-06-24, 17:22
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Oooh cool screen jasiek, and cool textures bot
(isn't the clone a bit too big anyway? )
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  #1841  
Old 2006-06-24, 17:28
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Graxer Graxer is offline
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Your model is amazing Bot13! Well done!
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  #1842  
Old 2006-06-24, 20:46
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Quote:
Originally Posted by StreGGy
Oooh cool screen jasiek, and cool textures bot
(isn't the clone a bit too big anyway? )

It's not a clone streggy, it's a robot, so the size is suitable.
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  #1843  
Old 2006-06-24, 20:47
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I was actually talking about the clone soldier
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  #1844  
Old 2006-06-24, 20:57
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Jasiek Jasiek is offline
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Quote:
Originally Posted by StreGGy
I was actually talking about the clone soldier

Ooooh dum me, yeah, it's too big, I need to resize some things.
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  #1845  
Old 2006-06-24, 21:45
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Quote:
Originally Posted by Bot13
Alright.
I didn't even had breakfast because of this problem. I've been solving it for a few hours now, and I'm really happy that it works just a little bit.
First, I've been messing around in WED for quite a long time. Importing my model and such. One 'leg' of the robot was mirrored in 3dsmax, but because of the different (I guess?) X,Y,Z coordinates, that one leg was imported as being upsidedown.

I didn't really solved it. I just copied the leg without mirroring it in 3dsmax, and now it imports without problems. The only thing is that the texture isn't mirrored too, so the FFR04 is at the wrong side.

Ok, enough for the leg problem.
Then I noticed it wasn't displaying any textures. I searched like an hour for the cause of it, which I found (and I really slapped myself to the head for forgetting it). I saved the textures to JPG. No comment.

I saved the textures to BMP, and changed my UVW to it. But still, no visible texture in WED.
Then I saved it to PCX, same problem.
Last but not least, TGA. This one is displaying the texture! Phew!
Still, the colors are way from what they should be. It's all turned out purple.

But still; I am SO relieved that my texturing work hasn't been for nothing. I was really sweating my ass of.
Here`s a very simple, but 100% effective way to fix this mirroring effect. Simply make a primitive, for example a cube, and convert it to editable poly. Allign it to the leg then attach the leg. Hit 5 to select the cube since it`s submesh now and simply delete it. You`ll have fixed x y z directions of your pyvot in no time.
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  #1846  
Old 2006-06-26, 14:03
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...LBA-baZ... ...LBA-baZ... is offline
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Dinofly

Hello, I looked at your topics to has that I fall on this project which is for me a magnificent idea I wanted to know if I pourvais you helped (Can be there ' will have you he small defect of understanding because I am French). I made a modele 3d look:
You recognize him?

Last edited by ...LBA-baZ...; 2006-06-27 at 00:17.
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  #1847  
Old 2006-06-27, 10:43
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PlasmaStorm PlasmaStorm is offline
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That looks cool! By the way, welcome to the forums ...LBA-baZ...!

I think this game already has a tank, but another team might like it.
What program did you use?

(And don't worry about your English. We can still understand it. )
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  #1848  
Old 2006-06-27, 11:06
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Thank ,
Mainly I use to blender (I used him for that this).
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  #1849  
Old 2006-06-27, 11:28
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PlasmaStorm PlasmaStorm is offline
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coo! blender is probably the best freeware 3d model maker.

i use anim8or, a 3d model maker and animator. it's pretty good for beginners.
here's the link if ya wanna use it: http://www.anim8or.com/main/index.html

About the tank, you might also want to add this to the side of it:
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all you have to do is change the white to the right shade of the green you used.
i made it.

(I ONLY give LBA-baZ permission to use this pic. No one else.)
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Last edited by PlasmaStorm; 2006-06-27 at 11:38.
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  #1850  
Old 2006-06-27, 12:15
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Jasiek Jasiek is offline
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I don't think I can import from Blender, and I already have a tank But thnkans anyway . Here's a screenshot, I thought this place needs something more.
It's a bog saw, there's a particle smoke, the engine vibrates like wild, and that belt that comes from the engine to the actual saw spins.

EDIT:
Hmmm It's too dark, here's a better one, I kinda adjusted some things .
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Last edited by Jasiek; 2006-06-27 at 12:31.
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