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LBA: Lupin Island Destiny A game made on the LBA 1 engine. |
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#26
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Look's dead to me...
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Spoiler: |
#27
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Please have hope, we can't say all the things we are going to do for the project because it's only team information. I can make a little update right now: We have plans to make a demo on Tiliar Island, the voices will be in the same languages than the original, at least english and french (maybe spanish to). The text will be in the same languages than the original. That's all I can say for now. Thanks.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#28
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I also have to apologize for this lack of information about this game, since it's all written on the web-site, which I'm still in the process of designing, so well, it should be up and running as soon, as the access issues with my server are sorted out (at which time, the LBA: The Great Rebellion web-site is finally going to be updated as well), so well, you guys just have to wait, and you'll know more about this project.
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Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#29
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Yay! A demo would be great advertisement for this project, which I think might have less popularity than it deserves.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#30
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seems like a fun project.. Hows it going?
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#31
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I don't really understand the story, which island is Tiliar island and who is Fergus ?
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#32
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Tiliar Island is an Island that is only metioned on LID. Twinsen has a house there. Hi lives there for now. And Fergus is his uncle. He asks him to bring him a (story changed) motor piece for his hydroglider. Expect news soon. Anything you want to ask is welcome.
Agustin.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! Last edited by Necdilzor; 2008-02-28 at 04:38. |
#33
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What is the progress of the project?! What kind of things you already have done?! In total progress of the project which percentage you think you've done so far?!
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#34
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LOL. Obras you would better concentrate on Prequel and TGR
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#35
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Alexfont > I don't know the porcentage because I don't know how much we have to do. But I can tell you all that the website is under construction, in a hmm... 75% complete. The story has changed in some parts. It's no more gas what fergus want's it's a motorpiece.
Obras > I'm doing the website ![]() Agustin.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#36
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Quote:
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#37
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Yeah, you're right. I think I'll put it on the website. By the way, in the grids Tiliar Island 100% Complete.
Agustin.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#38
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Planning or Website complete yet?
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#39
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I got the website almost done, but I don't have to much cooperation, and my holidays finsih in two days more. The demo is going to be released when Obrasilo does the story coding. He wants Zink's new LBArchitect to proceed. Talking about the demo, we got the grids, dialogs, everything except the story coding.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! Last edited by Necdilzor; 2008-07-25 at 20:07. |
#41
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Quote:
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#42
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Well it would really be wise to wait for the new story coding Architect. I remember when I tried Story Coder, I found about four bugs straight away and LBA crashed when I used the script.
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#43
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At least try to make the website complete and set up a proper planning. This project seems like a mess for an outside observer.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#44
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No, it IS a mess from an inner view. And I need OBrasilo to upload the website, we are going to use his server (he told me
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2. I can't do all by myself 3. I'm waiting for the new version of LBArchitect
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! Last edited by Necdilzor; 2008-07-26 at 08:04. |
#45
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But OBrasilo said he still can't access his own server.
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#46
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Yes I know. Maybe he doesn't have the password. Well, here you guys deserve it, I got some screenshots for you. Both are done by me
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! Last edited by Necdilzor; 2008-07-26 at 20:04. |
#47
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Can you upload a full resolution version, since we can't zoom in on the bricks there is no way we can 'judge' your work.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#48
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#49
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Cool.
Is it only me or is there a broken grass brick at the bottom in the middle left of the sewer entrance, next to some rock? It's a bit below that bridge. |
#50
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I hate moving those trees. No, it's no grass, it's a piece of a tree and it is above the grass. Thanks Kobold.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
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