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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #1  
Old 2008-12-10, 13:08
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David David is offline
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Twinsun Main Discussion

I made a demo called "Little Warcraf Adventure" based on the documentation I found on the Magic Ball Network, thanks to all for writing it


http://www.youtube.com/watch?v=8Ii2LPeTY5E
http://www.youtube.com/watch?v=E6Y3XwEEkyQ
http://www.youtube.com/watch?v=NAPy3mLxqAo

You have to check the box for viewing in high quality in youtube, don't know why

Hope you like it !
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  #2  
Old 2008-12-10, 14:13
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Kitarii Kitarii is offline
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Heh, that's cool, although I notice the scenes aren't actually active...
How did you do that?
Actually replace the Twinsen model or just some video editing?
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  #3  
Old 2008-12-10, 15:40
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Cool!

Yea, I wanna know how you did it too!
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  #4  
Old 2008-12-10, 18:54
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hehe nice
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  #5  
Old 2008-12-10, 19:15
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LOLwut?
 
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Weird. But cool. Tell us your secrets!
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  #6  
Old 2008-12-10, 20:27
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Well there is no tricks... It took me years to do it
It's not image or video manipulation, it's a video capture of a real time engine which can import LBA maps and World of Warcraft characters.
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  #7  
Old 2008-12-10, 20:28
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Are you kidding ?
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  #8  
Old 2008-12-10, 20:36
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Sounds dodgy...
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  #9  
Old 2008-12-10, 22:00
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Man...It's awesome....if you be able to put the Twinsen in the game(or modify the actually 3d models of warcraft) YOU'LL BE A LEGEND ....And A Question...When you'll release a beta?
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  #10  
Old 2008-12-10, 22:03
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Quote:
Originally Posted by david38 View Post
Well there is no tricks... It took me years to do it
It's not image or video manipulation, it's a video capture of a real time engine which can import LBA maps and World of Warcraft characters.
It's a hoax right? Import LBA maps? Many years? Only just recently Zink and Alexfont made it possible to edit LBA maps.
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  #11  
Old 2008-12-10, 22:07
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well guys, he could be telling the truth since he just joined and may not have known about Zink and Alexfont work.
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  #12  
Old 2008-12-10, 22:17
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Yeah but the scenes aren't even active, it smells fake to me.
Sorry if it's not, just don't want everyone (and myself) to get their hopes up.
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  #13  
Old 2008-12-10, 22:36
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Come on guys, the characters move like Twinsen, that's fair enough.
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  #14  
Old 2008-12-10, 23:14
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Interesting anyhow. Can't wait for the answer.
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  #15  
Old 2008-12-11, 03:23
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Well, the camera is constantly moving, which isn't something LBA's capable of. The characters appear to be rendered differently, which suggests a different rendering engine?

Can't tell from these youtube vids.
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  #16  
Old 2008-12-11, 10:09
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What?

It's a lot harder to make an editor and just import the grids. Not to mention that Alexfont and Zink has done the documentation too (I think they made it). And Zink has had his LBArchitect import the grids.


Don't get me wrong, this is an amazing work. But It's probably much less effort than to create LBArchitect (especially if this WoW/LBA engine used code from LBArchitect). I might be wrong though, importing the 3D WoW models might be harder than I think .
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  #17  
Old 2008-12-11, 10:27
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Yes as you guessed I used Alexandre Fontura and Zink's documentation :
http://sacredcarrot.xesf.net/documents.php
http://moonbase.kazekr.net/index.php?page=d_dok
NOTHING would have been possible without these pages.
The code for loading and displaying LBA maps is done from scratch and as you seen, the physics are very basic
The code for loading and displaying warcraft models is a LOT inspired from :
http://www.wowmodelviewer.org/
I haven't any intention to use original twinsen's character, nor trying to use original model architecture. We are talking about prehistoric technologies.
But if somebody has a fully animated, weighted and textured model compatible whith Milkshape or Blender I can make an effort.
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  #18  
Old 2008-12-11, 21:16
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Hmm.. This idea crossed my mind for a video idea, but I decided to scrap it. (didn't make it).

Any chance of getting, the LBA model viewer to have animated characters moving on the spot (as opposed to them flying off screen)
http://www.magicball.net/downloads/programs/development/lba_model_viewer

I was thinking about making a Machinima for LBA. It sounds fun and like how they do WoW Machinima's its quite possible with the things we have now.
The annoying thing is, that the lba model viewer lets the characters move, when I'd really preffer if they actually just ran on the spot.. (or whatever the animation is).

.. I did say to a few people that I would make another video, and if it wasn't for all my recent assignments in my Engineering course. I would of gone tried improvising or look for a premade solution myself. (which I don't think there is currently).
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  #19  
Old 2008-12-12, 10:06
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where can i upload the binaries ?
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  #20  
Old 2008-12-12, 15:13
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New efforts! :)
 
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Try mediafire http://www.mediafire.com
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Take a look at the blog!

LBA:LID Demo v1.0 HERE
Report bugs here! Thanks Alexfont!
----------------------------------------
Take a look at Vindish's mod!
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  #21  
Old 2008-12-12, 16:00
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binaires and videos here --> http://www.mediafire.com/?sharekey=4...db6fb9a8902bda
seems i have to correct something, it only works with GeForce !
I have 60 fps on my Geforce and 0.2 fps on an ATI ...
I suppose it's because of antialiasing opengl extension
tell me how it works for you guys, i'll soon release a version without anti aliasing.

Last edited by David; 2008-12-12 at 21:04.
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  #22  
Old 2008-12-13, 20:58
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It had nothing to do with antialiasing, I corrected the bug
Take a look at the version 1.1 here http://www.mediafire.com/?yzmmjkdzkrm
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  #23  
Old 2008-12-13, 21:18
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You what?!
 
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Why did you delete your post and then repost one exactly the same?
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  #24  
Old 2008-12-13, 21:42
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I did it to see if the signature was working ... sorry for the molesting
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  #25  
Old 2008-12-14, 22:02
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New efforts! :)
 
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I opened the binaries and they crashed. What's the problem dude?
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Take a look at the blog!

LBA:LID Demo v1.0 HERE
Report bugs here! Thanks Alexfont!
----------------------------------------
Take a look at Vindish's mod!
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