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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games. |
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#1
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I made a demo called "Little Warcraf Adventure" based on the documentation I found on the Magic Ball Network, thanks to all for writing it
http://www.youtube.com/watch?v=8Ii2LPeTY5E http://www.youtube.com/watch?v=E6Y3XwEEkyQ http://www.youtube.com/watch?v=NAPy3mLxqAo You have to check the box for viewing in high quality in youtube, don't know why Hope you like it ! |
#2
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Heh, that's cool, although I notice the scenes aren't actually active...
How did you do that? Actually replace the Twinsen model or just some video editing? |
#3
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Cool!
Yea, I wanna know how you did it too!
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#4
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hehe nice
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YouTube channel: |
#5
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Weird. But cool. Tell us your secrets!
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#6
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Well there is no tricks... It took me years to do it
It's not image or video manipulation, it's a video capture of a real time engine which can import LBA maps and World of Warcraft characters. |
#7
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Are you kidding ?
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#8
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Sounds dodgy...
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#9
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Man...It's awesome....if you be able to put the Twinsen in the game(or modify the actually 3d models of warcraft) YOU'LL BE A LEGEND
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#10
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It's a hoax right? Import LBA maps? Many years? Only just recently Zink and Alexfont made it possible to edit LBA maps.
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#11
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well guys, he could be telling the truth since he just joined and may not have known about Zink and Alexfont work.
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There is no spoon, just a fork ![]() Listen to my band's EP on one of the following links! ![]() Check it out: https://soundcloud.com/inglorious-da...orious-days-ep http://ingloriousdays.bandcamp.com/ http://open.spotify.com/album/3C1idn10yT06VK0qPiusku |
#12
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Yeah but the scenes aren't even active, it smells fake to me.
Sorry if it's not, just don't want everyone (and myself) to get their hopes up. |
#13
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Come on guys, the characters move like Twinsen, that's fair enough.
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#14
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Interesting anyhow. Can't wait for the answer.
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#15
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Well, the camera is constantly moving, which isn't something LBA's capable of. The characters appear to be rendered differently, which suggests a different rendering engine?
Can't tell from these youtube vids. |
#16
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What?
It's a lot harder to make an editor and just import the grids. Not to mention that Alexfont and Zink has done the documentation too (I think they made it). And Zink has had his LBArchitect import the grids. Don't get me wrong, this is an amazing work. But It's probably much less effort than to create LBArchitect (especially if this WoW/LBA engine used code from LBArchitect). I might be wrong though, importing the 3D WoW models might be harder than I think ![]()
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#17
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Yes as you guessed I used Alexandre Fontura and Zink's documentation :
http://sacredcarrot.xesf.net/documents.php http://moonbase.kazekr.net/index.php?page=d_dok NOTHING would have been possible without these pages. The code for loading and displaying LBA maps is done from scratch and as you seen, the physics are very basic The code for loading and displaying warcraft models is a LOT inspired from : http://www.wowmodelviewer.org/ I haven't any intention to use original twinsen's character, nor trying to use original model architecture. We are talking about prehistoric technologies. But if somebody has a fully animated, weighted and textured model compatible whith Milkshape or Blender I can make an effort. |
#18
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Hmm.. This idea crossed my mind for a video idea, but I decided to scrap it. (didn't make it).
Any chance of getting, the LBA model viewer to have animated characters moving on the spot (as opposed to them flying off screen) http://www.magicball.net/downloads/programs/development/lba_model_viewer I was thinking about making a Machinima for LBA. It sounds fun and like how they do WoW Machinima's its quite possible with the things we have now. The annoying thing is, that the lba model viewer lets the characters move, when I'd really preffer if they actually just ran on the spot.. (or whatever the animation is). .. I did say to a few people that I would make another video, and if it wasn't for all my recent assignments in my Engineering course. I would of gone tried improvising or look for a premade solution myself. (which I don't think there is currently).
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LBA Fan-Projects:LBAnet: Colozen world (thread) Half-Life2: Citadel Island (thread)(screenshot) Lord of the rings / LBA2 Spoof videos |
#19
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where can i upload the binaries ?
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#20
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Try mediafire http://www.mediafire.com
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#21
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binaires and videos here --> http://www.mediafire.com/?sharekey=4...db6fb9a8902bda
seems i have to correct something, it only works with GeForce ! I have 60 fps on my Geforce and 0.2 fps on an ATI ... I suppose it's because of antialiasing opengl extension tell me how it works for you guys, i'll soon release a version without anti aliasing. Last edited by David; 2008-12-12 at 21:04. |
#22
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It had nothing to do with antialiasing, I corrected the bug
Take a look at the version 1.1 here http://www.mediafire.com/?yzmmjkdzkrm |
#23
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Why did you delete your post and then repost one exactly the same?
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#25
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I opened the binaries and they crashed. What's the problem dude?
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
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Tags |
awesome, demo, engine, lba, lba1r, little bigger adventure, little script adventure, non profit, opengl, opensource, tools |
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Thread | Thread Starter | Forum | Replies | Last Post |
Link on mbn main page | Vral | The site and forum | 19 | 2005-11-04 05:17 |
main page | Neko | LBA DM | 3 | 2001-04-29 22:12 |
Why does no one visit the main site? | CS2x | The site and forum | 42 | 2001-02-01 18:24 |