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LBA promotion forum A forum to discuss, organise and create methods to promote the LBA games, as well as other works by their creators. |
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#76
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- CUvox: No, it's not fully 3D at all. It's a height map terrain with 3D models on top of it. To me, fully 3D is when the terrain itself is a 3D model.
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#77
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I mean, it is obvious I am talking both for Wolfenstein AND QUAKE in that sentence, we all can tell those were just animated sprites in Wolfenstein, still, it is called a 3D FPS game, innit? so. there. why be so pedantic when we are talking basically the same stuff, lame-o. Quote:
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#78
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I think Battler means that while from the player's perspective Wolfenstein, Doom and LBA2 look like full three-dimensional games, on a technical level, they are actually using elaborate techniques and smart tricks to simply appear 3D, but they aren't 3D as one would mean it today.
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#79
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#80
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#81
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Exteriors in LBA 2 are not tricks, they are full 3D but without acceleration. Overhangs in exteriors are best proofs of it.
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#82
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#83
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#84
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![]() ![]() We have only the brightest geniuses in MBN, for sure. Oh Lord. It doesn't matter the modelling/rendering technology, if the final result is a 3D landscape which is, by all effects, a 3D space with X, Y and Z axis. Quote:
Anyway, point is, how can you claim another game that was released pretty much around the same time with inferior budget and smaller team is "behind with the times", as if those worldwide hit games were the standard to which every other game was automatically taking as a parameter, all the while development was still going on when said games had just been released? And personally, I find the 3D in Quake and Tomb Raider brute yet effective. It's quite ugly, pixelated and blocky. Everything is mostly made of huge squares and blocks. There's little to no refinement. LBA2 is far superior. All of its things are rounder, and look more polished and pleasing to the eye. It still looks fantastic today. LBA2 is infinetely superior aesthetically, creatively and artistically. I don't see using height maps as a "disadvantage" that makes it "less 3D" (preposterous!), I find it even more clever of a solution and fits perfectly with the cartoonesque style and the adventure genre. 'Nuff said. Go be a negative grumpy old fart elsewhere, but don't diss LBA.
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![]() Last edited by SpaceGuitarist; 2023-09-25 at 18:32. |
#85
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Something can be behind with the times but still good, for God's sake. But, let me rephrase it: LBA 2 used more primitive 3D techniques compared to the more advanced techniques used by Tomb Raider I and II. That doesn't mean LBA 2 is any less good, especially since said more primitive techniques work very well for the game.
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#86
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This is a screenshot of Tomb Raider II, 1997: This is a screenshot of Little Big Adventure II, 1997: ![]() I think they are on par. Especially considering back then everyone was authoring and creating their own engines from scratch. Now quit it.
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#87
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A video on Wolfenstein and Doom, for those interested
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#88
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And I'm not going to quit it - I'm not saying anything offensive (I even said that the graphics LBA 2 uses don't make it any less good), and I'm not breaking any rules. |
#89
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Really, LBA 2 omits any Binary Space Partitioning trickery so it is still full 3D without any limitations imposed on shapes to be used in 3D.
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#90
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It's okay Battler, no need to get so worked up over what SG is saying.
There's a making of video of LBA2 on YouTube (and the download section here), where you can see that when they rotate the outdoor map in LBA2, it's just a bunch of points, no texture is drawn and no polygons are filled. I think it was maybe Xesf whom I recall first said something about this not being 3D as we mean it today ? Now that I think about, there is no place outdoors in LBA2 where we would be under a walkable surface... (check at 2:40)
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#91
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![]() This bridge can be both overwalked and underwalked, so full 3D! |
#92
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#93
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CUvox is owning this thread so hard, leaving you guys in shambles.
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#94
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CUvox : oh yeah, forgot about the bridge, nice memory !
Dat foolproof logic ![]() Dude, we're talking about the way games are programmed, why are you acting like this is a fight somebody has to win ?
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#95
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I fight for our LBA series being perceived as fully 3D capable at least in part of its content for our benefit. In this way it will be shown that there still can be fully 3D capable game, while itself being fully outside of grimdark settings of hell-ridden failed family of worlds named Solar System. I mean both Doom and Quake, especially "hell on earth" setting.
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#96
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Polaris: cry some more, baby.
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#97
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... You're loosing your edge man, you were able to fork out stings that were more painful :/
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I've noticed before that the mountains (and other surfaces) essentially have only one texture that is getting stretched. It is noticeable on bigger cliffs, but it works surprisingly well, the angle differences make the textures different enough, so that it doesn't stand out. Quite neat.
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lba, little big adventure |
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