Go Back   the Magicball Network > Forums > LBA Projects > LbaNet
Buy LBA1/Relentless from GOG.com Buy LBA1/Relentless from DotEmu Buy LBA2/Twinsen's Odyssey from DotEmu Buy LBA2/Twinsen's Odyssey from GOG.com Buy Little big Adventure from GOG.com or DotEmu Buy Little big Adventure 2 from DotEmu or GOG.com

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

LbaNet Multiplayer version of LBA1

Reply
 
Thread Tools
  #26  
Old 2009-06-29, 15:50
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
Hey ! Great work !
a quick note :
When setting up perspective matrix projection, did you check horizontal / vertical aperture angles is egual to window width/height ?
look at second argument of this function :
gluPerspective(camera->fov,w()/(double)h(),0.1,1000);
it really looks like you use factor 1 in second argument.
J'espère que ça te seras utile
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #27  
Old 2009-06-29, 20:25
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
You were right David, I messed up with the second argument, it was indeed set to one.

I modified it, here is a screenshot of the corrected view, it looks like much less squized than before!

Thanks for pointing that out
Attached Thumbnails
Click image for larger version

Name:	lbanet_screen3.JPG‎
Views:	219
Size:	164.3 KB
ID:	8115  
Reply With Quote
  #28  
Old 2009-06-29, 21:30
Jareth's Avatar
Jareth Jareth is offline
Bamboo
 
Join Date: Jul 2008
Location: Poland
Posts: 424
Send a message via MSN to Jareth
I've tried the game. The camera still needs improvement, 'cause the game textures are not made for an angle like that. Also, when you start to walk or run, Twinsen needs a second or two to start moving.
The engine itself looks good and works pretty good. I'll continue to search for bugs.
__________________
Derp
Reply With Quote
  #29  
Old 2009-07-02, 00:33
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
I attached to this message a new config file to connect to the server.
If you want to try the multiplayer part of the game, just replace the config.client file of the game directory by this new file in the zip.

I will usually have my computer open during the evening with the server running on it, so you can try it out and tell me if that works fine for you.
(It means if you try to connect between 20:00 and 00:00 gmt+1 it should work)
Attached Files
File Type: zip config.zip‎ (360 Bytes, 119 views)

Last edited by Rincevent_123; 2009-07-02 at 00:52.
Reply With Quote
  #30  
Old 2009-07-02, 00:41
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,336
Can you give us the executable with the fixed display as well or are you still working on it?
Reply With Quote
  #31  
Old 2009-07-02, 00:44
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
I will do a new release before the end of the week.
This release will come with the fixed display and the fixed physic engine
but also I hope with a nice surprise.
Reply With Quote
  #32  
Old 2009-07-02, 00:46
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,336
Maybe there should be a feature showing who's online right now.

And talking in a different channel shouldn't be case-sensitive.
The command /world doesn't work, only /World does.
Reply With Quote
  #33  
Old 2009-07-02, 00:53
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
Quote:
Originally Posted by Kobold View Post
Maybe there should be a feature showing who's online right now.
It is in the planning, also it won't be in the next release.

As for the not case sensitive channels thats a good idea, I will see if a can integrate that change.
Reply With Quote
  #34  
Old 2009-07-04, 14:07
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
Hi there,

As promised here is a new release of LbaNet v0.2b:
http://www.mediafire.com/?muzejfnywmy

So what's new:
  • display engine fixed (there is much less black holes now)
  • new physic engine (not more bugs were you get stuck)
  • no more HQR for maps, now the game is using a set of xml files and text files to load. But you will see the result by yourself
  • some more surprise (try F6 in outdoor maps - check readme for more information)

However, I release this version as a beta, since there is some anoying bugs that I need to fix urgently before giving you the real release:
  • no more sound for the moment, I have some trouble with playing mp3
  • some invisible bricks do not have the correct shape, it makes twinsen die if he pass by them
  • the documentation and tools are currently missing for everybody to create his own world and integrate it into the game (but if you are interested, you can already have a look at the file Lba1World.xml of the Data directory)

So I will release a new version with the fixes asap!

Enjoy!!

Rincevent



PS: I am looking for some help in order to design a logo for the game, so if somebody is interested please contact me.
Also if somebody is interested by making a short video trailer of the game and post it on the forum that woul be great!
Reply With Quote
  #35  
Old 2009-07-04, 23:00
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,336
Well it's pretty nice. All the holes in the stairs and the papery nature of the trees still bugs me a bit, I hope that can be fixed somehow.
I like the fact that all the outside scenes are visible at once. It really shows you how much LBA 2 stayed true to the LBA 1 representation. One problem I see is when you die, you respawn all the way back at the Citadel entrance no matter where you fell into the water.

Except for Twinsen's house, you can't enter any other house, is that right? Also, you can't exit the house again, or go into the cellar.

Oh and I love the surprise mode. I'd like to test this version online as well.
Reply With Quote
  #36  
Old 2009-07-04, 23:12
Kitarii's Avatar
Kitarii Kitarii is offline
You what?!
 
Join Date: Jun 2004
Location: London, UK
Posts: 6,730
What would be pretty cool was if you made new insides to explore in doors that weren't originally useable in LBA... If that makes sense.
Reply With Quote
  #37  
Old 2009-07-04, 23:15
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,336
Well currently Twinsen's house is the LBA 2 version of the house, despite the outside being the LBA 1 version. In fact, it's the LBA 1 scenes from the ending with everything decorated.
I think with the new XML-style files and an appropriate editor for them, it will be fairly easy to expand the game.
Reply With Quote
  #38  
Old 2009-07-04, 23:17
Kitarii's Avatar
Kitarii Kitarii is offline
You what?!
 
Join Date: Jun 2004
Location: London, UK
Posts: 6,730
You mean it's the LBA2 tiles and everything? How did you manage that?
Reply With Quote
  #39  
Old 2009-07-04, 23:22
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,336
Well, inside LBA 2 scenes (grids) work exactly the same way as all LBA 1 scenes (aka grids) and can already be edited with LBArchitect for a long time. In fact, LBA 2 inside scenes (grids) have the best modification tools of anything in LBA 2 at the moment.
Reply With Quote
  #40  
Old 2009-07-04, 23:57
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,836
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
"Procedure entry point freeaddinfo could not be located in dll WS2_32.dll"

Seems this wont run on Windows2000.
Any chance you could adjust it?;

http://msdn.microsoft.com/en-us/libr...31(VS.85).aspx

Quote:
To execute an application using this function on earlier versions of Windows (Windows 2000, Windows NT, and Windows Me/98/95), then you must include the Ws2tcpip.h file and also include the Wspiapi.h file.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #41  
Old 2009-07-05, 00:03
leoboe's Avatar
leoboe leoboe is offline
Magic Ball Master
 
Join Date: Apr 2007
Location: Germany
Posts: 1,162
Great thing you've done in the new Version!
I especially like the fact that you can walk on the whole Island and the new displaying technique which is already hiding many of those ugly black holes.

As you asked for it I have tried to make a Logo for LBA-Net
It's only simple vector because I hadn't got much time to do some "shiny things"
hope you like it anyway.Spoiler:



By the way, the Planet Twinsun is made by Hoadrim.
The plug is own work
Attached Thumbnails
Click image for larger version

Name:	Logo2.png‎
Views:	442
Size:	166.8 KB
ID:	8124  
Reply With Quote
  #42  
Old 2009-07-05, 00:07
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,336
Quote:
Originally Posted by leoboe View Post
By the way, the Planet Twinsun is made by HoadrimHomeless.
The plug is own work
Fixed.
Reply With Quote
  #43  
Old 2009-07-05, 00:07
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
Hi there,

As kobold correctly said, now the engine is capable to read LBA1 maps as well as LBA2 maps. The good thing is that you can just put them together in the order you want. In the example world I created, I have LBA2 twinsen house linked to LBA1 citadel map.

Actually you could do even more complicated stuff, it is now possible to mix LBA1 bricks and LBA2 bricks inside of the same map.

As soon as I finish the documentation about the maps I will post it in the forum.


Darkflame I will have a look at it and see what needs to be done to make it work under windows 2000.

Edit: pretty nice work you got there leoboe! i like it personnaly!
Just one little detail, I do not know if it would be easy to do, but do you think it is possible to replace the usb plug by a network plug?

Last edited by Rincevent_123; 2009-07-05 at 00:14. Reason: logo
Reply With Quote
  #44  
Old 2009-07-05, 00:10
leoboe's Avatar
leoboe leoboe is offline
Magic Ball Master
 
Join Date: Apr 2007
Location: Germany
Posts: 1,162
Quote:
Originally Posted by Kobold View Post
Fixed.
Shame on me!

I must have messed something up in my head

Sorry Homeless and thanks Kobold
Reply With Quote
  #45  
Old 2009-07-05, 00:25
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
By the way, I forgot to start the server today, not it is on.
Have fun!
Reply With Quote
  #46  
Old 2009-07-05, 00:34
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,836
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
I love that logo concept, but yes, it should be a network cable.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #47  
Old 2009-07-05, 01:22
Jasiek's Avatar
Jasiek Jasiek is offline
Do the evolution.
 
Join Date: Jul 2003
Location: You forgot Poland.
Posts: 8,099
If it' online, shouldn't it be an ethernet rj45 plug instead of usb? Just saying.
__________________
Little Script Adventure
Join the Little Script Adventure team
Download Little Script Adventure
Reply With Quote
  #48  
Old 2009-07-05, 01:58
Rincevent_123's Avatar
Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
Here is a small pic of tonight test with kobold and leoboe
Thanks to them!

I will certainly leave the server open tonight and tomorrow the whole day so that you can try it out.

Alexfont created a place for the project and his bugtracker, so you can put any bugs and suggestion you have in there.

Thanks,

Rincevent
Attached Thumbnails
Click image for larger version

Name:	lbanet.JPG‎
Views:	214
Size:	240.1 KB
ID:	8125  
Reply With Quote
  #49  
Old 2009-07-05, 02:32
leoboe's Avatar
leoboe leoboe is offline
Magic Ball Master
 
Join Date: Apr 2007
Location: Germany
Posts: 1,162
So although Rincevent has gone to sleep I have remade the Logo now with LAN-Cable instead of USB.
I think it actually fits the style even better.
Spoiler:
Attached Thumbnails
Click image for larger version

Name:	Logo3.png‎
Views:	473
Size:	377.0 KB
ID:	8126  

Last edited by leoboe; 2009-07-05 at 12:10.
Reply With Quote
  #50  
Old 2009-07-05, 02:33
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,336
All right, I reported some of the bugs we already discussed, so that you have a clear overview about them.

By the way, a link to the bugtracking system is here.
Reply With Quote
Reply

Tags
awesome, demo, lba mod, lbanet, mod, online, updates

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:59.




News Feed
Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2016, the Magicball Network