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LbaNet Multiplayer version of LBA1

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  #176  
Old 2009-08-04, 15:55
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Exact same error here (in english).
--
Trying with C++ 2008 Redistributable Package still dosnt work.

Trying with the full package.
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  #177  
Old 2009-08-04, 16:10
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hmz..one corrupt file when extracting from the zip, but it was just a png. (4237.png)
Same error when I try to run.
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  #178  
Old 2009-08-04, 16:16
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Maybe inserting the missing brick works. Is it from LBA 1 or LBA 2?
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  #179  
Old 2009-08-04, 16:34
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LBA2 I think.

same error when I try to copy it over and then try running it.
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Last edited by Darkflame; 2009-08-04 at 16:40.
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  #180  
Old 2009-08-04, 16:36
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could you guys try the attached exe then.

Thanks.
Attached Files
File Type: zip LBANet.zip‎ (171.6 KB, 204 views)
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  #181  
Old 2009-08-04, 16:42
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With the new exe, works fine for me.
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  #182  
Old 2009-08-04, 16:46
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ok, and now could you try to install:
http://www.microsoft.com/downloads/d...displaylang=en

and run the old executable?

Thanks
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  #183  
Old 2009-08-04, 17:04
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Quote:
Originally Posted by Rincevent_123 View Post
ok, and now could you try to install:
http://www.microsoft.com/downloads/d...displaylang=en

and run the old executable?

Thanks
I'll try it.

Edit: no, doesn't work.

Last edited by Kobold; 2009-08-04 at 17:16.
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  #184  
Old 2009-08-04, 17:36
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When trying the first exe, I already had .NET Framework 3.5 and it didn't work, as I said earlier.
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  #185  
Old 2009-08-04, 17:51
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Quote:
Originally Posted by Rincevent_123 View Post
could you guys try the attached exe then.

Thanks.
that works.
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  #186  
Old 2009-08-05, 12:31
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Yes, it works for me as well.
The new menu looks really good! An idea would be to have a switch at the first screen that says if the server is on.

But again, this is looking pretty slick.

edit: Something is up with the full screen option. It switches the resolution but doesn't jump to full screen automatically. When I tried manually it didn't work either.
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  #187  
Old 2009-08-05, 13:17
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Hi bot13,

Could you explain a bit more your problem with the fullscreen?
Do you mean that you can not go fullscreen anymore? even with the f12 button?
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  #188  
Old 2009-08-05, 14:32
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Yes, that's what I'm saying indeed F12 doesn't do anything.
When I change the resolution of the game, the window stays the same size, but I do notice the resolution has become higher. The result are very small icons, text, etc.
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  #189  
Old 2009-08-05, 16:09
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Weird, its works properly on my machine, this is the first time I hear about that. Was F12 working before on previous version of the game?

Do you use the last exectuable I attached a few post ago?


Edit: also what happen if you change o fullscreen, then stop the game and restart it? Does it then start in fullscreen or not?
What happen then if you do that with changing resolution?
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Last edited by Rincevent_123; 2009-08-05 at 16:28.
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  #190  
Old 2009-08-05, 20:18
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Hi guys,

I uploaded a cleaned version of the new release v0.35: http://www.mediafire.com/?yh2vty42nwm
I had to modify the server protocol so now everybody will need to download this new patch in order to run multiplayer mode properly.

As a little add-in to apologize for the last release issue now you can choose your body color
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Last edited by Rincevent_123; 2009-08-05 at 20:49.
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  #191  
Old 2009-08-05, 20:46
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You will have to add some more surprises to apologize. The link is broken.
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  #192  
Old 2009-08-05, 21:32
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Strange, i can download it on my side, just try it again.
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  #193  
Old 2009-08-05, 21:42
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Ok, works fine now.
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  #194  
Old 2009-08-06, 17:52
Markus3832 Markus3832 is offline
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It won't start at all for me for some reason... None of the versions work for me. It says it can't run the executable because of configuration problems.
Why does my computer hate me? xD

Edit: Okay, I wasn't paying enough attention ^^ The solution to the problem was posted in the first page of the thread -.-' Sorry ^^ It's working now

Last edited by Markus3832; 2009-08-06 at 17:59.
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  #195  
Old 2009-08-07, 21:44
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the file was invalid =s
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  #196  
Old 2009-08-09, 10:03
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Won't run on Windows 7 anywayz looks great and keep up the nice work!
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Last edited by panadol; 2009-08-09 at 10:11.
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  #197  
Old 2009-08-09, 16:13
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Since the first versions I don't look at this project and all the improvements so far are very impressive. Loved the simple UI, the smooth running and of course the BIG Citadel Island
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #198  
Old 2009-08-09, 16:26
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LBA1 Expanded new release:
http://www.mediafire.com/?uxuw0odwmze
Unzip into the Data folder of LBANet as usual.

- A lot of fixes.
- Additional areas have been added, for example: the rune stone areas on Proxima Island, or the maze in the desert.
- FunFrock's fortress is now fully accessible, and you can go to Polar Island by entering the fortress's front door (which was closed in the original LBA1)
- The pipe trick has been added. The pipe trick acts opposite to the pipe trick seen in LBA 2: When you use it, you get to the sewers. Rumors have it that there is a little guard house which you can enter that will take you to that totally different world!

Rincevent - Sorry, I tried to rename the world name to "LBA1Expanded" but I accidently edited the wrong line and I didn't want to upload it all over again just to fix that. The name is "LbaE" for now. It will be fixed once Rincevent or me upload a new version.

I'm away next week, so take care, but keep making suggestions of where you want to go and if there are any bugs, and post them in this thread.

Last edited by Kobold; 2009-08-09 at 16:51. Reason: Folder notice
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  #199  
Old 2009-08-09, 22:49
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I've uploaded a little video showing gameplay:

LBANet Offline Gameplay
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  #200  
Old 2009-08-10, 01:36
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Thanks for the great work kobold, your add-in of lba2 maps are really great!
Thanks also for the video ;-)
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