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LBA1 Speedrunning Just how fast can LBA1 be done? |
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#1
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Hi everyone, I'm making this thread so that every Android related glitch can be post in here as an archive.
Thanks ![]()
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Little Big Adventure Former World Record Holder (53:40:80) see on Twitch below I'm a LBA speedrunner find me on and SPEEDRUN.COM subscribe to my twitch channel. |
#2
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Thanks Freeman, great initiative!
![]() https://forum.magicball.net/showthread.php?p=453516 Written by Homeless in thread: Unfortunately not possible to death-warp as in LBA 1, which effectively makes it so you can't skip Rebellion Island. This along with not being able to meca-jump as far as I've found, makes it so you can't skip the museum either. But I bet there's even more interesting glitches to be found unique to this version. Actually I could begin to share some of what I discovered for the Android version: It's not the most awesome one though. I did find a way to glitch it so that Twinsen will have 4x the normal life point. It allows you to get hit 3 times by a white grobo clone without dying : Written by Talabarbe in thread: It's appears when you save the game during the loading for the next map ! You have to load the second save created (with the most less time) and Twinsen "teleporting" on a random section of the map ! I have a video if you don't understand what i try to said ![]()
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#3
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Couldn't reliably quote us using quote tags and still display both YouTube videos as embedded, so ended up doing it a little dirty, but it works
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#4
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Hi Gravel
![]() So, there's my first glitch discover from this version ! I'm happy to call it "Save Glitch" ! Why ? Because it's appears when you save the game during the load of the next map ! You have to load the second save created (with the most less time) and Twinsen "teleporting" on a random section of the map ! You don't really understand no ? So i have a video when this glitch is in action ![]() Enjoy and have fun with this glitch ! https://www.youtube.com/watch?v=kGFJuvOVxEg Last edited by Talabarbe; 2016-05-28 at 21:01. |
#5
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I'll check this out too a bit later myself also, but if there actually is some consistency to this and that you can do it over and over and get to the same spot - and that we know later we can always get in the lower right corner of a level, then that could be super-useful potentially! ![]()
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#6
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Had a more thorough look to the video and to me it looks like:
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#7
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I make a mistake, i post a reply who contain the Jump Glitch video but you already do this Homeless XD What can i do ? Remove ? Edit ? It's like a double post :'(
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#8
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![]() There may be some interest from others as well if this save-glitch turns out to be a real nice thing and gives reliable results, we can then maybe try it out in every scene more or less, to see what gives the best result and how it can be used to optimize the route on Android. It's all up to the community if they find interest in Android version. Personally I do because of these inuque glitches, but not everyone is comfortable with the controls.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#9
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See revised hypothesis one post down. What is written here is not entirely accurate: I've been testing the save-glitch further today and believe that I can determine what is actually going on.
When leaving a zone (scene) and saving during the fade-out, the game most likely in my opinion saves the current zone as the one you are entering, as this variable have been exchanged during triggering the cube zone change trigger. However the position at this time have not been loaded in from the zone you are entering, thus the save instead saves the position you are having in the zone you are exiting from. My own rough estimates of the locations that one appears new zones when using the save-glitch supports this. At first this may not seem to be the case as in certain zones you seem to enter the new zone quite far from the new zone border, however it is important to keep in mind that not many zones actually use the full size possible and vary quite heavily on where they are located on the possible zone grid. In some zones this has the unfortunate effect of Twinsen ending up in the water, a good example of this is save-glitching when entering the zone of the Citadel harbour. The height where Twinsen exits a zone when using the save-glitch also affects the position you enter, which is evident on Principal Island at the Old Burg. When entering from the side of FunFrock's HQ you will end up below the ground at the Upper Old Burg, so the alternate zebra-crossing skip is necessary here still. I will try this more to try and strengthen my current hypothesis of why this is happening, such as exiting a zone from a high location to see if this will affect Twinsens position in the next zone. I believe it will, I'll get back with my findings. At this stage I have tried as far as the Old Burg. It will be very interesting to see how much this can be used to speed up the Android speedrun ![]()
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s Last edited by Homeless; 2016-05-29 at 21:15. |
#10
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I've gone through some more scenes and tested the save-glitches consistency. At first it looked like there was some random aspect to this after all, I could not understand why I sometimes on scene change ended up in a different location.
My current hypothesis, which I feel quite confident of at this time, is that the position when using the save-glitch is based on the scene entry point of the scene you are changing from. Let me try to explain further by using examples that may not be optimal for speedrunning but will illustrate the point more clearly. First let's assume that what we are intending to get from to Training Ground on Principal Island and that we intend to get as close to the buggy as possible. At first glance it looks like we only have 2 alternatives, one by save-glitching from outside the Library and one by save-glitching from the Old Burg. In actuality we have far more alternatives than just 2 provided the above hypothesis is true (save-glitch entry position is dependant on the previous scene entry into the scene you are changing from). Below are some elaborate notes that you guys can follow along with as I tested these alternatives: Let's begin with the Old Burg. There are 3 entry points into this scene that are the most obvious:
This gives a total of 10 possible positions that can be save-glitched into the Training Grounds from the Old Burg alone. In contrast there are only 3 alternatives from outside the Library, these are:
Let's begin with the Old Burg:
Let's also look at the possible save-glitch position we can derive from outside the Library, going into Training Ground:
The save-glitch can effectively also carry-over a glitched entry position using the save-glitch through several saves in a row, provided we end up in a position that doesn't kill us or puts us in a way to inconvenient location to be worth it. This makes it so that the possibilities opens up even more. In the final speedrun route for the Android version we may very well find that we can carry-over a position through several save-glitches in a row in order to skip key moments in the game, things such as locked gates etc. As you can see there are A LOT of possibilities and it will take a long time to think through and test all possible combinations. There is no easy way to know for example what the inside of a building is in terms of height compared to outside scenes, unless we go through LBArchitect looking at the different scenes. A possible example where this can be used that just came to my mind; maybe an entry point into the the Old Burg may instead fit for outside the FunFrock HQ, making it possibly possible to skip getting the red card for getting into there.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#11
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Well done Homeless !
This is truly an nice finding ! I can't understand all the sentences, but the few words i can perceive sounds great for a possible run of the Android Version ! Do you think it's still possible to make a video for illustrate all what you said ? Or just for an exemple ? ^^ |
#12
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s Last edited by Homeless; 2016-05-29 at 21:42. |
#13
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I threw together a quick and dirty video example. While recording I got some ideas for possible other strats than the one from the Library to Port-Belooga so I showcase these also in the video. Look at example no. 2 in the video to see an example of how the save-glitch keeps the save position through more than one save instance ![]() Nevermind the poor sound, I didn't pay attention to setting that up, just wanted to record it quick right on Android. In example no. 3 I use inspiration from this thread https://forum.magicball.net/showthread.php?t=17717 - Without standing on the wall portion in the Locksmith's house we wouldn't be able to gain enough height when save-glitching to the Training Ground.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#14
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Just wanted to add that the save-glitch also works on the Steam Enhanced version!
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#15
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#16
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Haha dude that's funny! Imagine all the other parts of the game where it could workÙ
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Little Big Adventure Former World Record Holder (53:40:80) see on Twitch below I'm a LBA speedrunner find me on and SPEEDRUN.COM subscribe to my twitch channel. |
#17
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This is so dense! Haha
![]() Also, I spent about 35 minutes trying to figure out the mechanisms as you described it in your first text post and then scrolled to see the video that explained it in 2 seconds
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Everything begins with a choice |
#18
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I have found that there is one key difference between the save-glitch on Android compared to Enhanced PC version. Android version allows for save-glitching while in a cutscene, while the Enhanced PC version does not allow this. I've made a video to showcase the difference as well as a neat usage of the save-glitch that I found when going to White Leaf Desert from Port-Belooga. This strat allows for skipping the whole sequence of jumping to the shore, killing the solider and getting the key as this save-glitch strat positions you inside the gates:
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#19
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#20
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Really awesome Zebra! Well I don't think I'll try speedrunning the Enhanced version!
__________________
Little Big Adventure Former World Record Holder (53:40:80) see on Twitch below I'm a LBA speedrunner find me on and SPEEDRUN.COM subscribe to my twitch channel. |
#21
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![]() Also, i really like the BGM you use in your comparaison video ! It's not a problem if i can have the title ? ![]() Quote:
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#22
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What about you? ![]()
__________________
Little Big Adventure Former World Record Holder (53:40:80) see on Twitch below I'm a LBA speedrunner find me on and SPEEDRUN.COM subscribe to my twitch channel. |
#23
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![]() - No sound because the internal audio capture is not included in my video software (Google ![]() - How can i manage a Speed Run timer in Android ? - The touch control is really annoying at some points (Twinsen don't want to stop jumping ... Twinsen prefer read the information panel or talk with the pharmacist instead of hit the Yellow Grobo or recover the cherry syrup ![]() - My final exams ! If i can make a speedrun, i'll can really work on it at the beginning of the 10th July ! I have some solutions for the two first problem like capture the internal audio with my computer (Thanks jack extension !) and use Wsplit with my computer too ! But it means no Twitch/Hitbox live and video montage for some hours ! Maybe i can use an Android Emulator for PC but my hardware don't have the recommended settings for it ! |
#24
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![]() No problem, glad you like it! The artist is Python Blue, an synth/retrowave/outrun artist and the track is The Nightclub on the most recent album Alias: https://future80s.bandcamp.com/album/alias The whole of the album is amazing in my opinion! Quote:
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![]() Haven't looked into this so I have no idea myself unfortunately. Maybe there is a way, otherwise it's possible we should allow runs without a timer, or at least least a simple timer in the video recording app, like you can see on my showcase videos. The controls are really annoying for sure! I loke though how there's often no risk falling in water though and such, so you can easily run to the edge and then jump. The movement has both many disadvantages and some advantages in terms of speedrunning in my opinion.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#25
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Further exploring the save-glitch, I have found another strat! This time for skipping Rebellion Island and the fight at the Hamalayi completely! It works fine on both Android & Enhanced PC version. This is a great alternative for the meca-jump which isn't possible on these versions:
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
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Thread | Thread Starter | Forum | Replies | Last Post |
Zone Save in the Android version | Zink | First aid | 5 | 2015-05-01 23:58 |
LBA android glitch? | Ditzy Doo | General | 5 | 2015-02-23 11:16 |
lba 2 on Android | Twinnie | General | 4 | 2014-10-20 19:17 |
Games on Android | Zee | Off topic | 8 | 2013-09-21 01:32 |
LBA on Android | Echomote | General | 8 | 2011-02-19 14:50 |