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  #76  
Old 2006-11-13, 16:23
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Jasiek Jasiek is offline
Do the evolution.
 
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Yeah, a bit more, but lately I didn't have the time to pick it up, and I've been totally swallowed by the LBAarchitect.

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  #77  
Old 2006-11-13, 20:21
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Quote:
Originally Posted by Jasiek View Post
Good one!
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  #78  
Old 2006-11-13, 21:58
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Quote:
Originally Posted by Jasiek View Post
Yeah, a bit more, but lately I didn't have the time to pick it up, and I've been totally swallowed by the LBAarchitect.

Good, any doubt feel free to ask

Yes, Zink did an awesome work in LBArquictech and it really change the way people see the LBA modifications

... and really nice grid. All done!!!
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  #79  
Old 2006-11-13, 22:47
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Nice one. Although there is a bug in the right corner.
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  #80  
Old 2006-11-13, 22:49
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Quote:
Originally Posted by Zink View Post
Nice one. Although there is a bug in the right corner.
I guess it's just not finished yet.
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  #81  
Old 2006-11-13, 23:08
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Quote:
Originally Posted by Kobold View Post
I guess it's just not finished yet.
Right you are .



This one however is almost done I think - cool thing, easy to use .
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  #82  
Old 2006-11-15, 00:41
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Yeah, nice one, anyway I think it have too many things in few space.
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  #83  
Old 2006-11-17, 19:29
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lerenwe lerenwe is offline
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Twinsen Some suggestions

Some new suggestions for you, alex^^:

I need to make some animations for the great rebellion project, and some animation are playing too fast.

So, the questions are:
it is possible to "create" a new animation, instead of "edit" an existent animation?
it is possible to choose the animation speed and/or the number of keyframes?
It is possible to create a button to copy and paste the whole previous keyframe or any other keyframe? (I mean all the information contained in the keyframe, not only a part of the body, you see?)

I hope that you will have time to improve this program and I wishes you good luck for the improvement of the others.
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  #84  
Old 2006-11-17, 21:44
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Quote:
Originally Posted by lerenwe View Post
Some new suggestions for you, alex^^
Many thanks for the help
Anyway, a better way for this kind of things is to use the Sacred Carrot Bug Tracking System that is build for this matter

Quote:
Originally Posted by lerenwe View Post
I need to make some animations for the great rebellion project, and some animation are playing too fast.
Yes, you must know which animations you want to edit. Some animations like the run ones plays fastest.

Quote:
Originally Posted by lerenwe View Post
So, the questions are:
it is possible to "create" a new animation, instead of "edit" an existent animation?
It should be possible, but until I figure out all the animation definitions I can't do such thing . I still need to study and figure out some stuffs there, that's why we don't have yet the freedom we need in modifying animations.

Quote:
Originally Posted by lerenwe View Post
it is possible to choose the animation speed and/or the number of keyframes?
Not yet, sorry, as I said above I still need to figure out some new things.

Quote:
Originally Posted by lerenwe View Post
It is possible to create a button to copy and paste the whole previous keyframe or any other keyframe? (I mean all the information contained in the keyframe, not only a part of the body, you see?)
Opss, my mistake, I check it now. It was supposed to copy exactly the entire keyframe, but I didn't make the thing well. Nice to pointing me this


Quote:
Originally Posted by lerenwe View Post
I hope that you will have time to improve this program and I wishes you good luck for the improvement of the others.
Now, I really don't have any. Things at uni are getting almost all my time now a days
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  #85  
Old 2006-11-24, 02:43
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Funfrock Small and Big Twinsen???

You will probably like to see this so...





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  #86  
Old 2006-11-24, 05:42
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  #87  
Old 2006-11-24, 10:19
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Little Big Twinsen heh
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  #88  
Old 2006-11-24, 14:26
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If you want some of that model to test in the game, fill free to request
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  #89  
Old 2006-11-24, 19:15
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ChaosFish ChaosFish is offline
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Heck, I want all of them

Maybe we should set up a site "LBA Resources", with LBA models/scenes etc. for LBA modders to download

<- wonderful FunFrock smiley
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  #90  
Old 2006-11-24, 20:11
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Thumbs Up

Thats a good idea, but we need an account with some space to do such thing.


OK, attached 4 versions of Twinsen with different scale factors. One of them may be too large for the game

Enjoy and let me know how it work Post shots if you also liked to.
Attached Files
File Type: zip twinScalled.zip‎ (12.5 KB, 230 views)
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  #91  
Old 2006-11-24, 20:23
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Cool, I'll check them out now.

Quote:
Originally Posted by alexfont
Thats a good idea, but we need an account with some space to do such thing.
How much space would that take? 1-100mb or 1-100gb? (I have absolutely no idea)
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  #92  
Old 2006-11-24, 23:11
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What type of things you were thinking to upload there??

At beginning 100/200MB could be enough but maybe this will be few for the future.
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  #93  
Old 2006-11-25, 00:22
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ChaosFish ChaosFish is offline
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It works!! I tried to take a video but I can't find damn video encoders for Vista 64 bit

Twinsen - the little quetch that could.

Only twin2_1.5.lm1 didn't work, it made LbaWin crash and DOSBox hang.
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  #94  
Old 2006-11-25, 00:34
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I want to see more big Twinsen.
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  #95  
Old 2006-11-25, 00:42
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"Who's selling the hairdryers now ah?! Who?! WHO?!"
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  #96  
Old 2006-11-25, 01:19
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elmuerte elmuerte is offline
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hahaha... this is soo funny

attack of the 50ft Twinsen
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  #97  
Old 2006-11-25, 06:26
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Twinzilla!
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  #98  
Old 2006-11-26, 18:21
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Nice shots ChaosFish.
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  #99  
Old 2007-08-28, 15:09
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Double-J Double-J is offline
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Working With Animations

Howdy y'all...I'm wondering about the .anm files, and how I can make the Hegesippe model animations. For some reason, I can't open the .anm files in the animator program.

I've made a few nice fighting poses (I call them that because I can't animate them) but I'm wondering how I can turn them into an animation sequence for the model?

Rest assured - someone with far more talent than me is working on this for the Prequel - I'm just messing around, and I figured I'd ask here before bothering Alex.
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  #100  
Old 2008-03-11, 23:07
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Is out again!!!

Ok guys, I'm back with another LBAnimator Studio version, now 0.1.2. Check the changes list:

[#] v0.1.2 (11.03.2008):

- [Fixed] Incorrect Polygon color value update. (reported by Zink)
- [Fixed] Missing Spheres Center and Size values edition.
- [Fixed] Save routine for models.
- [Fixed] Wrong browsing throw points, elements, polygons, lines
and spheres.
- [Fixed] Settings Animation HQR Path manual edition.
- [Fixed] Incorrect File3D.HQR animation indexes for first entry.

- [Added] Option to scale models with a factor we want.
- [Added] Animation Loop Keyframe. You can now change the keyframe
where the animation will continue when it reached the last keyframe.
- [Added] Animation Keyframes Length. You can now decrease or
increase the speed of your animations.

- [Experimental] Playing animation with steps.

Download at http://sacredcarrot.xesf.net or directly in my signature.
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