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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #176  
Old 2007-04-10, 19:04
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Jasiek Jasiek is offline
Do the evolution.
 
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Well, the demo doesen't need a story, it can be only a "tech demo" to show us how will the engine work - the actual levels and enemies may differ - no problem about that, just having a go at the engine itself would be cool.
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  #177  
Old 2007-04-14, 14:34
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A "tech demo" used to simply demonstrate new/improved game mechanics and level design would be very lovely if you would, .TakaM.
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  #178  
Old 2007-04-17, 00:13
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cool, looks like a mix between Zelda, Mario and LBA
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  #179  
Old 2007-05-11, 10:52
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ok guys, I've started blogging Twinsen (amongst other things) but mainly twinsen
if you want to stay up to date, check it out:
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  #180  
Old 2007-05-11, 15:56
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Background layers should look good once fully implemented.

Needs moar detail.
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  #181  
Old 2007-05-21, 11:40
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if any of you have been keeping track of my blog, you'll notice that we need to find someone to handle the sounds for twinsen, sound effects and music basically.

I don't want to continue stealing sound effects from official games, and I would love for someone from the MBN community to join the team.

when I say join the team, I mean your name will be displayed at the start of the game just like cocopuffs and I, and we'd expect to be in contact with you at least once a week.

if anyone thinks they're up for it, please let me know, we're at the point where we need someone to handle the sounds because searching for sound effects to steal takes ages
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  #182  
Old 2007-05-22, 00:18
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Maybe you should focus on the main game first, for drawing attention and to keep the project flowing.
Replacing soundeffects can be done later on anyway. But that's my vision on this.
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  #183  
Old 2007-05-22, 00:34
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Do the evolution.
 
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Well that's why he's looking for someone to do that right? This way .TakaM and Cocopuffs will take it off thier hands and the game will progress further - faster.
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  #184  
Old 2007-05-22, 06:30
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exactly

it takes ages to find a sound effect for every new little thing we put in the game, it really really slows us down
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  #185  
Old 2007-05-28, 08:02
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  #186  
Old 2007-05-28, 11:33
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Wow, nice background.

And now let us play!!
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  #187  
Old 2007-05-28, 18:31
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Sweet mother of *¤%*¤&¤!!1
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  #188  
Old 2007-05-28, 21:19
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are those ... pyramids ?
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  #189  
Old 2007-05-28, 21:34
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mountains
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  #190  
Old 2007-05-29, 18:19
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oh now those are some pyramid-shaped mountains and also 3 in a row like those 3 in Egypt
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #191  
Old 2007-06-05, 07:13
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I know Ive said this way too many times
but I think we're definitely at the point where the workload is all downhill from here, at least for a next demo.

level 2 done
level 1 altered
various gameplay elements altered
point system altered
health system altered
ball mechanics altered
jumping physics altered
enemy AI altered
new enemy implemented
parallax layers implemented

all that's left is customizable keys, one foreground parallax layer, another level and the new story
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  #192  
Old 2007-06-05, 14:32
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Super !!! :d:d:d
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #193  
Old 2007-06-06, 05:09
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man.. the combo system is so awesome now... you guys are gonna love the next demo
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  #194  
Old 2007-06-06, 10:45
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any ETA?
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  #195  
Old 2007-06-06, 11:22
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Yes, when are you thinking release the next demo?!
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #196  
Old 2007-06-06, 11:53
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well, I don't want to promise a date because if we don't meet it, I feel pretty bad, and really anything could happen.
these last couple days we've done a lot of work together, pretty much all day long, and now all I need to do is whip up the graphics for the new story, a new level... and thats about it, there's a few minor bug fixes cocopuffs needs to make, but pretty much everything is done.

that is to say we still haven't got someone 'on the team' to handle music and sound effects... hopefully for the new story I can find a good enough song to hold it's place
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  #197  
Old 2007-06-08, 05:00
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?
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  #198  
Old 2007-06-08, 07:33
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Woah!Cool!
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  #199  
Old 2007-06-08, 07:48
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testing/showing off the combo counter system
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  #200  
Old 2007-06-08, 10:25
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Looks fine. Maybe the screen is blended a bit too much in the combo system.
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