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General The general chatting goes on in here. That means talk about the LBA games and its world.

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  #51  
Old 2003-10-13, 18:13
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Darkflame Darkflame is offline
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well, i do think a lot of these ideas are ripped from other games...maybe we should try to think more of new ideas?
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  #52  
Old 2003-10-13, 19:15
Atresica Atresica is offline
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*whistles the men in white suits*
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  #53  
Old 2003-10-13, 20:11
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#54

Just re-create the original game, with updated graphics and modeling (Hamalayi view galore!!!), re-mastered sound, remade volcolizations and publish the damn thing.
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  #54  
Old 2003-10-13, 20:20
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Ferry 100 wishes

I agree about an underwater scene too
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  #55  
Old 2003-10-13, 21:59
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#55

See the new, pretty Zeelich.
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  #56  
Old 2003-10-13, 22:32
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Quote:
Originally posted by Cloneguy
Gorthaur, isn't than another name for Sauron?
Yeah, but few know that. Plus it sounds really cool.
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Originally posted by FireBall2K
... I find Bullet Time with swords idiotic...
im not really sure, but i was thinking about
Quote:
Originally posted by FireBall2K
... 1337 combos that you learn RPG style...
watching (and performing) them in slomo could be cool
eg. for full mana you would have 10 seconds in slomo which equal to 4 seconds of game time. twinsen could also run faster, so he easily avoids enemy projectiles and then cuts his foes with lethal combo of few slashes to bloody... err stars
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  #57  
Old 2003-10-14, 00:02
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Quote:
Originally posted by gorthaur
watching (and performing) them in slomo could be cool
eg. for full mana you would have 10 seconds in slomo which equal to 4 seconds of game time. twinsen could also run faster, so he easily avoids enemy projectiles and then cuts his foes with lethal combo of few slashes to bloody... err stars

No
Guyz
Comon

Too many quest games nowadays turn into first shooter style games (i.e. American Mcgee's Alice or Oni or... Um... I dunno, I don't know that many games, I ain't a geek like the rest of ya'll )

I don't think he needs any weapons and styles and shit. He should just be able to run and jump and have beautiful views and awesome camera prespectives. Otherwise I assure you it'll suck.

Having too many weapons and combos and movements and stuff to deal with would make the game unplayable with all the beautiful views its got... Unless you take off all the beautiful views... In which case... You're left with a camera-behind-the-charachter-alice-style-game. Which would suck as LBA3.
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  #58  
Old 2003-10-14, 00:44
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none of that trendy new stuff, LBA 3 (as if we'll ever see it) should be a good solid, somewhat oldfashioned surreal game... you know: french
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  #59  
Old 2003-10-14, 03:21
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Quote:
Originally posted by Evil-Twinsen
... You're left with a camera-behind-the-charachter-alice-style-game. Which would suck as LBA3.
i love camera-behind-the-charachter-whatever-style-game! playing LBA2 i sometimes even kept pressing ENTER to simulate the camera movement
but i must somehow agree that too much modern fps action stuff wouldnt make a good LBA sequel... still id like to be able to do some lovely combos
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  #60  
Old 2003-10-14, 11:45
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Quote:
Originally posted by gorthaur
i love camera-behind-the-charachter-whatever-style-game!...id like to be able to do some lovely combos

Buy Oni.
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  #61  
Old 2003-10-14, 12:58
Atresica Atresica is offline
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I prefer to have it semi-3rd person, like the other two games.
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  #62  
Old 2003-10-14, 14:46
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Quote:
Originally posted by Atresica
I prefer to have it semi-3rd person, like the other two games.
Yeah exactly
I think LBA2 had the best camera I've ever seen in a computer game.
The way it broadcasts your movement like a movie... And without screwing you up with fucked up angles... It was totally ingenius, and overmore, tributed a whole lot to the surreal feeling of it all.
The way the rain fell down in such bizzare angles with a twisted camera vision... It gave the game so much personality and uniqueness.
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  #63  
Old 2003-10-14, 17:04
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well, why not simple have an "enter-lock" system?
Like shift lock

Or maybe how Eternal Darkness did it.
Cinema type pre-made camera angles for each location, but smoothly moving between them.
That was ingenious. (they must have pre-programed each location for different types of camera positions and movement )
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  #64  
Old 2003-10-14, 19:22
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Eh... where were we?

#56: An important role to the mechanic owl
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  #65  
Old 2003-10-16, 07:47
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We have to get to one hundred. n_n

Wish # 57

A more important role for Zoe.
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  #66  
Old 2003-10-16, 08:10
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I think she is going to have a more important role than in the previous games, since you will even be able to control her...
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  #67  
Old 2003-10-16, 10:22
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Well, she moved from most-cliché roll ever in Lba1 to a quite unique supporting charecter in Lba2 (like, what other pregant game charecters are there?)...I imagine her roll/important can only increase in the next game.
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  #68  
Old 2003-10-16, 11:08
Atresica Atresica is offline
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In fact... how many pragnent characters were there in games o_O

The other game I encountered one in was FF6.
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  #69  
Old 2003-10-16, 15:10
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#58:

Joe the elf exeriences a tragic, yet entertaining death.
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  #70  
Old 2003-10-16, 18:00
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#59 You can actually enter the Persian looking temple of Bu!
#60 Arthur would misteryously have his name changed because Arthus is a sucky name!
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  #71  
Old 2003-10-16, 18:03
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#61 The ability to walk around in the end scene.
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  #72  
Old 2003-10-16, 18:04
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Actually, the word "Arthur" doesn't appear in any of the games, so it is possible that he won't have that name in LBA 3...
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  #73  
Old 2003-10-16, 19:41
Atresica Atresica is offline
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According to our holy Guru Fred he will have that name
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  #74  
Old 2003-10-16, 20:09
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Yes, but in a supprise twist Arthur turns out to be female
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  #75  
Old 2003-10-17, 00:24
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62: Tommy Vercettie as Vilgian Boss! (joking )

62: More combat moves!
63: Drive a boat from Island to island
64: No Funfrock
65: 3D indoor scenes
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