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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #301  
Old 2016-07-31, 01:11
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gravel22 gravel22 is offline
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Quote:
Originally Posted by Angelus View Post
Right now Jesse do music for project so you should speak with him about some cooperation.
Cool! Well if he wants, but I could do only one track.
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  #302  
Old 2016-08-01, 05:08
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marcosmapf marcosmapf is offline
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Jesse creates some awesome tracks, I'm realy looking forward to see his work on you guys's project \o/
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  #303  
Old 2016-08-08, 04:03
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Styx Styx is offline
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Top-notch work from Angelus as always! one step closer to realising this game. One step at a time mate you'll get there!
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  #304  
Old 2016-08-22, 00:27
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Angelus Angelus is offline
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This time small Spoiler for next video preview :]
http://coffemonsters.blogspot.co.uk/...ler-alert.html
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  #305  
Old 2016-08-22, 01:33
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Quote:
Originally Posted by angelus View Post
this time small spoiler for next video preview :]
http://coffemonsters.blogspot.co.uk/...ler-alert.html
:d:d
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  #306  
Old 2016-08-29, 22:49
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Styx Styx is offline
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teasing us man! Looks great!

What's hanging from the house? is it a cocktail sign?
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  #307  
Old 2016-08-30, 00:47
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Angelus Angelus is offline
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Yes this is cocktail sign With "Looks great!" wait moment for whole thing to make final judgement :P This won't be really long in the fact because in this moment I rendering new video preview. I will give link when it will be online.
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  #308  
Old 2016-08-30, 01:42
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And it's happened: http://coffemonsters.blogspot.co.uk/...review-17.html
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  #309  
Old 2016-08-30, 02:15
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Quote:
Originally Posted by Angelus View Post
I'm at a loss of words, this looks amazing!
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https://forum.magicball.net/showthread.php?t=17983
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  #310  
Old 2016-08-30, 02:41
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Angelus Angelus is offline
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This is still really early version which is far from finishing. Sadly on all levels: code, graphics, game play, animations, sound. All of them need to improve to make final game
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  #311  
Old 2016-08-30, 20:07
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That's some awesome footage Continue the good work man!
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  #312  
Old 2016-08-30, 20:33
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Angelus Angelus is offline
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I still think they could be better :P but well I will work on this for next video.
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  #313  
Old 2016-09-08, 10:17
TransDiv TransDiv is offline
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WoW Man; The quality of your engine is amazing!; Hope u eventually can finish it.
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  #314  
Old 2016-09-08, 17:38
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Angelus Angelus is offline
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Thanks Engine still is not in state which allow me achieve what I want But it slowly getting there and when it will be you should notice this :]
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  #315  
Old 2016-09-12, 02:57
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Angelus Angelus is offline
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For this who are interested what happening in project: http://coffemonsters.blogspot.co.uk/...between-1.html
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  #316  
Old 2016-09-12, 20:04
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pitiflake pitiflake is offline
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I realise I never gave a comment for this. Shame on me, for the work provided for such an impressive result must be colossal.
I have absolutely no idea of how much time you have to spend on such an ambitious project, but I can't imagine myself doing it with my personal laziness
Are you still doing it on your own?
Anyway, congratulations for this impressive result yet. Keep it please up!
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  #317  
Old 2016-09-13, 15:43
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Hi, thanks there was a lot hours spend on this project and there will be a lot more. This is the price I paying for having this ambitious plan. Right now I don't doing everything alone but still majority of work. Good thing is everything slowly moving forward which I think was visible in last few video previews and I want believe it will be visible even more in next ones.
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  #318  
Old 2016-10-10, 02:54
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Angelus Angelus is offline
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And another post in meantime of waiting for new preview video:
http://coffemonsters.blogspot.co.uk/...between-2.html
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  #319  
Old 2016-10-10, 20:06
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Can't wait until the next video, keep doing the great work that you do
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  #320  
Old 2016-10-10, 20:17
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Looks cool! Keep it up!!
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  #321  
Old 2016-11-07, 01:38
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I see a lot interesting stuff happening here recently. So I will add something from me to

http://coffemonsters.blogspot.co.uk/...review-18.html
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  #322  
Old 2016-11-07, 20:00
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Awesome man! Can't wait to see what's next!
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  #323  
Old 2016-11-08, 00:19
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Angelus Angelus is offline
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Thanks I also cannot wait to see what's next
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  #324  
Old 2016-12-17, 21:03
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Angelus Angelus is offline
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Small update about project:
http://coffemonsters.blogspot.co.uk/...-sad-news.html
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  #325  
Old 2016-12-17, 22:21
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Angelus, I feel the exact same about many things - I know how you feel. Although I haven't programmed to the extent of my own engine, language, and everything else, (for I simply do not know that much programming) I know what it's like to 'get stuck', and know that people are looking forward to what you are working on, but having that 'everyone is watching you' feeling can be rather overwhelming - especially when they want constant updates. Not to mention that you know how hard you're working, and that you're the only one (an indie developer) working on this project makes the overall process just that more dramatic.

I'll be honest, I haven't kept up on much of this thread, but I've looked here and there every once in awhile for the past couple of years, and I must say - I'm very impressed with your work! You've managed to learn so much on your own, and it just baffles me! Like you, I've also learned to do many things on my own, and have gained much more knowledge and experience than I could have ever imagined. I'm so grateful for the talents that my Father in Heaven has gifted me with - I'd say the same for you. Perhaps you might not be religious, but you get the idea.

I've been really practicing on my artwork since a few years ago, and I've improved more than ever before. I can produce art via many styles: realism, surrealism, cartoony, hatchy, etc. I can also computer model, UV map, texture, rig, and even animate - and that's enough to already make a game in itself! I've had experience in Autodesk 3ds Max, Autodesk Maya, Blender, Anim8or, and even Google Sketchup. I've even looked at Misfit Model 3d. As far as the actual art is concerned, I've used Photoshop, and Sketchbook Pro. For the actual games themselves, I've used Game Maker, Game Maker Studio, Blender's Game Engine, and Unity.

I should post some more of my work sometime, but I would just like to say that I think you've done your part, and we are all grateful for you. If it's too much for you, just call it done now. You've really done a lot, and that's enough to make people appreciate you.

Thank you so much for all that you've done on the project.
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