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General The general chatting goes on in here. That means talk about the LBA games and its world. |
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#26
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That's what I meant, if it's going to be advanced it has very low chances of coming out, still I have to take back that I called it dead, but I think it has low chances of getting released since it's not simple.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#27
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Well is there any Fan-game that was complete when it was developed?
Except of "in 10 minutes around Twinsun" which is a real cool game ![]() |
#28
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What is "regular" progress though? I mean, I don't think our project is dead simply because we don't have any screens or a demo (yet)...at least publicly.
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#29
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Quote:
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#30
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Yes, certainly TGR isn't dead...Obras works extremely hard on it.
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#31
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hey leoboe, u saw my small game
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#32
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^^
aha i think we should take that in an FAQ : what is a "Dead" projekt? Quote:
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#33
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BTW - The Prequel website, as promised, is back up and running, courtesy of Alexfont.
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#34
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yep so as a definition :
dead project = project which has stopped releasing media materials to the fans, such as demos, screenshots, concept art, etc. for quite a long period. Note: the period varies as people get bored of the last media materials differently so I'd say that as soon as 51% of the target people demand new stuff and the developers are not providing it, the project can be categorized as temporarily dead.
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#35
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that's such what i thought of
![]() thank you Quetch ![]() |
#36
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Dead project = not being worked on. What's the problem with that definition?
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#37
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To help JJ, I must say the Prequel isn't dead
![]() Now, I'm back to the project and already start working on it, still on improving our tools to make this kind of projects easier and possible to make. All the team know we still have some barriers we still didn't find a solution for it, but thats something we all know it will happen when we start this project and something will be done as a solution. So, for now, you can except new features in the tools, Screen Viewer and Story Coder, and than a proper/different work for the project will be done.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#38
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Quote:
Is LBA P still on for a late 2007 release as ur website said... ![]()
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Spoiler: |
#39
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...which is quite unlikely. [/OBrasilo's top-secret official information]
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#40
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Quote:
Quote:
Concentrate on your own project, and we'll worry about ours. Thank you. ![]() |
#41
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I love demos, when will that come? ![]() Does Kobold have a project...I didn't know about it... ![]() PS. Plz don't make the demo a stuipid short cheese peice of cra*y sh** thanx
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Spoiler: Last edited by Dino-Fly; 2007-08-09 at 09:59. Reason: I added a PS |
#42
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Of course I have no idea. It's just funny how OBrasilo constantly finds flaws in the Prequel, and tells them us, not you.
![]() Dino-Fly: I'm part of the LBA: The Great Rebellion project. |
#43
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I find it funny that a project that, save for a few members that are working on both projects (namely Obras and myself), spends so much time concerned as to what our project is apparently doing wrong. It would suffice to say that both projects would be best served by focusing on their own tasks and work as hard as possible, instead of looking over the shoulders of the other team.
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#44
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Quote:
And no, it will not be a "stuipid short cheese peice of cra*y sh**," you should see some of the bigger changes we're planning, including new player animations and grid designs. |
#45
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Quote:
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#46
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And I'm still waiting for the script DJ
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Just remember, what happens in localhost, stays in localhost.
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#47
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It's coming. I said by today at the latest.
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#48
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- Double-J: I think the only LBA Prequel Team members that aren't in the LBA: The Great Rebellion Team as well, are alexfont, Zink, LukeNoNumbers, dopey, ChaosFish, Purple Sheep, and SebZ.
The rest of us are in both Teams (and I'm in the LBA: Lupin Island Destiny Team as well, as the Second Project Leader). ![]() |
#49
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My point still remains the same - I don't see why members of the other team should be looking over the shoulder of their counterparts. It isn't beneficial to anyone, and its frustrating when private team matters, which are supposed to be kept in-house, are being told to people who aren't even privy to the original discussions in the first place.
Let's just say I don't like it, shall we? |
#50
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- Double-J: I can assure you, that no-one is leaking any LBA Prequel Team-only stuff to the LBA: The Great Rebellion Team, and vice-versa, so don't worry - if something is meant to be Team-only, it will stay as such.
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Thread Tools | |
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Thread | Thread Starter | Forum | Replies | Last Post |
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I need games | duarf | Off topic | 63 | 2004-07-07 17:06 |
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3d games | the_angry_monkey | Fan Creations - General | 3 | 2002-02-19 20:17 |