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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #1901  
Old 2011-02-13, 20:50
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TommyGun TommyGun is offline
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Quote:
Originally Posted by David View Post
this is the font I've been looking for all my life !
Well I think having had 2 years of Typography @ College wasn't useless.
I think I made someone happy today! =)
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  #1902  
Old 2011-02-13, 21:24
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"Beschwindel"? Lol, are you German? The game didn't joke around. The original text did say
Quote:
Kommt nicht in Frage, das riecht nach Beschiss!
(as written in the text file)
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  #1903  
Old 2011-02-13, 21:30
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Quote:
Originally Posted by Kobold View Post
"Beschwindel"? Lol, are you German? The game didn't joke around. The original text did say

(as written in the text file)
I speak german too yes, I just tried to guess the end of the phrase to have a complete sentence for the sketch, that's all.
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  #1904  
Old 2011-02-13, 21:57
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Quote:
Originally Posted by Kobold View Post
"Beschwindel"? Lol, are you German? The game didn't joke around. The original text did say

(as written in the text file)
made me think of this:

http://www.youtube.com/watch?v=zf49sdKFEdM
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  #1905  
Old 2011-02-13, 23:34
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Quote:
Originally Posted by TommyGun View Post
Well I think having had 2 years of Typography @ College wasn't useless.
I think I made someone happy today! =)
I had 2 years of typography lectures at the university too . I like the font, matches perfectly.
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  #1906  
Old 2011-02-13, 23:50
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Quote:
Originally Posted by TommyGun View Post
Looks nice! If I can suggest to match the original font for text would be better. I've drawn a simple sketch for you to have a look at. (The original font was a bit too "bold" imo so I choose a bit "light" version")

The font I used is "ITC Lubalin Graph Std Demi":
Really looks like LBA's font. Keep going guys!
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  #1907  
Old 2011-02-14, 00:31
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Here is a screenshot with the new font. I've removed outlining, and set it to bold. I've noticed in original game, questions have shadowing and answers not ! Any idea ? How do you like the font now ?

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  #1908  
Old 2011-02-14, 02:12
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I love it!
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  #1909  
Old 2011-02-14, 05:25
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Yeah looks much more like the original LBA! ;-)
(the only thing i noticed is that in LBA the answr boxes where a bit closer to each other but this is too sutile)
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  #1910  
Old 2011-02-14, 17:17
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Sweet (mainly about "I'm fixing antennas" or "Santa Claus") looooooooooong lol
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  #1911  
Old 2011-02-15, 10:27
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Jasiek, can you do something for me on subversion with linux ? I cannot check out with windows 7 ! I've got his message :

In directory 'C:\Users\david\Documents\lsa-svn\trunk\models'
Can't open file
'C:\Users\david\Documents\lsa-svn\trunk\models\.svn\tmp\text-base\grobosailor.txt.svn-base':
The system cannot find the file specified.

I found this solution :


"Can't open file 'folder\.svn\tmp\text-base\file.svn-base': The system cannot find the file specified." Both mean that two files in the same folder have the same name except for capitalization; ... ... try using TortoiseSVN->Rename... to rename the existing file to something entirely different and then updating. ... merely renaming the file in Windows Explorer won't fix your problems.
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  #1912  
Old 2011-02-15, 16:38
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well, I solved the problem myself by renaming duplicate files through the repo browser. Note that I added a "2" at end of filename, but I don't know which is the right file. Here are the files I messed up :

grobosailor.txt
grobosailor2.txt
RbunnyMB.blend
RBunnyMB2.blend
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  #1913  
Old 2011-02-21, 01:37
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The viewer now has an interface :

http://www.youtube.com/watch?v=sgE_FLKKWTQ

Note that now there is no need to use bat files
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  #1914  
Old 2011-02-21, 17:00
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I liked the interface...
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  #1915  
Old 2011-02-21, 23:48
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You could create some searching of file or alphabet on top (moved for example by left/right arrows) that will show file starting from given name. Because in actual state finding file on longer list it's pretty problematic.
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  #1916  
Old 2011-02-22, 13:07
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On a sidenote here, I've been thinking about the sea. In it's current state, to get nice waves you need a highly subdivided plane right? It slows down the frame rate.

Could it be possible, to apply this "relief mapping shader" instead? And procedurally animate it somehow.
http://www.youtube.com/watch?v=bUAY8FKMQKY

You only have a single plane with that.
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Last edited by Jasiek; 2011-02-22 at 13:15.
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  #1917  
Old 2011-02-23, 20:40
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There seems to be a problem with some of the scenes, while I try to open them in the viewer. The viewer crashes and closes without errors or messages. This happens when I try to open the citadel near pharmacy wip scene and my cave scene (didn`t tried with other scenes yet, the models are loading for now without errors or crashes).
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  #1918  
Old 2011-02-23, 20:50
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@angelus : I was thinking about a fastest way to do it. Pressing a letter will point you to first item starting with this letter, like windows explorer. By curiosity, do you use a physic engine in your remake ?

@Horadrim : indeed, citadel wip won't run. Does a console open when you run viewer ? In my case scene won't load because grobosailor.txt looks corrupted from what I read from it. What about comiting the cave scene ? Then I check what happen.
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  #1919  
Old 2011-02-23, 21:56
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That`s one of the problems - no console, so I can`t see any errors.
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  #1920  
Old 2011-02-23, 22:31
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are you using windows ? are you using latest /lsa-svn/trunk/viewer.exe ? (not the lsa-stable one)
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  #1921  
Old 2011-02-24, 08:39
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Yes this could be to useful.
About physics engine I use bullet (http://bulletphysics.org/wordpress/).
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  #1922  
Old 2011-02-24, 09:40
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Quote:
Originally Posted by David View Post
are you using windows ? are you using latest /lsa-svn/trunk/viewer.exe ? (not the lsa-stable one)
On both questions - yes.
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  #1923  
Old 2011-02-24, 10:03
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@Angelus : I'm kind of stuck right now with ODE. Player is not moving smoothly on flat surface, it crosses walls, weird bouncing etc... what about sharing your code about the physics part ? Bullet looks a bit more efficient. I'm pretty sure I've got same config than yours : the scene is a static not convex trimesh, the heroe is a capsule. I'd like to know on which face heroe is walking to know the material/sound that needs to be played. Also there will be moving platforms on which player should have adherence.

@Horadrim : I have no explanations, the console launch on all computers with windows ... Which windows are you using ?
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  #1924  
Old 2011-02-24, 20:13
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Xp - sp3.
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  #1925  
Old 2011-02-24, 23:13
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Well it's a shame, I don't have any XP on any computers ... Does the console show for the trunk/demo/blue fire effect ? Oh, and most of the time console window is hidden right behind opengl window.
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