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  #26  
Old 2006-03-20, 13:15
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Musicalcello Musicalcello is offline
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  #27  
Old 2006-03-20, 13:17
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Jasiek Jasiek is offline
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Yes, it is.
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  #28  
Old 2006-03-20, 14:31
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Quote:
Originally Posted by FireBall2K
I'd rather stick with the way things are.
Be aware, we dont all agree on the "increased development time" point
As a 3D Artist, I think useing procedral textures in game would speed my work up quite a bit
I think the whole way the games inferstructure works would have to change though. Graphics cards "shaders" would have to come preset with many allgorithms that the people makeing the engine and artwork can take
advantage of. In some ways this is do-able already with *.fx shaders.
Allthough for speed of development, I see it more like a "Sound Font"...many preset allogorithms hard coded into the graphics card for as much speed as possible.
eg. So developers can combine two algorithm wall textures according to a noise modifier in order to get a rough looking wall.

Also, Id strongly argue with "reduce flexibility" as well.
Because theres no reason to have "just procedral". You merely use procedral whenever you can.
I mean, makeing procedral 3D models will be an effort in extream futilitiy
(except, purhapes, large scale game landscapes...)

I think the big things against procedrals are actualy;

1. The industary isnt set up to use them well. The transfere would be very costly for developers as they built up new tools.

2. If we had games that automaticaly scaled quality to different hardware..that automaticaly upgraded resolution when our PC upgraded....purhapes games companys couldnt sale us the same shit over and over?
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  #29  
Old 2006-03-21, 00:31
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Musicalcello Musicalcello is offline
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Quote:
Originally Posted by Jasiek
Yes, it is.
ahhhmm . . . okay . . . seeing as i threw all my computer ineptness at Mia in the "Throw a random item at the next poster" thread, i should be okay . . .
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