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  #26  
Old 2008-03-16, 13:04
bunnyrabbot02's Avatar
bunnyrabbot02 bunnyrabbot02 is offline
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Join Date: Aug 2002
Location: Denmark
Posts: 1,514
Amazing!

Now I really need a PSP!
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  #27  
Old 2008-03-16, 13:48
Martyvej's Avatar
Martyvej Martyvej is offline
RobG from different angle
 
Join Date: Jan 2008
Location: Denmark
Posts: 142
well as long as you dont expect perfect speed & or full compatability :P then your good to go.
In my case my Phat had a way easier time playing LBA2 than my slim does ^^ but phats are getting rare'r by the minute.
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Want to play LBA 2 on your psp? Look Here!
Also contains information on how to get LBA2,
running on dosbox without using patches or
nocd cracks!

Project C starts in 2-3 weeks!
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  #28  
Old 2008-03-16, 19:04
Zerath^'s Avatar
Zerath^ Zerath^ is offline
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Join Date: May 2006
Posts: 1,311
I have a phat , I think im gonna try this out now..
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Listen to my band's EP on one of the following links!

Check it out:
https://soundcloud.com/inglorious-da...orious-days-ep
http://ingloriousdays.bandcamp.com/
http://open.spotify.com/album/3C1idn10yT06VK0qPiusku
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  #29  
Old 2008-05-04, 13:33
Blockbuster Blockbuster is offline
Magic Level: Yellow Ball
 
Join Date: May 2008
Posts: 5
Unhappy Help me - please!

Hello

I followed the fantastic tutorial instantly, but I still do something wrong

DosBox says me, my image files (.cue and .bin) are "illegal typec iso"

Plz help me or lead me through your tutorial again, personally via PM or Mail, cause I have no more ideas why it doesn't work.

That is my DosBox Version:

Spoiler:



And this is my dosbox.config:

Spoiler:
ms0:/dosbox
SYSOPT clock 333
c:
cd doscore\
dn.com

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=35
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true
keyhint=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=10

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
# auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# You can also let DOSBox guess the correct value by setting it to max.
# The default setting (auto) switches to max if appropriate.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=dynamic
cycles=sync
cycleup=2500
cycledown=400
autocycle=true
mincycles=600
maxcycles=3000

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks), 4axis,
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=2axis
timed=false
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false
[autoexec]
# Lines in this section will be run at startup.
SYSOPT clock 333
mount c ms0:/psp/dosbox
mount f ms0:/iso
mount d ms0:/iso/lba2.cue -t iso
mount g ms0:/psp/dosbox/cd_lba2
SYSOPT clock 333
c:
cd doscore\
dn.com



Thanks a lot,
Blockbuster
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  #30  
Old 2008-05-04, 13:48
LBAWinOwns's Avatar
LBAWinOwns LBAWinOwns is offline
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Join Date: Mar 2004
Location: Sweden
Posts: 5,418
Send a message via MSN to LBAWinOwns
It's because you can't mount them as ISOs, you need a standard .iso

There is bin+cue -> iso converters (but not the opposite afaik).

However, you can also mount them to a folder or a virtual drive (with deamon tools?).
__________________

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(image by leoboe! )

Get the Jump-Save-Bug graphically explained here
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  #31  
Old 2008-05-04, 13:55
Blockbuster Blockbuster is offline
Magic Level: Yellow Ball
 
Join Date: May 2008
Posts: 5
Thank you. I'll now try a different conversion. Is ist normal that I have the game for double? I mean the .iso an the extracted files? That means the game is two times 620MB...

Well, do you mean, I should mount my LBA 2 CD with Daemon Tools into a normal .iso file which contains .bin & .cue? Shall I create virtual drive on my PSP folder? But how can I do this with daemon tools? I thouht this is only possible with the normal pc disc drives ...
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  #32  
Old 2008-05-04, 20:48
LBAWinOwns's Avatar
LBAWinOwns LBAWinOwns is offline
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Join Date: Mar 2004
Location: Sweden
Posts: 5,418
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Oh dear god, didn't realize this was the PSP thread :O.

Thought we was discussing as if this was a normal PC .

Well then; I can't help you, sorry...

But about the bin/cue problem, I think a normal .iso would work, but this isn't really my field of expertise.
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  #33  
Old 2008-05-05, 08:08
Martyvej's Avatar
Martyvej Martyvej is offline
RobG from different angle
 
Join Date: Jan 2008
Location: Denmark
Posts: 142
Hi there BlockBuster, here's your problem.
Your trying to mount using regular mount for the cue file, this is what causes the problem.

What you need to do is the following:
1. find this line in your conf. file:
mount d ms0:/iso/lba2.cue -t iso (taken directly from your .conf file, near the bottom)
2. Change it to say:
imgmount d ms0:/iso/lba2.cue -t iso

you need to use the imgmount command to make it work (its integrated in dosbox).

That should work ^^ feel free to write if you continue to have problems, and i'll help you sort them out.
__________________
Want to play LBA 2 on your psp? Look Here!
Also contains information on how to get LBA2,
running on dosbox without using patches or
nocd cracks!

Project C starts in 2-3 weeks!
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  #34  
Old 2008-05-05, 10:37
Blockbuster Blockbuster is offline
Magic Level: Yellow Ball
 
Join Date: May 2008
Posts: 5
Question

Hello

Thanks a lot for you posts

After some "try-and-error" I came to some interesting solutions.

When starting lba2psp.bat everything loads normal, but then there come up a screen von LBA 2 with sound [(!) - it works ok with sound ]and it looks like this:
Beneath there stands: "Insert Twinsens Odyssee Cd ROM."

So when I klick ok, nothing happens - of course - and the same screen comes up again. And when I click "abort" I return to the DOS Mode which tells me the same. Then I have to restart DosBox, cause I am unable to select another file. This "window" always then pops up. Its crazy.

I tried starting the game with and without patches and so called "no-cd-cracks". But nothing changed.

By the way the DosBox can now read the command "imgmount" but I have to use the .bin file (620MB) and not the .cue (120KB) - otherwise I get an BUS Error and cannot start and use DosBox.

BTW ----> Here is my new, rewritten, dosbox.conf file:

Spoiler:
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=35
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true
keyhint=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=10

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
# auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# You can also let DOSBox guess the correct value by setting it to max.
# The default setting (auto) switches to max if appropriate.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=dynamic
cycles=sync
cycleup=2500
cycledown=400
autocycle=true
mincycles=600
maxcycles=3000

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks), 4axis,
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=2axis
timed=false
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
SYSOPT clock 333
mount g ms0:/PSP/GAME/LBA2/C
mount f ms0:/PSP/GAME/LBA2/F
imgmount d f:/LBA2.bin -t iso
mount c ms0:/dosbox
SYSOPT clock 333
c:
cd doscore\
dn.com



Greetings vom Germany,
Blockbuster
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  #35  
Old 2008-05-05, 15:38
Toa-Nuva Toa-Nuva is offline
Magic Level: Yellow Ball
 
Join Date: Jan 2008
Location: Munich (Germany)
Posts: 4
I compared your conf with my own, and I only found very few differences, and they are only concerning the mouse and sound settings, so it's nothing that should affect this problem... But instead of the lba2psp.bat you are starting a dn.com, is that the Dosbox Navigator you told me you are using? I have no idea whether this might cause any problems... The only reason for the CD problem I can think about is that you imgmount the BIN instead of the CUE. I have no idea why you can't imgmount the CUE, but it might be possible that the game works as soon as you manage to mount the CUE, since it might contain some additional information that might be important for LBA2... But I have no idea, why the game still wants the CD even if you are using a NoCD patch (although I myself haven't used one before) - did you also copy the language files etc from the CD? If you didn't, the NoCD-patched LBA2 probably still needs the CD to copy the language files onto your HDD (or MS, in this case)...
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  #36  
Old 2008-05-05, 15:42
ChaosFish's Avatar
ChaosFish ChaosFish is offline
!!!!!
 
Join Date: Oct 2000
Location: Viking Mothership, Earth Simulator
Posts: 20,146
Quote:
Originally Posted by LBAWinOwns View Post
It's because you can't mount them as ISOs, you need a standard .iso

There is bin+cue -> iso converters (but not the opposite afaik).

However, you can also mount them to a folder or a virtual drive (with deamon tools?).
DOSBox is supposed to be able to read CUE files (which connect to BIN files).
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  #37  
Old 2008-05-05, 21:52
Blockbuster Blockbuster is offline
Magic Level: Yellow Ball
 
Join Date: May 2008
Posts: 5
Well now I converted right (I think so) and DosBox can read the .cue file. But there is still the No-CD Problem. What can I do? What if my LBA 2 CD is broken oder damaged? Can i dowload the setup.exe anywhere? Oh dear I'm really confused now. ... With what software/program did you convert the CD?
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  #38  
Old 2008-05-06, 08:52
Martyvej's Avatar
Martyvej Martyvej is offline
RobG from different angle
 
Join Date: Jan 2008
Location: Denmark
Posts: 142
Quote:
Originally Posted by Blockbuster View Post
Well now I converted right (I think so) and DosBox can read the .cue file. But there is still the No-CD Problem. What can I do? What if my LBA 2 CD is broken oder damaged? Can i dowload the setup.exe anywhere? Oh dear I'm really confused now. ... With what software/program did you convert the CD?
Im glad you managed to mount your cue file anyway.
If you re-read the tutorial on page one, you'll see near the very top (line 2 under "Tutorial in Detail : Step 1" ) that i used iso buster which is free.
Furthermore, to avoid the "Please insert cd" you need to extract raw data, how to do this is also explained in line 2 ;D

Now for the fantastic part -> If you have a bin/cue, iso or whatever - this will also work for you -> just mount it with daemon and then use isobuster to create an image...of your image.
It sounds odd, but it will work ^^ since isobuster can find and recreate the raw-data positions that you need to avoid the "no-cd" error.

Detailed stuff you dont need to know:
Reason it complains is because in dosbox, natively LBA2 wont be able to find the audio-tracks using simple iso/bin/cue things.
This is because it uses an old way of writing/reading on the cd ^^ which isent used anymore, but the solution was simple and if you re-read what i've just written now and the guide (and take it step by step, i know installing freeware is a hassle, but taking the guide step by step to the dot is an almost 100% guarantee of it working.) im sure you'll pull through.

Hope this helps, and if it dosent i'll see if i can do anything else.
__________________
Want to play LBA 2 on your psp? Look Here!
Also contains information on how to get LBA2,
running on dosbox without using patches or
nocd cracks!

Project C starts in 2-3 weeks!
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  #39  
Old 2008-05-06, 12:23
ChaosFish's Avatar
ChaosFish ChaosFish is offline
!!!!!
 
Join Date: Oct 2000
Location: Viking Mothership, Earth Simulator
Posts: 20,146
Just so you know, there is a nocd patch available in gameburnw*rld (replace the * with an o and add a .com )
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  #40  
Old 2008-05-06, 12:32
Martyvej's Avatar
Martyvej Martyvej is offline
RobG from different angle
 
Join Date: Jan 2008
Location: Denmark
Posts: 142
well the reason i dislike nocd's is well..their no cd's :P
And the problem will occur even with no cd (at least it did for me), thats why i made this method, where you dont need a no-cd patch.
__________________
Want to play LBA 2 on your psp? Look Here!
Also contains information on how to get LBA2,
running on dosbox without using patches or
nocd cracks!

Project C starts in 2-3 weeks!
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  #41  
Old 2008-05-08, 14:47
Blockbuster Blockbuster is offline
Magic Level: Yellow Ball
 
Join Date: May 2008
Posts: 5
Thumbs Up

Hello all together

Thansks a lot - you really helped me. Now listen up: IT IS WORKING

And with an acceptable speed If I wanted to try it with Music - how can i put it on?


Bye,
Blockbuster (who is not available because of playing LBA 2 on PSP )
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  #42  
Old 2008-05-09, 14:03
Martyvej's Avatar
Martyvej Martyvej is offline
RobG from different angle
 
Join Date: Jan 2008
Location: Denmark
Posts: 142
Well, you could activate it on the psp - simply by making a Lba2psp.bat that just points to the setup file instead, :P as long as you've got buttons mapped properly it shouldent be any problem.

An alternative way would be to copy your game back to your pc (from memstick), run the setup and alter the sound to e.g. soundblaster and then move the files back to the psp ^^ your guarantee'd this'll work, and it wont really be easy (only hassle is moving back and forth :P but its only once).

You should expect a fps drop though

And im glad you got it to work ^^
__________________
Want to play LBA 2 on your psp? Look Here!
Also contains information on how to get LBA2,
running on dosbox without using patches or
nocd cracks!

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  #43  
Old 2008-06-16, 21:52
Jason7243 Jason7243 is offline
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Join Date: Jun 2008
Posts: 1
Hello everyone This is my first post on these forums but i've been following the mbn site for a long time, and began playing lba1 when i was about 5 .

I recently bought a psp and managed to get lba1 working which was basically the main reason i bought it. However i'm having some trouble getting lba2 to run. Whenever i try to start up the game it goes to the psp logo (making the sound twice for some reason), then blank, then brings up the error message: "The game could not be started".

Is this my version of dosbox failing or is it failing to start up the game? I did have some trouble initially finding a dosbox to run on my psp for download, so i dont actually know if i have a good working version. So if anyone is able to direct me to one or give me tips on how to get it going that would be much appreciated

I'll do my best to provide you with extra details if need be, i just want this awesome game going on a handheld :P

Thanks in advance, Jason
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  #44  
Old 2008-06-30, 16:47
Skarr Smith's Avatar
Skarr Smith Skarr Smith is offline
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Join Date: Sep 2006
Posts: 11
How far are we to make it on the DS?
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  #45  
Old 2008-07-02, 23:12
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xesf xesf is offline
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Location: Dublin
Posts: 7,765
Really don't know. It depends if DOSBox makes a DS port of it.
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  #46  
Old 2008-08-17, 18:35
Chtaru Chtaru is offline
Magic Level: Yellow Ball
 
Join Date: Aug 2008
Location: France, Montpellier(34)
Posts: 7
Hie,
I've done all you ve said and i've written in the config file what you 've said but when i launch dos box it's written:

Z:\>mount c ms0:/psp/dosbox (Ithink it's because dosbox is in
directory msosp/dosbox doesn't exist game 150)

Z:\>mount f ms0:/iso
Drive F mounted as local directory msO:/iso/

Z:\>imgmount d f:/lba2.cue -t iso (i've tryed with just mount and it's
illegal command ingmount. wrotten that my iso was bad)

Z:\>C:\ (i think it's because it's "c:" and not "c:\")
illegal command: C:\.

Z:\>cd lba2 (i think it's beaucause it ddn't succes to go
unable to change to lba2 in disk c before)

Z:\>lba2psp.bat
illegal commande: lba2psp.bat.


More precisions about my configuration:
I use a psp fat, with dos box 1.07.2007, i've installed the normal version of lba2 and i've destroyed all voice and sound files before put my folder in my psp, because i don't know how to install the game by using dosbox on pc...
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  #47  
Old 2008-08-18, 18:23
Martyvej's Avatar
Martyvej Martyvej is offline
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Join Date: Jan 2008
Location: Denmark
Posts: 142
Right im gonna try and make my way through this ^^ as best i can.

now the first error i assume your having (i assume all of those where errors) is as you pointed out yourself most likely because you havent placed the dosbox folder in the ms0:/psp/ folder - but proberbly somewhere else.
Note that this folder (ms0:/psp/dosbox ) is NOT the program folder, but rather where you store your games. For dosbox to run you naturally need that in the game150 folder.

Now the error you get with C:\ failing is most likely because if the folder dosbox does not exist in ms0:\psp\dosbox as the setting says :P it cant find the folder, and therefore cant make the C:\ drive point to that folder. Hence, error.
Solution: Make a folder in ms0:/psp/ called dosbox and place your games there - OR - make it point to where your games are.
e.g. mount c ms0:/psp/game150/dosbox/mygamesarelocatedhere/

the imgmount is as it should be. with your game iso located in the ms0:/iso folder, mounted as drive f.
imgmount d f:/lba2.cue -t iso (remember to place both cue and bin files in same folder!) should work without any problems.

---
Z:\>cd lba2 (i think it's beaucause it ddn't succes to go
unable to change to lba2 in disk c before)

That one is because of the error as well earlier it hasent changed to C: drive because the definition of C was ms0:/psp/dosbox - which in your case diddent exist - again, solution is either make a folder called dosbox where you place your lba2 installation or make it point to where your games are.

same with final error -> it still hasent pointed to the C:\ drive where the game folder is so thats why it makes an error.


This is a sketch of how it should look.

mount c ms0:/psp/dosbox
--C is now mounted as the folder psp/dosbox on the memorystick
make sure those folders exist or it will fail.

mount f ms0:/iso
Drive F mounted as local directory ms0:/iso/
Same as above, except mounting f as the iso directory where you have your lba2.cue and lba2.bin files.

imgmount d f:/lba2.cue -t iso
Mounts the .cue file in the iso folder as a cdimage. Not that it HAS to be the cue file and it HAS to be imgmount :P otherwise it is not regarded as a cd and will give you a "cannot find cd error" on startup.

C:\
Enters the mounted drive C:
Which in our case is ms0:/psp/dosbox -> just mounted as C: to make the path easier

cd lba2
enters the ms0:/psp/dosbox/lba2 folder.

lba2psp.bat
Runs the lba2psp.bat located inside the ms0:/psp/dosbox/lba2 folder.

----

Hope that helped just a little bit, feel free to ask more if you need help.
But the only major problem i seemed to have found in your setup was that you lacked the psp/dosbox folder ^^ so if you make that folder and and move your lba2 install folder (as in, the installed game :P not the installer) to that folder (so you have the psp/dosbox/lba2 folders) everything should work fine.

Hope you manage to get it working ^^ but you can always ask for more guidance if you run into trouble.
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Also contains information on how to get LBA2,
running on dosbox without using patches or
nocd cracks!

Project C starts in 2-3 weeks!
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  #48  
Old 2008-08-18, 22:45
Chtaru Chtaru is offline
Magic Level: Yellow Ball
 
Join Date: Aug 2008
Location: France, Montpellier(34)
Posts: 7
Thanks fo your answer but i've still a problem
So i've created a dosbox foder in PSP and i've put my LBA2 folder in.
I've changed my dosbox file 1.07 to the last version(I think it's 0.7.1) beaucause my ancient version couldn't launch cue bin.
I 've put my lba2.bat in lba2 folder and i've written it in the config file:

SYSOPT clock 333
mount c ms0:/psp/dosbox
mount f ms0:/iso
imgmount d f:/lba2.cue -t iso
C:\
cd lba2
lba2psp.bat


But when i launch dosbox everything seems to be good but nothing happen :/
It's wrotten:

Z:\>SET BLASTER=A220 15 D1 H5 T6

Z:\>SYSOPT clock 333
CPU Clock is 333Mhz

Z:\>mount c ms0:/psp/dosbox
Drive C is mounted as local directory ms0:/psp/dosbox/

Z:\>mount f ms0:/iso
Drive F is mounted as local directory ms0:/iso/

Z:\>imgmount d f:/lba2.cue -t iso
MSCDEX installed.
Drive D is mounted as ms0:/iso/LBA2.CUE


Z:\>C:\

C:\>cd lba2

C:\LBA2>lba2psp.bat

Key up is mapped to button up.
Key right is mapped to button right.
Key down is mapped to button down.
Key left is mapped to button left.
Key w is mapped to button triangle.
Key lalt is mapped to button square.
Key space is mapped to button cross.
Key lctrl is mapped to button circle.
Key enter is mapped to button start.
Key esc is mapped to button select.
C:\LBA2>

And nothing happens...So i tryed to launch the game with the autorun (I use an autorun take from my cd with my computer and put in LBA2 folder in dosbox folder) but Dosbox just give me informations about the autorun but don't launch the autorun, after i've tryed with LBA2.exe but the game told me to insert the CD...
I gonna try with another version of dosbox (always the 0.7.1 but downloaded from an other website...)
But if you got an idea...
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  #49  
Old 2008-08-18, 23:07
Chtaru Chtaru is offline
Magic Level: Yellow Ball
 
Join Date: Aug 2008
Location: France, Montpellier(34)
Posts: 7
I've found a solution or maybe not
I've changed my bat file and now I'm using Toa nova one
(inputmap up up
inputmap right right
inputmap down down
inputmap left left
inputmap cross space
inputmap circle lalt
inputmap triangle enter
inputmap ltrigger lctrl
inputmap rtrigger lshift
inputmap start esc
inputmap exec LBA2.EXE)

But when I arrive here the game told me to insert a cd
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  #50  
Old 2008-08-19, 01:25
Martyvej's Avatar
Martyvej Martyvej is offline
RobG from different angle
 
Join Date: Jan 2008
Location: Denmark
Posts: 142
yep thats what happens when you havent made a proper image file ;D

Basically to avoid the insert cd thing you have to create a bin + cue file of your cd image, put it in a folder and imgmount the cue file in dosbox. Otherwise you'll get the error
__________________
Want to play LBA 2 on your psp? Look Here!
Also contains information on how to get LBA2,
running on dosbox without using patches or
nocd cracks!

Project C starts in 2-3 weeks!
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