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LbaX LbaX is an unofficial non profit sequel of Little Big Adventure 1 and 2 (homepage) |
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#1
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Hi
![]() I am evaluating the possibility of starting a campaign on IndieGoGo to resurrect LbaX with the powers of crowdfunding ![]() In order to promote it, I have created a page on facebook about LBA (that is really dead simple right now). A "Like it" from all the people interested (you can invite friends too) will give me an idea on how many people may join my campaign. https://www.facebook.com/pages/Littl...95663490508516 If any legal issues should happen, the project will be closed of course, but let's hope that it doesn't happen ![]()
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My home page Still Work in progress... LbaX Official Home page Last update... too long time ago^^ |
#2
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I would love to see this project back. Hell, I'd love to see this project and the Prequel get together and share notes. But either way, this is awesome news mate!
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#3
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Davide, I thought you`re dead or something :P . It`s good to have you back on track. Where have you been for so long? How much time did it pass, 4 years?
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#4
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Good to hera from you again. After all, I discovered the MBN thanks to the LbaX website. it looked promising, but no demo would work on my computer. It would be great to have LbaX.
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#5
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I might be a bit young, but what kind of project is LBAX ?
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#6
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Fan-made sequel to LBA1 and LBA2, taking place few years after the events in LBA2. You could consider it as a story, which happens between LBA2 and LBA3.
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#7
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Wow, you're still alive? I remember following this project long before I even considered joining the MBN... Like Streggy, the demo didn't work on my PC either, but I was still very interested in LBAX
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#8
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oh, and by the way.... a few days ago I saw some apps in the android market that were made by some "MadAeon" guy. Now I know why that name sounded so familiar. Is that you? :P
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#9
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One of the most important things is that Aeon and Horadrim developed an in-progress engine that was very promising. Unlike the Prequel, where Alex and Zink are trying to work with the original engine, LBA X was to be built on a custom engine. The demo was pretty cool, although it was more of a quick technical example.
Aeon (and Horadrim), let us know if there is anything we can do to help. ![]() |
#10
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What language was/is LbaX written in?
Keep us updated please. ![]()
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Maybe yes ... maybe no ... maybe ... 'cause its yours! ![]() |
#11
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What do you mean by language? Programming or? If it`s the first case, then - in Delphi. Idk what MadAeon is planning for now, but the first demos were made with modified GLScene engine.
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#12
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yes programming lang ofc. hehe, thanks, just curious. =)
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Maybe yes ... maybe no ... maybe ... 'cause its yours! ![]() |
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Thread | Thread Starter | Forum | Replies | Last Post |
Is LbaX - © | SebZ | LbaX | 12 | 2005-12-08 01:11 |
The story of LbaX. Need more people in LbaX team. | mad_aeon | LbaX | 88 | 2005-06-14 15:51 |
I can't run Lbax! | MuhMuh | LbaX | 8 | 2005-02-13 00:26 |
Ne\/\/ Lbax \/\/ebsite! | SebZ | LbaX | 15 | 2004-07-02 06:43 |