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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #401  
Old 2009-09-25, 14:07
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Great
looks like it's only missing twinsen's wife
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  #402  
Old 2009-09-25, 15:32
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They need some remaking still, and the bunny needs more texture work, I'm finished with redoing the nurse, I'll upload him when I'm back.
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  #403  
Old 2009-09-25, 18:12
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Don't forget to deliver it in T position !
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  #404  
Old 2009-09-25, 18:16
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That's kind of obvious .
Does anyone actually tries to model characters differently??
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  #405  
Old 2009-09-25, 18:20
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MMMMMmmmmmmmmmmmmmmm .............. If I remember correctly ....... There is a grobo which is in this position

o o
.0
/ \
| |

actually all of them, even the clones
http://www.davidglass.fr/lsa/Jasiek%20-%20grobo.zip


If it's too much work to put it in perfect T position, don't worry. It takes more time to adapt my skeleton template, but it's ok.
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Last edited by David; 2009-09-25 at 18:28.
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  #406  
Old 2009-09-25, 19:19
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Hmm?

All of them are more or less in a T position.
I don't really see any need for them to be perfectly straight, just as long as there are no overlapping surfaces. And the fact it's not straight like that will make the arms look nicer after being animated.

Anyway, the Quetches are perfectly straight, the grobo however had a different body build and it would look weird after being animated.
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  #407  
Old 2009-09-25, 19:31
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You are right. After rigging, when moving arms back to their natural vertical position, there is a risk that surface intersect or it can produce ugly deformation, cause arms are thicks for grobos.

Also since all your grobos have more or less the same shape, when I'm done with one, I can easily animate others.
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  #408  
Old 2009-09-25, 23:37
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http://www.sendspace.com/file/f97m9q

Here is the nurse. I remade the texture (the old one really sucked...) I know, it's pink-ish, but it's the same white as on the original! I might desaturate it later on. I forgot to make the ears... will add them later.



Will have to remake the doctor texture too. I should also do some work on the salesman... that texture on him is not really that good... And the shoes are too big.
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Last edited by Jasiek; 2009-09-26 at 00:02.
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  #409  
Old 2009-09-26, 00:30
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Good work. creepy.
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  #410  
Old 2009-09-26, 20:47
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beautiful
And only 672 faces !
Great work !
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  #411  
Old 2009-09-27, 14:58
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Thanks Don't rig it yet though, I still have some minor stuff that I need to change.
I should also redo the salesman a bit... do you have the latest rigged and animated one?

As for the maps, next I will do the area around the Citadel, the Citadel interior, and the house near it. Then the Sewers, and then I'll just proceed with the Island "south".
As for other Islands I have weather and flora "themes" planned. Principal Island will be in autumn, with lots of leaves littering it (would be cool to have particle effects of leaves falling from the trees) with a bit rain. Rebellion Island will be a mountain like climate, with lot's of "pine" tree's and a bit snow in the mountain regions. For the Southern Hemisphere I'm planning blueish vegetation, as the other sun has different light wave lengths.

Oh and, btw. the original animations have a few non-looping animation frames at the beginning and at the end of each animation: like Twinsen starts walking, and when this animation is finshed the looping walking animation kicks in, same for running and each other animation. Is it possible to have those? And also animations for turning around.
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Last edited by Jasiek; 2009-09-27 at 15:14.
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  #412  
Old 2009-09-27, 15:57
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Quote:
Originally Posted by Jasiek View Post
Thanks Don't rig it yet though, I still have some minor stuff that I need to change.
I should also redo the salesman a bit... do you have the latest rigged and animated one?

As for the maps, next I will do the area around the Citadel, the Citadel interior, and the house near it. Then the Sewers, and then I'll just proceed with the Island "south".
As for other Islands I have weather and flora "themes" planned. Principal Island will be in autumn, with lots of leaves littering it (would be cool to have particle effects of leaves falling from the trees) with a bit rain. Rebellion Island will be a mountain like climate, with lot's of "pine" tree's and a bit snow in the mountain regions. For the Southern Hemisphere I'm planning blueish vegetation, as the other sun has different light wave lengths.
You mean the northern hemisphere? Citadel Island etc. are on the southern hemisphere. I like the idea of different vegetation colours, btw.

It sounds like this project will be the continuation of the LBA 1 Remake, is that correct?
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  #413  
Old 2009-09-27, 16:03
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Oh yeah, I meant the northern one.

And yeah, for me it is .
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  #414  
Old 2009-09-27, 18:14
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Final! With ears and a closed mesh.


Would it be a huge problem to apply the salesman rig with the animations again, if I used this model to remake the salesman?


EDIT:
I have a model of Twinsun somewhere, the poles needs some work still but I'll upload it when I find it!
Attached Files
File Type: zip MaleQuetchNurse.blend.zip‎ (307.6 KB, 88 views)
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Last edited by Jasiek; 2009-09-27 at 21:35.
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  #415  
Old 2009-09-28, 13:18
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My home computer ... just don't start. It froze a while showing motherboard logo and now, not even a BIOS message. Hope HD is not dead any idea ?
The good new is that between ipod HD and websites, LSA is safe !

Yes the rig from salesman can be used for other quetch, as long as the skeleton fits in the model ...

I know which animations you are talking about, the start and end ones. They are important. I'll see what I can do.

My low activity during those days is due to the fact that I found a new job and now I need to find a new flat! And now my home computer is dead .... will take a while before I continue LSA. First thing I want to do is allow slopes to the engine !
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  #416  
Old 2009-09-28, 13:55
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Yikes! :[

That's really, really, really bad!
I absolutely do not want this to die!

Did you try resetting the bios via the CMOS reset jumper on the mainboard?
Can you plug the HDD to a new PC and set it to slave on the jumper at the back to see if it works? Also try unlugging everything, the drives, the cd/dvd rom, the mouse, everything. And see if it starts.
And plug the ram to a different socket, or if you have two or more of them try exchanging them and see if that helps.

My ex gf's computer froze because of a broke ps2 mouse
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  #417  
Old 2009-09-28, 14:13
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thanks !
Will try right now the CMOS jumper and RAM trick !

Edit : No life sign ... Will have to test HD on another computer ... I hope it's only motherboard that is broken.
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Last edited by David; 2009-09-28 at 18:27.
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  #418  
Old 2009-09-28, 20:06
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Jasiek, here is you salesman (work in progress), with the rig and stand animation that ttrtomboy did
http://www.davidglass.fr/lsa/pool/Salesman%20WIP.zip
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  #419  
Old 2009-09-28, 20:57
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Hmm, and how do you move that rig to a different character? Anyway, I just want to remake the salesman using the nurse model, it needs work and a more imaginative texture.



How's the computer?
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Last edited by Jasiek; 2009-09-28 at 21:14.
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  #420  
Old 2009-09-28, 21:27
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I did it ! here is it . It needs weight paint adjust. Movements are deformed because I stretched arm bones.
http://www.davidglass.fr/lsa/pool/NurseQuetchMale.blend.zip

Here is how you have to do, for the next time you need it !

Open salesman
delete salesman mesh
File -> append or link
find nurse model, go to object tab and find the mesh you need
Then you have to modify mesh so that it fits in rig. If there is no way to make it fit ... all animations will have to be redone after stretching bones.
in edit mode, add armature modifier and enter armature name in "Ob" ("Rig" in that case)
Next step is skinning. In pose mode, select all bones. In weight paint mode, find paint -> apply bone heat weights to vertex group
you're done !

Nota : HD is safe, I'm using it from another computer !

Edit : computer works ! The problem was HD cable !
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Last edited by David; 2009-09-28 at 23:11.
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  #421  
Old 2009-09-30, 16:55
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Hey which model do you want me to rig now? I confused on what ones i should do lol. The male nurse looks good do you want the same animation as the saleman? Also Why does the male nurse have two armature arms?
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  #422  
Old 2009-09-30, 17:10
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It has two armatures because one is for IK (inverse kinematic) mode and the other is for FK (forward kinematic)
I just unhid all the bones, but in you're original salesman they really exists ! Try to move IK -- FK cursors !
You can get all the information about how it works here :
http://blenderartists.org/forum/showthread.php?t=131079

I'd personally prefer to have salesman finished before starting another model. Stand animation doesn't loop well and what about adding a walkcycle ?

Thanks !
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  #423  
Old 2009-09-30, 17:57
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OK cool!

Salesman it is then
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  #424  
Old 2009-09-30, 18:16
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Jasiek said before salesman has to walk a depressive way, just like the original. Also he wants to modify it (or make it new from nurseman). Then Jasiek will have to take care that his new model still fits in your rig.
Honestly I think salesman is really good as it is right now !
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  #425  
Old 2009-10-01, 14:39
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Ok, so how am i ment to make the salesman walk if i dont have the new model? lol

Thats why i was asking if i should rig another character while im waiting for the new salesman.
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