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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #401  
Old 2018-11-20, 05:49
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Bot13 Bot13 is offline
Look beyond reality.
 
Join Date: Aug 2004
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Loooving that building sketch dude. Really great stuff.
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  #402  
Old 2019-03-22, 03:13
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Angelus Angelus is offline
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Location: Poland
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Well first post in last 4 months I'm proud of this one so if you are interested in some info about LBA Remake you are welcome to read it: https://coffemonsters.blogspot.com/2019/03/2019-q1.html
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  #403  
Old 2019-03-22, 22:45
rob_c rob_c is offline
Magic Level: Green Ball
 
Join Date: Dec 2018
Posts: 56
Thought this project is dead. It's great that you are still working on it : )
I know how much time and effort it takes to work on such a project, especially when you do it alone.
Best of luck! you can do it : )
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  #404  
Old 2019-03-23, 11:10
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xesf xesf is offline
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Join Date: Sep 2002
Location: Dublin
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Welcome back Angelus.

I see your project as a living Sandbox and a place you can try and learn new things.
I believe after this 9 years, LBA is not the real driver anymore or if you will ever to release a LBA game on it. Don't get me wrong, I love what you've been doing.
Instead, I see that the driver is the constant learning experience, the understanding that things need to evolve and learn with your own mistakes.
The truth is that you are building an amazing piece of tech that could take off like Unity did and you should seriously think about it.
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  #405  
Old 2019-03-23, 17:05
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Angelus Angelus is offline
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Location: Poland
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Hi Xesf,

Thanks for sharing your thoughts but I think that I will disappoint you a little bit with my answer. But well ....

Quote:
Originally Posted by xesf View Post
I see your project as a living Sandbox and a place you can try and learn new things.
I won't deny Sandbox part was always important for me. This is my
playground where I do stuff however I want. They are not always working,
sometimes I do mistake but hey I still learning and funniest part is that with
all this years it becoming more and more entertaining for me do it

Quote:
Originally Posted by xesf View Post
I believe after this 9 years, LBA is not the real driver anymore or if you will ever to release a LBA game on it. Don't get me wrong, I love what you've been doing.

Instead, I see that the driver is the constant learning experience, the understanding that things need to evolve and learn with your own mistakes.
A lot of things happened in this past 9 years.

Whole project sprout from this idea of making engine. But because I
wanted to have something to test it with I decided to recreate Little Big
Adventure in full 3D. There was no epic goal there: take a original story and
replace the graphics with 3D models.


In the end this was great learning experience I needed to learn how to make
animations how to do models and how to make all of that work inside one
game. There was also whole tooling which was pretty new experience for me.

This was going nice but I knew that I can do better. Tech matured and I
could do a lot more, and I wanted to do more. So without to much thinking I
thrown away old graphics and recreated it with new. This was around the
time of "L.B.A. Remake: Preview 9" video.


I think that around this time I was already switching to Deffered Rendering.
This was really big thing for me at that time. It allow me to do more visually
appealing stuff and there was so much more modern rendering techniques
that I could use. So I spend time learn them.

So you are right. This was a lot about the tech but ... (Apparently this small
word "but" negating all the stuff I told before it )

At that point of time a lot changed: Unity and Unreal became publicly
available for indie. This mean that I could easily throw away my code and
use one of them for development. This was tempting option but because I
was already working in the game industry at that point I knew that my own
code allow me do grow even faster as developer. So I decided to still use
Custom Tech. Believe me that this was not easy decision. It is really hard to
return home after 8 hours of coding and still do some stuff on your own.


I like to describe code base I work on as : My Little Monster. It is far from
size of professional engines code bases but in the same time it enormous
amount of code for lonely developer (as in 3/23/2019: 1773 files with 302
344 lines of code without comments ). This was great experience for me to
learn how to work with large amount of code and not be lost in all of it.

Time flays by and we getting to the time before "L.B.A. Remake: Preview
14" video. I finally had then occasion to play Uncharted series (1,2,3) and
some reflection came to my mind. That even the fist game in the series
looked a lot better than what I was creating for L.B.A. Remake. This bothered
me a lot so I decided to restart project to do some more epic environment
for the game


This was great experience for me regards level design. It was first time
where I allow myself to stray from original game and have more freedom
with locations. I see this as first step into what happened next ...

... reflection: I'm tired. I worked on this whole damn thing for 8 years and
I still have nothing. This was rather depressing thought but it was real. In the
end I felt that it would be stupid to gave up on the project after so long time
so I decided to do one more push ... with a twist.


The twist is that I removed all the artificial limitation I put around myself
over this whole years. This may sound like a lie but I always tried to be really
close to original game in terms of look, feel and story. This time was end and
I decided to go wild :]

This is what happens right now I play around with tech and play around with
the game I also play around with the story. All of this resulted that in the last
year I had a lot more fun from working on the remake then I had ever before
I feel that finally it becoming what I want it to be believe me this is great
feeling.

Truth is that I don't know if this will be what you guys want it to be but hey
this is not my problem in the end. I believe that even if you will be skeptic at
the beginning when you finally play it and see what I done with it you will
love it too. It won't be L.B.A. that you know but my variation of L.B.A. that I
want you to meet. With this thoughts I continue developing of the tech and
the game because they are not separate for me they are just pieces of the
same puzzle I working on.

Quote:
Originally Posted by xesf View Post
The truth is that you are building an amazing piece of tech that could take off like Unity did and you should seriously think about it.
I don't plan to do it :] I'm part of the Unity Technologies (I work with them
for more than 2 years right now) and I'm really grateful that they allow me
to do my own stuff in free time. For me this is my tech, I want to have
freedom with changing it however I want so I could use it to create my own
games.

In the end you may not believe me but for me Little Big Adventure Remake is
as important as tech I working on. In the end my only concern right now is
not if I can finish this remake but thought that Frédérick Raynal may one day
decide to put hold to my effort in recreating the masterpiece his team
created.

This came out as long reply which I will also re-post on my web page so
others could easily found by others and maybe remove some of theirs
questions/concerns.
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  #406  
Old 2019-03-23, 23:04
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xesf xesf is offline
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You are not disappointing me at all, you are just confirming it

Its great to see your will on completing the game after all this years, after all the changes you have done on the tech.
My only disbelief on the game it self, not on your work, or the tech, is that you could have released parts of it during this time even if not complete or half backed.

For example I loved when MonsieurKakis released his game. It's not perfect, its not all original, but it feels good to see something up and running you can play from start to finish. https://forum.magicball.net/showthread.php?t=18120
That's what I miss on your work, to be able to play start to finish, even if it's just 15min of game interaction, because I know that on the next release it will be another 5 or 10 with something new to interact. I know you have the demos, probably not correctly advertised in this topic, but still feels a sandbox where you put all your latest changes.
That's the reason why I feel LBA is not the real driver anymore.


I don't think you should worry about Fred or the IP. I believe you do not have intension to sell any of this, so I really doubt Fred or Didier will get you in trouble. Fred was always very supportive in the Fan/Mod community. We are using in lba2remake.net the original assets of the game with his consent until the game is playable. When we get into a stage that people could play start to finish we no longer can host the full game as the game is still being sold.

Have you consider doing an original adventure game, inspired by LBA, that will only borrow some aspects of it? Because if you are worry about the implications on the IP side, this is your safe bet.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #407  
Old 2019-03-24, 15:32
Angelus's Avatar
Angelus Angelus is offline
Magic Level: Fire Ball
 
Join Date: Dec 2010
Location: Poland
Posts: 329
Well I'm perfectionist in stuff I working when you combine it with my high ambitions this is rather explosive combination. In the end you are right that I could at some point release the game but well ... we get smarter with time. New iteration is still not ready that why I don't showcasing it. I can say that in my humble opinion it will be probably the best piece of game I created so far :] It feel weird talking about my own work this way but result so far getting me really excited.

About MonsieurKakis work I loved it. This was great release that made me a little bit frustrated that I didn't had one so big. So you are 100% right about this part releasing is important. On other hand what I doing is a little bit different.

I doing full recreation of original game. This require from me becoming modeler, animator, concept artist, level designer, sound designer, story designer, coder and probably few other things. And sadly to polish all this skills and then use them in real production taking time. Well in the end this are only excuses that I can give to justify current situation.

I know that Fred and Didier are great guys and they supporting LBA community (otherwise I wouldn't work on this Remake). My concern is still that there will be some reason that I will need to stop on the project but this small concern was there from beginning and I just going with it. So far there was no issues.

With the original game I betting everything on this one card. When I will finish with Remake I will probably think what next and maybe then I will do some own IP.
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  #408  
Old 2019-07-18, 19:53
Angelus's Avatar
Angelus Angelus is offline
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Location: Poland
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Question quys:

any of you have contact to Frederick Raynal ? I want to ask him about something but I see that he is no longer visiting our forum. I also tried FB but without bigger success.
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  #409  
Old 2019-08-08, 10:31
Phreak Phreak is offline
Magic Level: Yellow Ball
 
Join Date: Nov 2009
Posts: 41
I'm fairly sure nobody does unfortunately. There must be some way to reach out to him though. Maybe via the recent kickstarter? Trace down where he works and drop him an email?
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  #410  
Old 2019-08-09, 01:03
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Styx Styx is offline
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try Linkedin
https://www.linkedin.com/in/frederick-raynal-14196b/
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  #411  
Old 2019-08-19, 10:32
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Angelus Angelus is offline
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So far no success :/ I will probably need to give up on this.
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  #412  
Old 2019-09-03, 23:27
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TommyGun TommyGun is offline
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Have you tried on Twitter?

https://twitter.com/Ludoid_Raynal
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  #413  
Old 2019-10-13, 18:42
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Angelus Angelus is offline
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Small update: https://coffemonsters.blogspot.com/2...niversary.html
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