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  #26  
Old 2016-05-02, 18:00
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Quote:
Originally Posted by Styx View Post
Hey gravel how's it going? Any updates?
I've started to work the prison grid yesterday
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  #27  
Old 2016-05-03, 00:25
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Sometime he streams the building process looks nice and hard.

(that's what she said)
(come back Double-J )
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  #28  
Old 2016-05-03, 02:03
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How so I know when that happens though? Never used twitch b4
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  #29  
Old 2016-05-04, 04:44
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Quote:
Originally Posted by Styx View Post


How so I know when that happens though? Never used twitch b4
Just create an account on Twitch, hit follow on my channel and add email notifications, so when I stream you receive an email and can be there on time
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  #30  
Old 2016-05-04, 04:54
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Cool will do that. On a related note, when do you think we could be getting a demo? 1,2 months?
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  #31  
Old 2016-05-13, 16:51
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Originally Posted by Styx View Post
Cool will do that. On a related note, when do you think we could be getting a demo? 1,2 months?
Actually I won't send out a demo because the game goes quite fast. I bet in 6 months it'll be released in total

I'll add development on first post!
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  #32  
Old 2016-05-13, 16:58
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Here's the development changes, I would need a moderator to remove the edit time limit on the first post.


--- Development Progress ---

Main Grid Design - 40%
- Prison - 20%
- Outside Citadel - 100%
- Near Pharmacy - 95%
- Near Tavern - 20%
- Near Twinsen's House - 0%

Indoor Grid Design - 20%
- Rabbibunny House - 99%
- Pharmacy - 0%
- Tavern - 0%
- Twinsen's House - 0%
- Secret Rooms - 0%
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  #33  
Old 2016-05-13, 17:02
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Nice going!

I'm confused now though. If everything is flooded how do you go inside the buildings?
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  #34  
Old 2016-05-13, 18:39
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Quote:
Originally Posted by Styx View Post
Nice going!

I'm confused now though. If everything is flooded how do you go inside the buildings?
Not everything is flooded, but some parts are more flooded than others.

To be honest I really try to make a map that makes sense but really in an obstacle kind of game it doesn't really make sense everywhere.
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  #35  
Old 2016-05-18, 16:36
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Very nice initiative and will be a nice addition to the repertoire of speedrunning categories! Someone on stream the other day said it looked chaotic. I can see that point. I like that though, it looks like the mod is a state of ordered chaos which adds to the charm of being an extreme version. Keep it up man!
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  #36  
Old 2016-05-19, 00:22
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Quote:
Originally Posted by Homeless View Post
Very nice initiative and will be a nice addition to the repertoire of speedrunning categories! Someone on stream the other day said it looked chaotic. I can see that point. I like that though, it looks like the mod is a state of ordered chaos which adds to the charm of being an extreme version. Keep it up man!
Thanks man! And yes it is chaotic. It's mean for extreme. It's also a nice start to learn the tools. I don't know what time I'll have in life but dang these are great tools and I think I could start a story mod or help other mod that never got released. But this I can't confirm.
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  #37  
Old 2016-05-19, 01:11
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Someone on stream the other day said it looked chaotic.
That would be me
I figured it would only be a test for technical abilities, but Freeman said having to find your way in that unhelpful environment will also be part of the game.
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  #38  
Old 2016-05-20, 16:49
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Quote:
Originally Posted by Polaris View Post
That would be me
I figured it would only be a test for technical abilities, but Freeman said having to find your way in that unhelpful environment will also be part of the game.
It's meant to be hard in every aspect
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  #39  
Old 2016-05-22, 12:20
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It's meant to be hard in every aspect
So you start the game being already dead (if every aspect)
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  #40  
Old 2016-05-23, 19:52
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So you start the game being already dead (if every aspect)
Exactly

But the start is pretty unforgiving imo
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  #41  
Old 2016-05-24, 16:37
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Technically, you could make Twinsen dead at start. Basically, start the game in the afterlife and make Twinsen have to complete a task there before respawning in the world the living. This is something that has never been done in the LBA games and could possibly be interesting.
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  #42  
Old 2016-05-24, 22:12
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Originally Posted by Battler View Post
Technically, you could make Twinsen dead at start. Basically, start the game in the afterlife and make Twinsen have to complete a task there before respawning in the world the living. This is something that has never been done in the LBA games and could possibly be interesting.
I like that idea, gives the whole thing a backstory that is quite interesting Not sure how well it fits though with Freemans plans.
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  #43  
Old 2016-05-25, 02:06
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It does sound nice.
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  #44  
Old 2016-05-25, 21:32
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Quote:
Originally Posted by Battler View Post
Technically, you could make Twinsen dead at start. Basically, start the game in the afterlife and make Twinsen have to complete a task there before respawning in the world the living. This is something that has never been done in the LBA games and could possibly be interesting.
Love the idea. Seriously dude it changes everything. I think the game could happen in the death world where everything is chaotic.
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  #45  
Old 2016-06-12, 23:21
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I'm actually pausing the game development because I'm setting my moving in Montreal, also I try getting a better PB to get a better sat place on my WR. Be sure that'll I finish this project.
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  #46  
Old 2016-06-13, 02:05
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I try getting a better PB to get a better sat place on my WR.
Hah! Feeling amnesti's 3 second slower run creeping up to you eh

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Be sure that'll I finish this project.
famous last words!
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  #47  
Old 2016-06-13, 07:25
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[QUOTE=Styx;453728]Hah! Feeling amnesti's 3 second slower run creeping up to you eh

You got it all bro
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  #48  
Old 2016-06-13, 13:04
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I saw you were streaming last night but I was busy, hope I'll be able to catch one soon
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  #49  
Old 2016-06-13, 18:27
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I saw you were streaming last night but I was busy, hope I'll be able to catch one soon
Yep man
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  #50  
Old 2016-07-24, 21:55
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- IMPORTANT UPDATE -

Guys I'm off of this project to start a new project that'll be really more interesting. I've just sat down and checked my scenes and they looks like shit. Yes it's challenging, yes it's cool but why making something that takes me so much time and consist only of one island and that only 4-5 person will be able to play?

I'm making a new topic soon with more information but I'm starting the new project that any LBA player will enjoy.
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