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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games. |
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#51
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Awesome man. Works great.
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#52
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Thanks, I'm glad you like it !
Quote:
I've build the "bridge" between blender and the demo, that means I can now import animated blender models. I already managed to import an animated model in the demo, but the animation I made was so ugly that I decided to look for motion capture files. Soon the demo will work with a home made model with realistic motion. In the next release, if you have Blender installed, you'll be able to modify mesh, texture, and why not animation. |
#53
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awesome
__________________
Spoiler: Oh ok well can you expain me about this ![]() Spoiler: http://www.youtube.com/results?searc...rch_type=&aq=f all my videos (the NFS carbon stuff arent mine only the LBA 2 vids.) |
#55
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Twinsun or Twinsen?
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#57
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so here it is, the new version v1.4
download Little Warcraft Adventure v1.4 - binaries.rar at http://www.mediafire.com/?sharekey=4...db6fb9a8902bda I now works with 6 models, press 'c' to navigate through differents characters. The best thing, you can view and even modify/export the models and see directly the results in the demo. And it won't cost you nothing, check out the read me file, everything is explained I'm now letting the wow model viewer and will only use blender for my models enjoy it ! |
#58
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I`d like to know some more of your project. What exactly are you planning to do? I`m interested in it and I might help you. I made much models for the LBAx project and since even the LBA1 Remake project is frozen, I could give you some of my models or even make new ones for this project.
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#59
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I think fans should decide about the futur of this project. And that's what I'm waiting for, that would be so boring making all by myself !
My plans are to transform "Little Warcraft Adventure" (LWA) in "Little Script Adventure" (LSA), a set of tool for designing you own LBA like game. As you might have seen in my last LWA version, I picked up models from different websites and include it with tools for modifying it or creating your own models. Of course there are missing a lot of things (like documentation ...) but that's a beginning. Next I'll start using scripts for making small scenarios. Right now I'm working on a LBA like text viewer that I will soon release, So what models do I need ? As no plans are defined yet, let's say we can work on twinsen, with different tunics and trousers. |
#60
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Here comes the question - in which file format you`d like the models?
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#61
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The best would be directly in .Blender but I can import .obj .3ds, .ms3d (when it works), .stl
Also you'd save me a LOT of time if your meshes have those features : - only one object - only one texture which size are 2^n x 2^m (can be square or rectangle, width and height must be under 1024) - between 1000 < 3000 faces - faces can only be triangles. You'll notice that all meshes I use in LWA have those feature. You'll also notice than none of the original meshes I imported had those features ! Not even one feature! Took me hours to modify them to match the game engine. Sometime I had to start with 20 objects, 30000 non triangles faces, 20 textures... |
#62
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What about animations, bone structures, etc. ?
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#63
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I don't think it's possible to import. But I see two possibilities :
- MS3D (Milkshape 3D) for the whole model - a separate BVH file for only bones/animation. And also with BVH there will be missing vertices weights(also called bone influences in blender) for connecting vertices to bones. In other words, if MS3D export/import fails it might be easier to make the animation from scratch in Blender rather than importing it.... I can adapt biped armature to existing model easily in about an hour, including walk cycle and run cycle. If the mesh suits the armature. |
#64
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Would it be hard for you, to implement support for some more file formats?
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#65
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That's not my restrictions, but Blender's one.
Blender is the only open source application that allow friendly export of models in video games, and I want to keep the entire project open source. I haven't look at all the formats blender and its plugins can import but there are a lot. But it's true that for animation import/export there are very few options. .obj (WAVEFRONT) is my favorite format for import/export of mesh, and that would be really nice if you can convert your models to this. Almost all the models you'll see in LWA are imported in .OBJ. |
#66
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If I`d have to be honest, the wavefront obj format is my favourite for export of static meshes. The problem about the actor meshes is that I wish to rig and animate them myself. Surely Blender is perfect for animating, but I`m not so familiar with this program, I only know what it`s capable of. But anyway, if your skills at programming are good enough, I`m sure you could make plugins for blender for the most popular actor file formats (like the HalfLife ones or Quake). The point is that it would be more easier to make the transition between 3DS Max for example and Blender.
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#68
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Ok, this is my Twinsen model. I made it back in 2005 and since then my skills improved, so now I see some mistakes in it. I still keep the animation sequences i made for the skeleton of the other models I made for the LBAx project, so I could rework them to fit this model.
Now, which animations you`ll need at the first time? BTW, since I had some bad experiences of stealing my work, these images are not watermarked, but I`d like to inform everyone, that if you`d like to use these images, you`ll have to ask for my persmission. |
#69
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That's a nice model, that will be great for starting.
I need the same 3 animations that I have for other models, these are a walkcycle, a runcycle, and a rest cyle. It would be nice also to have a step right/left animation. If you run my demo, and only press left or right arrow, you'll understand which animation is missing. So that would be a total of 5 animations to begin. |
#70
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Hello Horadrim, how are the animations ?
![]() I finished the Little Text Viewer A short video capture of it : http://www.youtube.com/watch?v=piEPPKPKlcA http://www.youtube.com/watch?v=WVI1ViuEjhc It supports LBA fonts, TTF fonts, and OTF fonts. I will release on next days sources and binaries on : http://www.mediafire.com/?sharekey=4...db6fb9a8902bda You can also find original video capture on this page Use opengl and freetype library Now I might be able to load some text in little warcraft adventure demo |
#71
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Well, um... I've been kind of busy lately and I was making some stuff for the uni and I didn't had the time to do anything :S.
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#73
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Are you all fed up with my LBA1 demos ? So here is it, the LBA2 demo. I changed the name of the demo, it's now Little Script Adventure, and you can also find a TTF, OTF, and Little Big Adventure font importer/viewer. I added also sources and binaries. Sources are not well documented but on next version I'll do it.
During the demo, press shift to run c to change the character and m to change the map. http://www.mediafire.com/?djcdxj0td11 or http://www.mediafire.com/?sharekey=4...db6fb9a8902bda |
#74
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Back to the demo ! Here are the news :
- The pharmacy LBA1 map is being made by Jasiek using my perspective map viewer. Jasiek : Actually I prefer that you put that map here ! It's getting out of subject on the other thread since you gonna make your own map. - Jasiek made a Twinsen mesh, he is working on UV and textures. - Horadrim made a Twinsen mesh, see picture above. It is a finished model and you are not allowed to modify texture and geometry without asking permission. You cannot use whole or part of his work for any other model or projects without asking permission. Please respect those rules. We are allowed to animate it and use it on that project. - Horadrim made a Grobo mesh. It is a finished model and you are not allowed to modify geometry without asking permission. You cannot use whole or part of his work for any other model or projects without asking permission. Please respect those rules. We are allowed to texture it, animate it and use it in that project. I need somebody to texture the Grobo, Horadrim doesn't have time for that. I can animate all the above models in the same style than other ones in the demo. Next LSA will handle 3D maps and texture tiling ! Edit : Here is Horadrim - Twinsen model : http://www.mediafire.com/?vkjkzmnizam (too big for furum upload) Last edited by David; 2009-05-29 at 18:02. |
#75
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It seems nobody is interested in making a grobo texture. Maybe I`ll make one.
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Tags |
awesome, demo, engine, lba, lba1r, little bigger adventure, little script adventure, non profit, opengl, opensource, tools |
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Thread | Thread Starter | Forum | Replies | Last Post |
Link on mbn main page | Vral | The site and forum | 19 | 2005-11-04 06:17 |
main page | Neko | LBA DM | 3 | 2001-04-29 23:12 |
Why does no one visit the main site? | CS2x | The site and forum | 42 | 2001-02-01 19:24 |