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LbaNet Multiplayer version of LBA1 |
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#101
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that was awesome.
this is too fun to not work out further. The 3d view is awesome ![]() Also nice to hear my own music in the lba world. Now i can beta test for other projects with this 'do i like grooving around in lba to this tune?', I know i do ![]()
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![]() Last edited by Neko; 2009-07-08 at 01:56. |
#102
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Sorry guys, somehow my internet connection broke down during i was assleep.
So, I decided to let the server run today the whole day, enjoy! Edit: for those interested, here is a document about the game architecture (simplified version). Last edited by Rincevent_123; 2009-07-08 at 12:11. |
#103
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Some more ideas:
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#104
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* The ability to leave little notes at locations for people to read would be good, and lead to player-created game play. (eg, players could make treasure-hunts for each other).
* Ferry can be used to switch maps. (just triggers and option) * A very basic money system. Not going for anything like an MMO, just the ability to collect and swap money with people. This could be used as a base's for a "score" for some user-created games. (eg, the end of a treasure hunt has some money hidden). So, engine wise, that would be the ability to carry/swap and hide money at a location (eg, bin).
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#105
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if we get this to work as flawless as the original lba, we could do all the prequel and tgr games directly in this engine. Imagine the possebilities
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#106
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All right folks, I've got a new version of my fixed LBA 1 world for you.
You can - go back inside the Citadel - go to the water tower and back - use the (invisible) ferry between Citadel and Principal island - go inside the Temple of Bù (I made all Temple of Bù scenes exterior scenes for now, because you can't jump, climb stairs and use elevators so it's impossible to move around without Dino-Fly.) - go to the mutant factory using the underground transporter - use telepods. I created a network of telepods around the planet which are all connected to the teleportation center in Brundle Island. You can then use the telepods there to go to five different places around the world. See the attached image. - I spelt Hamalayi wrong there though. Unzip the file into your Data folder, then select LBA1ExitFixed as your world when starting the game. ![]() |
#107
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Fantastic! Kobold, you're good at maps, I think you should make an inside of FunFrock's Fortress once that area is available.
Jesse how come your music is on there? |
#108
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I just tried this for the first time and I have to say, I liked it a lot! Great job! I'd really like to see this get a lot bigger!
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#109
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Yeah, that's a very neat job there !
Can you quickly implement choosing a character to play (at least a few ones), and DF's money idea ? Just so we can have some fun before it gets bigger... |
#110
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Hi there,
Thank you for all the suggestions. I am pretty happy that you guys seems to like the game. All your ideas are nice, but most of them will take a good amount of time to implement. I like to do it step by step with a lot of small releases. But one day you can be sure that this game will be big, you just need to be patient ![]() Link: actually i could be pretty easy to replace twinsen by any other character. However the problem i have with doing that is that other character do not have all animation for example to run, jump, dino fly, etc. The only think i could do on short term is to allow to choose between twinsen in prisonner, in nurse or with the blue tunic. It might also be possible to change colors. For the money idea, Iam actually not that far, I would like first to concentrate on the basic moves (like making twinsen able to jump, take ladder, etc.) For interaction you will have to wait a bit but it will be anyway implemented one day. |
#111
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Telepads are cool , but there should be a 1/10 chance you exit as a fly
![]() (or, well, maybe lbas equivalent)
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#112
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I didn't edit any maps to create new exits.
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#113
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new release v0.37: http://www.mediafire.com/?mzuzidqlxxy
-The feature to teleport between places has been added -now it is possible to decide for each musics if you want it to loop or not in the xml file The icon image for the teleport feature is kind of ugly, but i did not have anything better for now. Actually, if people are interested with providing nice icons to replace the existing one, feel free to do so. Edit: also here you will find a new pack of textures in order to remove some of the black holes of the lba1 maps: http://leoboe.le.funpic.de/1st-fix.zip It is the work of leoboe, thank to him. Just unpack the thing into your data/Bricks/Lba1 directory Last edited by Rincevent_123; 2009-07-08 at 23:57. |
#114
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cool
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#115
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Wow it's nice to see how's this project going on and on.
Unfortionately I'm not at home (writing from a friend's Laptop) so I can't try the new patches but I'm sure that they're great work. When I'm back home in about a week, I'll make you the chatbox-template with my design ready. Also nice work Kobold, great we have a real teleportation center now. Hope you all have fun, I'm trying to go online a few times the next week - hope I can see some progress ![]() |
#116
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kitarri:
just replace the mp3's with your own, no rocketscience ![]()
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#117
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Hi guys. Forget everything I said before online, it IS actually possible to use LBArchitect to create your own maps on LBANet. I just overlooked the tool that Rincevent released to convert a HQR to a proper map file.
Of course I went right ahead and created a little scene to test that function: And I present to you the latest version of my world, now called "LBA1Expanded" and no longer compatible with the original LBA 1 world: - I created a scene for the bunker on Desert Island (as seen above) and connected it to the teleportation center. - The teleportation center now has four additional telepods, one of which I used for Desert Island. If you have any other destinations you want to reach via telepods, tell me and I'll add them. - I added the party music to the Twinsun café. - You now start in Twinsen's house as opposed to the Citadel. As always, unzip the attached archive into your Data folder, then start the game choosing "LBA1Expanded" as the world to play in. Enjoy. ![]() If you need any help converting your scenes properly, or have suggestions on what I could add (weren't you talking about a hub area, Bot13?), just go ahead and notify me in this thread. |
#118
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Quote:
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#119
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Nice work kobold!
Btw, server is on ![]() |
#120
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Hey, great progress on this project so far
![]() I am wondering if this program needs OpenGL to run? If so what version is required?
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Quote:
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#121
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Basic idea of the portal. It's simple and huge. Also there's just one portal, going to the teleportation center. I think there can be 40/50 people in this map at the same time without it getting too crowded.
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#122
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Quote:
![]() Well it's good! Simple and clear for the beginning of the game. When you're finished, you can send it to me and I can convert it and implement it as the starting point of the fixed world. |
#123
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Wouldnt everyone be fighting over the teleporter?
Kinda a bottle-neck no?
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#124
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Currently there's no collision between players.
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#125
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I think at some point there should be no? Best plan ahead.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
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Tags |
awesome, demo, lba mod, lbanet, mod, online, updates |
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