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Fan Art The place for your drawing, and images |
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#52
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Looking really nice! I love how the grobo looks inside the truck.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#53
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Textured
Finally I found time to texture the truck!, notice that theres something weird on the cabin, I think that this is because I splitted it on 2 objects and maybe the smooth groups doesn't match, Im still triying to fix it withouwt craping the whole texture..
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#54
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I still think that tires are weird, I'd prefer classical ones. Also I never saw a pneumatic with horizontal lines, they are supposed to be circular for adherence. That will slide a lot !
Nice texturing, but it look you didn't texture front part ? And any details are welcome since it's GPU free For the smooth group, take a look at the little script adventure post. Blender has a feature to mark sharp edges which is really cool. Man, I think it's time to upload this to SVN, subscribe to sourceforge ![]() |
#55
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Yeah I think you're right that the wheels look weird, but I still think some sort of semi circular wheel will be better.
Good progress btw!
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Little Script Adventure Join the Little Script Adventure team Download Little Script Adventure |
#56
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aww, there's even a Grobo driving the truck, cool !
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#57
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I did the snowboard table
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#58
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Snakes..they bite..you kick.
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#60
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Im sure there are snakes on LBA, at least on LBA2
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#63
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At least, green.
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#64
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LBA 2 snake is dark blue mixed with yellow and dark green..and yes they are too low poly so we can't figure how they should look nowadays..thats what my imagination said..anyways if you wan't a snake on LSA I can put her a green skin or make a new snake if you wan't..its your decision.
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#66
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Hahahahahahahahaha that aint a snake thats the magicball!! xDD, ok so you want a real snake..then ill go for it.
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#67
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#69
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Thats looks a bit like a *****...
Could you do something, so it isn't so straight ?
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#70
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Maybe it should stay straight till she get an animation, if I move vertexes now to make it look like you said, it will make harder to set up the bones later.
EDIT: and Im actualy unwraping, it would be harder to me to texture this: _*_*_*- than this *******- |
#71
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I totally agree, keep it like this, just think about adding enough vertices so it can bend correctly. The whole model should be around 400 polys.
If you feel so you can add the skeleton yourself in blender, even animating it. I can then add it to lsa as a character |
#72
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It has 618 polys already xD
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#74
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I think you didn't understand what the stars were standing for...
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Tags |
dinofly, mechapenguin, models, twinsen |
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