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Fan Art The place for your drawing, and images

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  #51  
Old 2010-09-26, 11:20
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Hey that grobo fits well here ! Only truck texture is missing
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  #52  
Old 2010-09-29, 03:41
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New efforts! :)
 
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Looking really nice! I love how the grobo looks inside the truck.
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  #53  
Old 2010-10-02, 12:10
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Textured

Finally I found time to texture the truck!, notice that theres something weird on the cabin, I think that this is because I splitted it on 2 objects and maybe the smooth groups doesn't match, Im still triying to fix it withouwt craping the whole texture..
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  #54  
Old 2010-10-02, 14:04
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I still think that tires are weird, I'd prefer classical ones. Also I never saw a pneumatic with horizontal lines, they are supposed to be circular for adherence. That will slide a lot !

Nice texturing, but it look you didn't texture front part ? And any details are welcome since it's GPU free

For the smooth group, take a look at the little script adventure post. Blender has a feature to mark sharp edges which is really cool. Man, I think it's time to upload this to SVN, subscribe to sourceforge
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  #55  
Old 2010-10-02, 21:24
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Do the evolution.
 
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Yeah I think you're right that the wheels look weird, but I still think some sort of semi circular wheel will be better.

Good progress btw!
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  #56  
Old 2010-10-04, 22:47
KatiBu KatiBu is offline
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aww, there's even a Grobo driving the truck, cool !
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  #57  
Old 2010-10-05, 17:24
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I did the snowboard table
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  #58  
Old 2010-10-07, 11:35
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Snakes..they bite..you kick.
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  #59  
Old 2010-10-07, 18:11
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I think it's a nice snake but is that really from LBA ?
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  #60  
Old 2010-10-07, 18:26
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Im sure there are snakes on LBA, at least on LBA2
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  #61  
Old 2010-10-07, 18:28
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yeah, but they don't look so toony no ? I remember they are some in LBA1 sewers
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  #62  
Old 2010-10-07, 18:38
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use the lbamodelviewer in trunk folder
entity 56 from LBA1
entity 21 from LBA2
it's very low poly so I can't tell you what they should look like
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  #63  
Old 2010-10-07, 18:57
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At least, green.
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  #64  
Old 2010-10-07, 19:27
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LBA 2 snake is dark blue mixed with yellow and dark green..and yes they are too low poly so we can't figure how they should look nowadays..thats what my imagination said..anyways if you wan't a snake on LSA I can put her a green skin or make a new snake if you wan't..its your decision.
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  #65  
Old 2010-10-07, 19:49
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this is what this snake reminds me


while in LSA I'd like it to look like this
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  #66  
Old 2010-10-07, 19:59
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Hahahahahahahahaha that aint a snake thats the magicball!! xDD, ok so you want a real snake..then ill go for it.
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  #67  
Old 2010-10-08, 11:48
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I guess thats what you where talking about

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  #68  
Old 2010-10-08, 11:59
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great !
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  #69  
Old 2010-10-08, 13:33
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Thats looks a bit like a *****...
Could you do something, so it isn't so straight ?
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  #70  
Old 2010-10-08, 14:18
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Maybe it should stay straight till she get an animation, if I move vertexes now to make it look like you said, it will make harder to set up the bones later.

EDIT: and Im actualy unwraping, it would be harder to me to texture this: _*_*_*- than this *******-
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  #71  
Old 2010-10-08, 14:23
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I totally agree, keep it like this, just think about adding enough vertices so it can bend correctly. The whole model should be around 400 polys.
If you feel so you can add the skeleton yourself in blender, even animating it. I can then add it to lsa as a character
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  #72  
Old 2010-10-08, 14:45
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It has 618 polys already xD
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  #73  
Old 2010-10-08, 15:42
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that's OK
I'd appreciate that you comit your snake_WIP.blend + PNGs on SVN, this way we can orient your work so it fits LSA
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  #74  
Old 2010-10-08, 17:09
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I think you didn't understand what the stars were standing for...
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  #75  
Old 2010-10-08, 17:11
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a penis to be explicit
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