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General The general chatting goes on in here. That means talk about the LBA games and its world. |
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#1
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When I was creating the sewers beneath Citadel Island I found out that they can never be underneath Citadel Island, but they are actualy next to Citadel Island under the sea!!
![]() Kinda wierd actually I always thought that they were underneath Citadel Island ![]() |
#2
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Hmmm.... very well spotted.
It makes curious about the hole in 'Chez Luc's'. Pretty damn weird hole to take you to a different location if ya ask me. Ah well, another mistake... |
#3
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Well I don't understand much of your drawing,
but thinking about it actually does look right to me - First entrance, near the bar, is in one line with the entrance near the telescope then close to it is the falling down at the bar to the center of the sewers and you've got that wizard's place entrance I guess you could change it a bit lol ![]() |
#4
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No....you've got it all wrong....
When you go down, your flipped upside down. (the surface of Twinsun is very dense, so it has its own gravity.) So....when you 'upside' down, the map fits fine ![]() You see? A crazy theory is better then a plot-hole.
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#5
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You really have to stop watching Farscape..
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#6
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For once I agree with Ghost
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*Blub* |
#7
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What the frell?
That had nothing to do with Farscape at all ![]() Its was my own insane theory! ![]()
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http://fanficmaker.com <-- Tells some truly terrible tales.
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#8
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Dark_M, you'll find a whole bunch of plot holes in those maps you make. Twinsen's House for example...when I was doing it, I discovered a LOT of un-proportional objects that didnt match at all...What your going to have to do, is put a teleportation entity...so that when people fall down the hole, they end up in the sewers....
But be careful...cus its tricky, and you have to make it believable and everything...but its quite interesting once you do it. |
#9
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Of course I can't do that in the RMP
![]() Dosn't matter, I'm going to make Twinsen's house built into the cliff's (it would explain alot).
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#10
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Teleportation is very easy, in fact. You just have to match the numbers of the telepods. In every editor I worked with (UnrealEd/Worldcraft/DukeNukem3d editor) it's relatively easy. The hardest part is to get rid of these annoying 'stars' when you get teleported. Anyway, good luck with your map, Dark M.!
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#11
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Your right that it doesn't fit, and it looks like it is beneath the sea. In my map I solved it with some halls, so now it is beneath the town. Fuck, I still need to release the beta. So many things to do, so little time....
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#12
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Quote:
![]() ![]() Quote:
![]() ![]() Anyway I'am still thinking about making it possible to enter the buildings by using teleportating but I think that will be added to beta5 or higher.. |
#13
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who says that you fall straight down ?
maybe it's a long shaft that make turns and stuff.. |
#14
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All the inside scenes are not in perspective with the outside scenes, you never noticed that?
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#15
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The house's are out of scale, but the sewers seem to be in scale, even if there in the wrong position.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#16
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okay I could go for that flip thingie
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#17
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Well...wut I'm wondering, is that, when you go down the elevator shaft, your entire point of view changes. Because in the game, it might look like your staring in the same direction, but maybe its made at a totaly different perspecive. So then, the two elevators wouldn't be at the top side of the sewers, but rather at the bottom.
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#18
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Never thought of that!
It could also be something so mundane as a waste tunnel, or even a natural water-carved tunnel, that winds through the rock a bit...
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"god bless european unity ...and all those who never sleep" - kirsty maccoll |
#19
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Quote:
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#20
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If you look in the diagram you need both.
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#21
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Quote:
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#22
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Quote:
![]() You're just viewing Twinsen from a different angle. But if you turn Twinsen, then it's just the same as before.
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#23
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Quote:
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