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LBA Maps A project to create a Google Maps like map for the planets in LBA: Twinsun, Zeelich, Emerald Moon.

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  #26  
Old 2006-11-04, 18:23
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Quote:
Originally Posted by Kobold View Post
Do we need a holomap overview here, too? Because that'd require holomap screenshots for a lot of scenes. (all the ones listed here + mutant factory)
Yes / No?

Though I could easily make up the answer myself.
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  #27  
Old 2006-11-05, 00:09
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I think its always better to have one
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #28  
Old 2006-11-11, 19:09
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Phew...

Here finally is my holomap overview of the Hamalayi Mountains.



Some numbers got a different color just to make them more readable on the dark background. If you have problems reading the others, I'll have to make the whole thing again...
M = Position of the Mutant Factory.

The position of #9 is very interesting. It also is quite far away from #10.
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  #29  
Old 2006-11-11, 20:13
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hmm.. #7 and #8 are quite far apart...
#11 is also kind of odd

but yeah.. #9 is very odd, must be an error... no way Twinsen could walk that distance when the part from #8 to #9 was already too much for him.
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  #30  
Old 2006-11-11, 20:40
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Quote:
Originally Posted by El_Muerte View Post
but yeah.. #9 is very odd, must be an error... no way Twinsen could walk that distance when the part from #8 to #9 was already too much for him.
It was only too much for him because of the snow storm. When you go this way a second time, he seems to have no problems with it.

I think the distance between #2 and #3 is rather long.
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  #31  
Old 2006-11-12, 17:40
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Additionally, and despite the idea of a tunnel is rather strange, it is going from #10 directly to #3.
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  #32  
Old 2006-11-12, 18:37
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well.. it's tunnel

the thing with #9 is that in #9 there is a rabibunny, why would he be in the middle of nowhere
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  #33  
Old 2006-11-12, 18:47
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Let me think of it. #9 is a rather large grid. At the beginning you are on top of the mountain. It is that high that there's a ski lift up to it. The holomap can only display one position per grid at the same time. The position shown at #9 might refer to the top of the mountain, or to the lower part of it.
The ski lift and the rabbibunny are wierd. The lift is activated by a red card ... etc. (add story discussion here).
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  #34  
Old 2006-11-12, 22:04
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it would make more sense if #9 was between #2 and #10
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  #35  
Old 2006-11-12, 22:07
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Are the white spots on the map high areas? Or does the coloring have no meaning?
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  #36  
Old 2006-11-13, 00:28
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it's not a hightmap... it's simply actually color

white is more or less always snow
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  #37  
Old 2006-11-14, 18:37
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The hight is actually featured by the 3D appearance of the holomap surface.
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  #38  
Old 2006-11-26, 20:17
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What to do with #9 then?
Make up our own position or keep the original?
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  #39  
Old 2006-12-05, 15:37
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Can you explain to me what's wrong with #11?
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  #40  
Old 2006-12-05, 15:41
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I though it would be closer to the village and not really near water
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