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LBA Prequel The goal of this project is to make a prequel of LBA1 using the original engine. (homepage)

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  #1  
Old 2008-03-20, 07:31
golem golem is offline
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Is the project alive now?

Is the project alive now?
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  #2  
Old 2008-03-20, 08:00
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I definitely think so, there have been no annunciation progress have stopped.

To gain faith, please watch the teaser movie
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  #3  
Old 2008-03-20, 10:33
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Yes, it's alive. It's going rather slowly for obvious reasons (real-life work, school, etc.), but it is in constant progress.

And none of us is going to give it up so easily. We are all too tired of announced-and-never-finished projects.
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  #4  
Old 2008-03-20, 12:11
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[shame-less self-advertisment]The same goes for the TGR as well.[/shame-less self-advertisment]
Keep on! The more games to play, the merrier.
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  #5  
Old 2008-03-20, 12:42
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Quote:
Originally Posted by golem View Post
Is the project alive now?
Yes. But we're being a little more careful with our anticipated dates for releasing things after we had some issues when it came to the planned demo a few months ago, which didn't work out.
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  #6  
Old 2008-03-20, 19:04
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But the script is already finished??

Last time you said the ending was unclear
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  #7  
Old 2008-03-20, 19:17
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Script is finished for the entire game. We also change a bit the first script we'll show to feet better in the demo, but still, it should be easily adaptable for the entire game story.

We're making few progress with demo grid design and scene testing. We are supposed to show some statistics and some screenshots as soon as possible. We already choose them, we just need some details to release to public as well.
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  #8  
Old 2008-03-21, 07:05
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About the ending: at this point it is finished, but we always have thoughts that maybe it should be changed because of various reasons. It doesn't matter for the demo, obviously because the demo won't contain the ending . And before the full game release we have plenty of time to make a decision on this. So the fact that it is unclear doesn't really matter now.
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  #9  
Old 2008-03-21, 12:07
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Good to hear!
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  #10  
Old 2008-03-24, 16:43
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Shameless selfadvetisement:

I am writing classical minded tunes that could end up in this game. "The need for sacrifice" and "You and me against the world" are new. See my sig l)
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  #11  
Old 2008-03-24, 17:56
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Quote:
Originally Posted by RobertoGaspar View Post
But the script is already finished??

Last time you said the ending was unclear
The script is totally finished. We have a few different endings that we're tossing about, trying to decide which is the best way to end the game. One of which is more of a cliffhanger when it comes to some characters, another is more resolved. It doesn't necessarily change some end results, but there is a fine line between what we want to reveal and what we think is best left to the imagination, especially in light of our canonical (but hesitant) role of trying to fill in the blanks of a character whose mortality we know about but otherwise are in the dark about (Hegesippe).
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  #12  
Old 2008-03-24, 23:29
SebZ SebZ is offline
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Yes, the project is going. Don't fret.
Though... The site has gone over the allowed bandwidth.
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  #13  
Old 2008-03-24, 23:42
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Originally Posted by SebZ View Post
Yes, the project is going. Don't fret.
Though... The site has gone over the allowed bandwidth.


SSSSSSSSSSSSSSSSSSSSSSSSSSSeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeebbbbbbbbbbbbbbbbbbZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#include "stdafx.h"
#include <iostream>
 
using namespace std;
 
int main()
{
  cout<<"Regards,\nDino-Fly\n";
 cin.get();
}
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  #14  
Old 2008-03-25, 00:00
SebZ SebZ is offline
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Hello Dino-fly.
I'm only back for the prequel.

It's nice to have a welcome like that.
Thank you!
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  #15  
Old 2008-03-25, 00:01
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Welcome half-back.
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  #16  
Old 2008-03-25, 00:06
SebZ SebZ is offline
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Cliché, ain't it?

Well I'm at tafe and I better get on with my work.
:P
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  #17  
Old 2008-03-28, 00:26
Lightwing Lightwing is offline
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I believe in you guys.

There ought to be a finished LBA project for once.
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  #18  
Old 2008-03-28, 21:03
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Originally Posted by Lightwing View Post
I believe in you guys.

There ought to be a finished LBA project for once.
That means a lot mate, we won't let you down.
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  #19  
Old 2008-03-29, 00:26
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think it may be possible to update the developers blog even if it's just a picture of another model or some info on a character just to catch peoples intrest..
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  #20  
Old 2008-03-29, 01:14
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We will do our best

There is a lot going on behind the scenes
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  #21  
Old 2008-03-29, 02:26
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Originally Posted by Drummerbummer67 View Post
think it may be possible to update the developers blog even if it's just a picture of another model or some info on a character just to catch peoples intrest..
Keep an eye out, it may be coming sooner (and better) than you think.
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  #22  
Old 2008-03-29, 20:32
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xesf xesf is offline
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Exactly, we already mention it in the last blog entry comments. It should come sooner.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #23  
Old 2008-04-03, 00:34
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This is all very exciting, I can't wait to play the demo
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  #24  
Old 2008-04-20, 12:59
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We add in the blog some new screenshots with few team comments. Check it out.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #25  
Old 2008-04-20, 19:48
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Guys, this is awesome !!!! This looks very professional.
That was very interesting to read / see the pics.
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