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LbaNet Multiplayer version of LBA1

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  #1  
Old 2011-10-08, 11:43
deuterio deuterio is offline
Magic Level: Yellow Ball
 
Join Date: Jan 2006
Posts: 5
Dinofly I'd like to help porting to Mac OSX

Hi all, I've just discovered this project and I'd love to help. I have Xcode on my macbook and some experience compiling stuff. I'm not a c++ developer (although I have seen c code many times) but I'm infact a developer (PHP and JS actually) so I understand the logic, and I have the time to experiment and the disposition to help.

So let's see, I have no experience with Xcode other than playing around with interface builder and following a couple iPhone dev tutorials. I guess some of that is required for the UI part, so I'd better do some research.

If anyone wants to collaborate with me, I'd appreciate that

Greetings
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  #2  
Old 2011-10-11, 10:29
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Rincevent_123 Rincevent_123 is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Germany
Posts: 380
Hi deuterio,

Thanks for the help offer, it would be great to have a native version of lbanet on mac.
I can help you trough the process if you want, just pm me on this forum when you have any questions.

Actually the code of Lbanet is already cross platform so there should not be any changes necessary to compile it. The process would be as follow:
- download all necessary libraries used by lbanet and compile them
- compile lbanet

Everything is in C++ and the Ui is in QT which is also an cross-platform lib so you will not have to mess with it either. I will PM you with a list of libs that you will need.

Concerning the source code of lbanet you can find it here: http://code.google.com/p/neolbanet/source/checkout
You will have to download it using subversion
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  #3  
Old 2011-10-16, 03:38
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MatheusMK3 MatheusMK3 is offline
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Join Date: Jun 2010
Location: Upper City, Otringal, Zeelich
Posts: 374
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Yay, soon we gonna have LBA native on Mac too! =D
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