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LBA Prequel The goal of this project is to make a prequel of LBA1 using the original engine. (homepage)

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Old 2005-06-24, 14:00
xesf's Avatar
xesf xesf is offline
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Join Date: Sep 2002
Location: Dublin
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Twinsun Project Planification (in plain English) [updated: 04.23.2007]

These are the things we need to do, to accomplish the project.

Main things:
Plot 100% complete
Basic Script 100% complete (13 chapters + 1 Alternate)
Script of Events, Quest and Riddles [in progress...] (completed for the demo)
Rooms design [in progress...]
Images design [in progress...]
Dialogs implementation
Voice Casting 70% Complete (Lead Roles), 20% Complete (NPC's)
Character and Objects implementation
Sound Effects
Musics 70-80% complete
Concept Art [in progress...]
Story Code [testing some cutscenes...]


Things to grab during the above items:
List of Objects. (28 max) [in progress...]
List of Game Flags. (inventory items used, quests to do) [according with events/riddle script]
List of Chapters. [in progress...] (2 chapters)
List of Magic Levels [done] (same as LBA1)
List of Locations [in progress...]
List of Holomap Locations [in progress...]
List of Disappearing Grids.
List of Dialogs and his indexs.
List of Character Names. [in progress...]
List of Characters Per Location. [in progress...]
List of Actions will each character have during the quest.
List of Character Definitions (life points, strenght, etc and which dialogs each only will use).
List of Character Animations
List of Sprites / Bricks
List of Midis
List of Samples


In Plain English (08.08.07):
We've completed a number of new script chapters since the last update, and have sketched out a rough version of the plot to near game completion. Concept art is constant, and Luke has done a great job, especially with storyboarding. Similarly, we have some great renders from LG. The grids from Zink, Alex, Obras, and now Jesse too are very good, and Alex and Zink are continuing work on programs. We're much further than we were 6 months ago. The project is still on pace for a late 2007 release, and we should begin recording final voices sometime in the fall.

The script/plot are finally complete! We now know exactly what Hegesippe does, why he does it, and how it happens. Hoorah. Luke has also pounded out some great concept art that is allowing us to work on grids and character models very nicely. Currently, we are planning a Demo release sometime for late August/early September (a hard release date will be coming soon). Also, keep sending us your voice auditions, MBN'ers. We need as many people as possible to fill in the thousands of NPC's across Twinsun!
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Last edited by xesf; 2007-10-23 at 22:34. Reason: Sighly updated 23.10.07
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