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LbaX LbaX is an unofficial non profit sequel of Little Big Adventure 1 and 2 (homepage)

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  #151  
Old 2005-01-01, 18:59
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mine says that i dont have 'zoe_in_bed_sneezing' and crashes. beyong that, it seems to run fine, if a little slow.
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  #152  
Old 2005-01-01, 20:09
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- Golemboy: Can you post your .txt files then?

Becouse you got another error than the others do, so we can see the difference, and maybe solve it
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  #153  
Old 2005-01-01, 20:46
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LBAX Loading Map Log File.txt reads:

Map loading started at 1H 12M 35S 524MS
Start loading Height,Coll,Tex,Portals at 1H 12M 35S 524MS
Finished loading Height,Coll,Tex,Portals at 1H 12M 38S 929MS
Indoor terrain map successfully loaded
Start Pre Loading Objects at 1H 12M 38S 929MS
End Pre Loading Objects, Start AI loading at 1H 12M 39S 640MS
End AI loading, Start Objects Loading at 1H 12M 41S 252MS
Loaded Actor C:\BETA_DEMO_030\SMD_ACTORS\Zoe\Zoe_basis.smd
Loaded Actor C:\BETA_DEMO_030\SMD_ACTORS\postman\postman_basis.smd
Can't load Sprite file NONE
Can't load Sprite file NONE
Loaded Sprite H:\LBAx\SPRITES\candle.bmp
Loaded Sprite H:\LBAx\SPRITES\candle.bmp
Loaded Sprite H:\LBAx\SPRITES\candle.bmp
Loaded twinsen actor H:\LBAx\OBJECTS\TwinsenSign.3ds
actorscount=3
Actorcube is NIL before
Loaded actor From file
Finish Loading Objects at 1H 12M 45S 819MS
Total Objects Loaded: 174

I have all the DLL files, Windows XP with service pack2


This screen shows when I press the enter after the game ( black screen ) has loaded
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  #154  
Old 2005-01-01, 21:02
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Do you have the latest video drivers for your video adapter?
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  #155  
Old 2005-01-01, 21:05
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61.77 for nvidia, GeForce 4 titanium 4200

I'm downloading 66.93 but there hasn't been any changes for the geForce 4 in the drivers since the last detonator drivers
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  #156  
Old 2005-01-01, 21:14
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Quote:
Originally Posted by Jasiek
61.77 for nvidia, GeForce 4 titanium 4200

I'm downloading 66.93 but there hasn't been any changes for the geForce 4 in the drivers since the last detonator drivers
/me hopes for the best.

As for the previous posts from you Jasiek, I got exactly thesame problems,screens,errors,system and software as you have, so if you can find a solution (like you're downloading the new drivers now..) I'm quite sure that's thesame solution for me
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  #157  
Old 2005-01-01, 21:16
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After the first screen and pressing play, it doesn't load at all and windows gives me a general error. The res.txt doesn't say anything either.

The sun glowing does work, so it's probably not the opengl
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  #158  
Old 2005-01-01, 22:41
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After installing the newest video driver, the twinsen character in the loader have dissapeared but istead, I have a better sun effect and there is an moving athmosphere around Twinsun. The game still doesent work, and crashes after I try to enter the inventory for the second time.

Maybe it's something with the file paths ? Amybe some people have some files located in some other places in windows, ot it's the service pack 2 for winXP ?

Well, I guess I'll go back to texturing my Twinsen model, I hope it's going to be fixed, I'd like to see it
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  #159  
Old 2005-01-02, 09:39
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Hmm,this time I`ll let mad_aeon to give explainations,or whatever is needed.I can`t help any more,because I`m not the programmer.Mad_aeon is the man who`ll make the patches
I think that you`ll won`t wait much,until everything becomes OK
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  #160  
Old 2005-01-02, 10:31
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Is the 3rd demo only going to feature the house? Because if it is, it is going to be a very big leap for the next step to go from a demo where you can only walk arounf Twinsens house, to a full version game featuring several islands and probably all of Zeelich.
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  #161  
Old 2005-01-02, 12:31
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Gobbles,I`ll tell you why is only the house.Now I`m making a new model of the Citadel island . The old mesh wasn`t so good,so we both with Davide considered to not spoil the good work with bad meshes.The new one will be almost a perfect copy of the LBA2 one
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  #162  
Old 2005-01-02, 12:42
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Quote:
Originally Posted by Horadrim
Gobbles,I`ll tell you why is only the house.Now I`m making a new model of the Citadel island . The old mesh wasn`t so good,so we both with Davide considered to not spoil the good work with bad meshes.The new one will be almost a perfect copy of the LBA2 one
That's perfect..!

Now that's its almost sure that the 'old' citadel model won't be used, can you show us some screenshots of it then ?
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  #163  
Old 2005-01-02, 18:02
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Bot13,don`t be tricky ofcourse I won`t show it up.This will spoil some things which are somekind of "additive" ideas over the regular Citadel island.
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  #164  
Old 2005-01-02, 18:07
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  #165  
Old 2005-01-02, 20:56
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my res.txt says : 000

im gonna try renaming the file and re running, as soon as this song ends
EDIT:
it says it cant find the file, zoe_in_the_beg_sneeznig.smd, but it has the file path perfectlyright. could it be that there are spaces in the path? (C:\documents and settings\etc)
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It's always better on holdiday, so much better on holiday; that's why we only work when we need the money

So what if I have to have control over every situation? It's only because you would screw it up.
Two carefully balenced hypocrits could make a perfect world. All I need is another hypocrit now...

Last edited by Golemboy; 2005-01-02 at 21:06.
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  #166  
Old 2005-01-02, 23:04
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Well,people.To compensate your negative feelings for the third beta I`ll show you some screenshots from it

http://img112.exs.cx/img112/8204/47ax.jpg

http://img112.exs.cx/img112/3861/5711.jpg

http://img112.exs.cx/img112/2456/5709.jpg

http://img112.exs.cx/img112/286/5708.jpg

http://img112.exs.cx/img112/5161/5707.jpg

Last edited by Horadrim; 2005-01-02 at 23:09.
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  #167  
Old 2005-01-02, 23:09
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Great work guys.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web.
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The Sacred Carrot website
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  #168  
Old 2005-01-02, 23:23
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how come it only work for the creators >_< ?

And as alex said: Great work
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  #169  
Old 2005-01-03, 01:09
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Quote:
Originally Posted by LBAWinOwns
how come it only work for the creators >_< ?
I think it worked for me because when i used winzip to unzip my files it always extracts them to the 'unzipped' folder in C:\ drive, which probly helps it in using system files. I really don't know. Ive got an nvidia Geforce 4 card i think.

Last edited by ChaosFish; 2005-01-03 at 21:23. Reason: fixed quote tag
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  #170  
Old 2005-01-03, 02:26
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i recon that it cant find files that have a " " in the path. no time to check this now, maybe some1 else can
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It's always better on holdiday, so much better on holiday; that's why we only work when we need the money

So what if I have to have control over every situation? It's only because you would screw it up.
Two carefully balenced hypocrits could make a perfect world. All I need is another hypocrit now...
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  #171  
Old 2005-01-03, 09:11
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Iv'e encountered alot of bugs with this version though: When you recieve the letter from the postman the object box stays there and you cannot make it go away. When i press space to jump Twinsen Zig-Zags his way out of the house ignoring the collision detection of most objects. When i get the key and try to enter the other rooms, it goes to the other rooms but i can't move and gives me the message: "Acces violation at address 00472FC9 in module 'LBAX_beta.exe'. Read of address 00000038"
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  #172  
Old 2005-01-03, 10:17
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But anyway, so far it's great! I love the menus. An unimportant thing i noticed too was in the original lba games the Twinsen model did not just rotate it's Y axis when you press right or left like in most games, but instead stepped around which looked very realistic. Perhaps when in sporty mode and you are turning, you could programm The model to continue playing the hoping animation till he stops rotating. And another thing, he sort of twitches every few second when running and walking.
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  #173  
Old 2005-01-03, 11:21
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Well,Gobbles,I`m glad you like the animations ^_^.They took me 3 months (or more?) to make them.Every turning anmation is individual for each behaviour
I gave the demo to my friend and it worked perfectly for him,so people don`t say that the game works only for the developers.In one bulgarian forum I saw that the OpenGL makes video problems on window$ XP with SP2 installed.
And by the way,I`m using Window$ 98,to keep my resources high.
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  #174  
Old 2005-01-03, 19:08
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And i use windows xp cause my resources are high
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  #175  
Old 2005-01-03, 19:10
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appeareantly it works for Gobbles...
Can you post you .txt outputs here Gobbles?
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