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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

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  #1  
Old 2002-03-20, 15:13
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Violence in the movie

The game LBA1 deliberatly chose the way of the colour and the unviolent fightings. No blood, no dead men on the floor....

But how will we show fightings in the movie ? The same thing, men that suddenly disappear by letting a kash piece or a hearth?
Or will they be hurted, lose blood before they simply die ?
Will there be "physicaly handicapped" men in the rebel groups ?

To me, they should throw stars each time they're hurted, become less "shiny", less quick, and then when they die it would be a special effect as if their life, there body returned to the earth (eg. FF7...) or anything like that.
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  #2  
Old 2002-03-20, 16:34
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Stars thrown are suitable for the game, not for the movie.
I don't think there should be blood, because there is no blood in the game. Maybe Twinsunians have no blood at all, who knows?

Anyway, Twinsen kills so many characters in the game, that adding blood in the movie will just make this movie a horror one, full of blood all the time. Also, blood usually appears when bad guys are killing oters, and we certainly don't want to show Twinsen as the bad guy.
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  #3  
Old 2002-03-20, 18:19
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Well, the effect for dieing in the game was mainly due to technical limitations.
--
Overall I think the film should have realistic damage (blood, scares, cuts ect) for appropriate enemies.
Unlike the game, Twinsen won't kill every enemy he sees, so we won't have it turning into a overly gory film.
-
The effects for the magic balls damage will certainly vary with both the enemy and the power of the ball.
Total Robots could fall down sparking, with wires hanging out.
Bio-clones could just collapse, bleeding slightly. (possible having there faces a bit 'hanging' if there skin is covering a robot inside).
Normal enemy quetchs could just be knocked out, perhaps some blood.
Hybrid bio-mechnical things would be a mixture. (depends want would look cool in that particular fight).
-
As the magic ball increase's in energy the damedge gets more sever.
Till on fireball level, it actually incinerates the enemies, turning them into dust
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  #4  
Old 2002-03-20, 19:52
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All hail you, DF

Soooooo, I DON'T personally think there should be any blood in the movie. We don't want to turn it into "Little Big Horror Film"!
No blood OR bodies!
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  #5  
Old 2002-03-20, 22:05
Atresica Atresica is offline
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well, a bit realism isn't that bad, but no "Saving Privat Ryan" scenes
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  #6  
Old 2002-03-20, 22:19
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Can't you start a poll about this?

I personally won't like blood either. I think you should make it like in the game, or maybe some alternative deathsequence....

Can't think of one on the moment, might come up with one later.
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  #7  
Old 2002-03-20, 22:29
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2 words: "The A-Team". Lots of action, shooting and explosives and no blood or whatsoever. So I'm sure that Twinsen with his little ball and kung-fu technics won't cause much harm too. You can also leave it a question if the enemies he defeats are dead or knocked out, if they lie down they just won't be much of a harm anymore.

I think Twinsen's tactics should favor stealth above fighting (just like in LBA in the beginning).
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  #8  
Old 2002-03-20, 23:50
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Hold on THINK about this, people.

Twinsen for the most part uses his MAGIC ball, therefore we can make up a way for his enemies to die in a magical way without the need for blood.
For example, they could explode in a cloud of dust, smoke, or just vanish with a flash into thin air.

It's not too difficult to think up.

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  #9  
Old 2002-03-20, 23:59
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In my opinion, blood is out of the question. We can't just assume Twinsunians have blood like we do. And if they do have some kind of "blood", how are we supposed to know it's color? However, in the game, when Twinsen gots arested and is being smacked in the face, you can see some "blood" gathering inside his cheek making it a bit red, so .... that blew my whole point to bits...
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  #10  
Old 2002-03-21, 00:21
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Look, the enemies dissappering is a no-no.
Thats in almost all computer games just to save Ram (it dosn't have to remember where all the dead bodys are).
I don't think Twinsen should be able to making them disapear, his ball is not that powerfull at the start.
-
Blood is another question, as Dark Eyedol pointed out above, they clearly have something resembleing blood.
I think it should be used in morderation, having it blue/red simerlar to humans.
--
Morden279- What about when Twinsen dosn't use his ball?
-
wacko - Agreed, they will be much less violence in the film overall.
But we should show slight bleeding, cuts ect.
In particular with Twinsen.
If he goes though a big fight and comes out 100% fine every time, thats going to be a little boring.
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  #11  
Old 2002-03-21, 12:01
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Indeed, when Twinsen's magic ball is at its early stages, it should knock out the enemies and give him enough time to escape. As the magic ball's level increases, so does the damage he does.
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  #12  
Old 2002-03-21, 13:08
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Quote:
Originally posted by Morden279
Hold on THINK about this, people.

Twinsen for the most part uses his MAGIC ball, therefore we can make up a way for his enemies to die in a magical way without the need for blood.
For example, they could explode in a cloud of dust, smoke, or just vanish with a flash into thin air.

It's not too difficult to think up.

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Hmmm... that sounds pretty good
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  #13  
Old 2002-03-21, 13:28
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But he dosn't always use his ball.
And the ball shouldn't be that powerfull at the start.
We don't want to swamp the viewer with special FX.
I think it will be much better if you see twinsen get more powerfull as the filmprogress's.
The ball doing more damedge, and having more kentic energy each time as the film goes on.
Till fireball,which could burn them really quickly into dust. (Twinsen could be a bit frecked out the first time he see's this)
-
For most of the film.
Organics should just be knocked out,
Mechcanics sparking slightly.
We will need slight blood, cuts, bruse's, to show damedge and Twinsen's health.
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  #14  
Old 2002-03-21, 13:31
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Yeah, maybe!
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  #15  
Old 2002-03-21, 13:46
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How about the way badguys die in Time Commando? They fall, turn into dust and it flies away or dissolves into the ground (or leaks through a manhole or a floor drain )
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  #16  
Old 2002-03-21, 14:14
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DF;
I can only think of a FEW instances in which Twinsen doesn't use his magic ball. You've got a great point of the ball just knocking people out at the early stages which would in turn leave the opening for him to "loot" thier bodies for Kashes and life. (food.)

In the first asylum, Twinsen could just knock the guards inconscious, with a few cuts and bruises, not masses of blood. Only later would the magic ball be able to "vanish" or vaporise Twinsen's foes, as you said.

Again, it's all very simple.

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  #17  
Old 2002-03-21, 14:57
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Start a poll to see everyones opinion, works better then reading all the posts all the time...

Nevertheless, again, I agree with the fact that there shouldn't be blood. And ingame the "being-hit-animation" is the same for every weapon, ain't it? I should let them be hit in different ways by the different weapons, maybe make a hole in them when they're hit with the laser, just for fun, give them some kind a scratches with the sword, the blowhorn this let's them fall back, only less far then with the ball, but faster after each other: the stronger, the greater the knock(back) (remind the movie, DF, you made of the soldier). I should let darts (might use it ones or twice) just stick in the people.

But, NO BLOOD. The deathanimation should be different for the different races and shouldn't be that difficult to come up with....
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Last edited by CrOvAx; 2002-03-22 at 21:32.
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  #18  
Old 2002-03-21, 14:58
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I think, we must make organic enemies be knocked out, in fact Twinsen should avoid them,
but he could be a total destructor with clones, skeletons and mutants : I'd like to see the pieces of robots and bones of skeleton flying when they are destructed by Twinsen and his magic ball
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Old 2002-03-21, 15:18
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No, there isn't such a sharp difference between clone/non clone in the game.
It isn't a "clone's are bad...organics is good" film.
As wacko said,most of the time we would not let the viewer know whether the enemy is dead or alive (most action films do this) regardless of what type of enemy it is.
-
Of course the animation should vary with different life forms, as I said early mechanics should spark and stuff.
But I really don't see why you lot are so against blood.
I'm not talking about mass's or gore hear, just simple blood, like you would get from cuts or something.
I mean, most childrens "dramas" have blood in these days.
Its not such a big deal.
==
Morden279 - The ball is his primary weapon, yes. But it would be a boring film he just used that all the time.
Mainly I'm thinking of the sword, particularly fighting funfrock.
Without some sort of injorys (cuts,bruse's slight bleeding), the film would just become one long Tom & Jerry cartoon.
===
CrOvAx - too early. Its better to discuse's reasons for opiouns first.
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Old 2002-03-21, 16:22
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Quote:
Originally posted by CrOvAx
Nevertheless, again, I agree with the fact that there should be blood. And ingame the "being-hit-animation" is the same for every weapon, ain't it? I should let them be hit in different ways by the different weapons, maybe make a hole in them when they're hit with the laser, just for fun, give them some kind a scratches with the sword, the blowhorn this let's them fall back, only less far then with the ball, but faster after each other: the stronger, the greater the knock(back) (remind the movie, DF, you made of the soldier). I should let darts (might use it ones or twice) just stick in the people.
Err...we're trying to make an LBA1/Relentless movie here. There's no laser, no darts, no 'blowhorn' (whatever that is); that's LBA2.
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Old 2002-03-21, 16:26
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BTW - how will we make the Grobonurses' shots, their effect on Twinsen, or their 'following' trajectory?
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Old 2002-03-21, 17:06
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Possibly a camera shot closly following behind the ball as it rappidly heads towards Twinsen.
I'll experiement with different shots, i'll try to avoid a typical "homming missle" style shot if possible.
The advantage of CG is your free to do almost anything with the camera.
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Old 2002-03-21, 17:49
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Oh yeah, sorry, forgot about that one

Then it's even easier, isn't it?
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  #24  
Old 2002-03-21, 18:04
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  #25  
Old 2002-03-21, 19:01
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Quote:
Originally posted by CrOvAx

Nevertheless, again, I agree with the fact that there should be blood.
[..........................]
But, NO BLOOD. The deathanimation should be different for the different races and shouldn't be that difficult to come up with....
I dont understand : you want blood or not ?

I thought it would be good to show after huge explosions (landing on hamalayi...) pieces of drones just rulling on the ground, without showing the result.
----

TIP : sometimes we could show, whereas Twinsen attacks soldiers with his sword, Zoe just hidding her eyes, with background sounds, to show without showing that there are deads there....(as in Giants - when the marin princess delivers the meccas....well no one seem to understand...)
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