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General The general chatting goes on in here. That means talk about the LBA games and its world. |
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#1
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Interesting discussion I had with Didier about LBA3...
So, without too much bla-bla, I'll just post the screenshot to a discussion I just had with Didier on his FB page (started by someone else's question though) about the overall costs needed in order to make LBA3 happen
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles Last edited by Quetch; 2020-12-01 at 21:53. Reason: Corrected title |
#2
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let nintendo do it.
or disney ![]() 4 milion....that would be hard to kickstart
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https://www.facebook.com/jessegortermusic |
#3
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$4 Million doesn't seem that much for a AA game, to be honest. But yes, I agree that it is too much for Kickstarter nowadays, especially given that LBA is quite niche. Nice to see that Didier is active on FB though. Did you talk to him about anything else?
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#4
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Uhmm not in this session at least, nope, just this topic. About a kickstarter of course, it's not even an option, but I was thinking it's not that much for a gamedev studio that's probably looking for new titles to embark on.
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles Last edited by Quetch; 2020-12-03 at 13:14. |
#5
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Hmm maybe. I don't know much about game development, but I don't think there are too many game devs out there who are looking to develop a game based on someone else's IP unless doing so comes with funding or maybe the promise of really substantial sales. I could be wrong about that, though.
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#6
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He should develop it in Hungary, it would cost much less, given the salaries here
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#7
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So, it is only a question of money! I am reasured this is not something held back by rights and development politics!
Now... 4 million dollars... this ain't cheap... Even the Angry Video Game Nerd had to struggle to get 325,000 dollars to fund his indie movie. |
#8
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yep, but those 4M are justified as being spent for the salaries of 20-25 people over 2 years. I really don't know if indeed they need that many. I mean don't get me wrong, it could pretty well be that they need 100 people, but I still think the cost could go down. Now of course on the other hand we also don't want a cheap, rushed version of LBA3 that would ruin our experience so... very hard to tell :/
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#9
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4M is actually not much for 2 years with a team of 25 people. If they have details in development, which easily happens for a 2 year project, they can come short.
Marketing usually takes a huge chunk of it, so if they want to promote the game, they will need a bit more just for marketing purposes. I guess we all should start playing Euromillions...
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#10
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4 millions is probably much more than they would possibly gain in sales, let's be honest.
I'm sure there are still many active lba fans out there, but how much will it cost in marketing to reach them again? How many of them still play games? And how many would spend 70$ for a sequel of a 23 ears old videogame? But Desperados 3 came out this year and I bought it full price. Who am I to judge.
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Thread | Thread Starter | Forum | Replies | Last Post |
Official Didier & Fred Live Stream Discussion Thread | Styx | General | 93 | 2016-05-30 00:58 |
New LBA3 concept art from Didier Chanfray! | ChaosFish | General | 118 | 2015-08-05 21:08 |
New LBA3 concept art from Didier Chanfray! | Darkflame | News | 1 | 2011-08-01 05:36 |
Nice Concept from Didier | BusyBee | General | 48 | 2011-07-30 22:40 |