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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

View Poll Results: How shall it be devided
Film-at-once 8 80.00%
Section-at-once 2 20.00%
Scene-at-once 0 0%
Voters: 10. You may not vote on this poll

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  #1  
Old 2003-02-20, 12:00
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INPORTANT: Animatic

This is an important decision in the project:
How to produce the animatic.

For those that dont know, an Animatic is a crude animation used to get the timming and "pace" of the shots right.
Its normaly hand animated, but in our case it will be CGI.

Its essiential to make an animatic for many reasons some are:

~Allows voice artists and muscians something to work with before the finnished film.

~Allows the timeing and pace to be made correctly.

~By having a "visual" stoyboard like this, it means we wont accidently do stuff that will never be used.

~Will highlight errors or inconsistances with the story before its too late.

==
The decision we have to make is how to devide the animatic up?
ie.
Shall we:

a) Make the full film as an animatic first, then go other making it full quality. (Film-at-once)

b) Make each section as an animatic, then make that section full quality before making the next section an animatic. ect
(Section-at-once)

c) Make each scene/landscape shot as an animatic,then real, then the next scene as animatic ect.
(Scene-at-once)


Im not sure what will be best at the moment, so Id like your views
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  #2  
Old 2003-02-20, 16:57
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Firephoenix Firephoenix is offline
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Imo it'd be better to wait for the full film animatic before beginning the HQ animation, because else we would have a less good view of the pace and of the story. If we discover bugs or improvements whereas we've already made the previous section in full-quality, we can have troubles....

Whereas if we can watch the full streaming of the story and pace in one piece, we'll be able to really create the musics that fiit to the different phases of the movie, and we'll be able to think of rythm partitions, of atmosphere changes, and all that. That's the best way to begin the full animation on good bases
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  #3  
Old 2003-02-20, 19:14
Atresica Atresica is offline
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I think the film at once

Just because it would save us a lot of time if things have been changed because of <fill in>

Talking about music, I've got 2 music suggestions, both music from ET:
- Sieged Walls in the intro
- High Seas just after the Bu temple (well, he picks up the book, and than it slowely starts after that...)
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  #4  
Old 2003-02-20, 20:08
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Film-at-once. I would also say, for the reasons stated above. The 'problem' is that with this approach, we will need a complete script before animatics are made, so the animators will not be able to start animatic-ing right away.
I still say do the whole film at once.

Where can we find these musics you speak of, Atresica?
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  #5  
Old 2003-02-20, 21:04
Atresica Atresica is offline
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Evil Twinsen's signiture
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  #6  
Old 2003-02-23, 22:21
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No one else has opinions about how to cut the animatic ?


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  #7  
Old 2003-02-24, 13:01
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Come on people this is important!!!
---
There are problems with film at once as well:

*We have to wait for the whole script/storyboard before animating.

*Takes much longer to preview the movie.

Overall, progress is slowed down at the start, in order to speed it up later.
(well, progress will seem slower)

Still, give your viewpoints
All the methods listed have pros and cons!
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  #8  
Old 2003-02-25, 11:34
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Beginning the animation whereas we dont know yet what'll exactlly happpen later is quite dangerous, although it's quickier. Making mistakes in dialogs or actions order would be quite bugging to change, so the time lost while waiting for the whole script is an assurance for the next steps.

But we could have an excellent script template quite quickly if everyone boosted for some weeks (ie - actions detailled order and what will be shown/what will be skipped, without the exact dialogs), that'd be enough to make the full animatics and even begin some 100% sure scenes.
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  #9  
Old 2003-02-25, 12:27
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Quote:
Originally posted by Firephoenix
Beginning the animation whereas we dont know yet what'll exactlly happpen later is quite dangerous, although it's quickier. Making mistakes in dialogs or actions order would be quite bugging to change, so the time lost while waiting for the whole script is an assurance for the next steps.

But we could have an excellent script template quite quickly if everyone boosted for some weeks (ie - actions detailled order and what will be shown/what will be skipped, without the exact dialogs), that'd be enough to make the full animatics and even begin some 100% sure scenes.
The script will be finnished first whatever method is picked.
It is indeed stupid to do the start before you know the end.

This is just about how we organise the animatic.
However, the animatic does help plan stuff that cant be accurately represented in a script/storyboard.
(movement, timming, transistions).
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  #10  
Old 2003-02-25, 13:44
ValorXII ValorXII is offline
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I think section at-once would be best.

I suppose it would be mainly for the speed factor. It would also be easier for previewing.
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  #11  
Old 2003-02-25, 15:36
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Quote:
There are problems with film at once as well:

*We have to wait for the whole script/storyboard before animating.
-------------------
The script will be finnished first whatever method is picked.
O_o
......
Well in all the cases so we wont lose time because of the script, and it doesnt change things if you do all the animatic and then all the animation, or instead if you make section by section, because animators will be fully busy anyway. With movie-at-once you can just furthermore have a good view of the movie before beginning the animation, so it's alll benefit
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  #12  
Old 2003-03-01, 07:18
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The more we keep it unified the wholesome it will be. Simply said, go with doing the pre-animation for the entire deal. I say this out of expirience that I have had with my writting. IF the entire script is not complete and everything is on the story board is set into place, then you might get a bit of a mess there. Mainly, because after the script's finish you might end up with scenes that will not fit with the way you polished it out in a storyboard. It might be something small as one scene, but even that could lay a big impact.
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  #13  
Old 2003-03-06, 17:29
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Ok, It looks like film-at-once method.
--
FP ~ Sorry, that was wrong, I meant whole script AND storyboard.
We dont really need to storyboard each and every part if we are doing the animatic, only important or complex scenes.
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  #14  
Old 2003-03-08, 13:36
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Film @ once.
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