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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

View Poll Results: Which type of Magic Ball?
Solid 8 14.04%
Pure Energy 49 85.96%
Voters: 57. You may not vote on this poll

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  #26  
Old 2001-07-13, 14:57
CalMan CalMan is offline
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Magic Ball isue

Hmm..... My thoughts is that the ball is pure energy and obsorbes into his hand etc.... and only works with the tunic untill sendal inthrusts twinsen with his powers, after that he can use it without the tunic like in LBA 2.
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  #27  
Old 2001-07-24, 04:19
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It should be made of energy, of course. Since it is a sacred object of Sendell it should revolve around magic. It should be allowed to come back to the user with a simple hand gesture, like a yo-yo or until it runs out of speed. It would be cool if the ball in its final stage (fire) could burn things that it hits.
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  #28  
Old 2001-07-24, 11:45
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I think we all agree then
Its Pure energy and gets absorbed back into Twinsens hand when not in use.
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  #29  
Old 2002-01-08, 19:59
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Butr please dont make it only fire, it must be just a little solid, heavy, consistent , cause twinsen throws it with a big movement, with strongness, it isn't a very light ball.
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  #30  
Old 2002-01-08, 20:39
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We didn't say it would be always fire, only energy.
It well still get progressly more powerfull as the story unfolds. (perhapes there could be a seen were it changes in mid-air or something)
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  #31  
Old 2002-01-12, 21:37
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Question

OK
I just wondered one thing, that I dont remember having seen on the forum :

Will Twinsen be able to "recall" his ball when he's missed his enemy (as in LBA2) ? It changes lots of things for the
action scenes, especially the last one.

And could I make Funfrock able to block his ball for a moment, with no need to take Twinsen's tunic (it would make the last battle very interessant) ?
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  #32  
Old 2002-01-13, 12:12
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One of the main points of showing the ball as energy so that it can behave exactly as it does in the game.
It will return to twinsen's hand after every throw.
I'm going to experiment with blurring effects, I think it would look cool if the ball just turned into a fast blur when returning to his hand.
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  #33  
Old 2002-01-13, 13:09
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Of course he hasn't to go and fetch his ball after every throw

but will he be able to recall it when he wants, not having to wait that it has finished jumping all around the ground when it misses its goal ????


I'll make Funfrock able to block it, it will make the last scene better.
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  #34  
Old 2002-01-17, 09:56
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Wouldn't the last scene be better with the sword?
--
I think he shouldn't recoil it at will at first, but latter on he can.
It dosn't have to be explained or anything, he just simply gets better at using it.
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  #35  
Old 2002-01-17, 17:09
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To me, he can recall his ball when he's got a new magic level, the last (white-fireball) for example.
During the film he gets better at using it, but too, his ball changes of level, of colour, so that explains this ball becomes better and finally can be recalled when T wants.
-------
For the last battle, I've already 4 pages of storyboard, and Twinsen and Funfrock will use swords and ball/gun.
But I've prepared that Funfrock would manage to "block" Twinsen's ball for enough time, so Twinsen would be really in danger (yes, he's lost his sword too, you'll soon see how).

I wanted the ball to be thrown very far by funfrock's sword, but cause as you say Twinsen will be able to recall it at the end, I must find anything else... maybe Funfrock stops the ball for a time with magic power, or technology.......or twinsen as no more magic to throw the ball -> Will it be, as in the game, life (hearths) and magic that twinsen needs to throw his ball ? W'e havent talked about that...
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  #36  
Old 2002-01-17, 17:59
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Simple solution.
Twinsen can recall the ball, but the ball is solid (so it can't pass though anything on the way back).
All funfrock would have to do is hold the ball (or put it in some sort of container), twinsens ability to recoil is like a kind of suction, or maganetic effect.
In fact, you could use this to great effect.
You could have a bit where the ball gets caught behind something, and twinsen's is strugling to recoil it. (trying to make it move around the object). (of course, we mustn't make this ability look too Jedi-ish).
--
EVERYTHING in the film will be the same as the game, but it will not be all showen or explained.
Twinsen will have a Mana-system, but in a film this would just really be a kind of magic-stamina.
In a movie, we will just have to estimate how much Mana twinsen has at a specific time. (We will have to get it to increase slowly automatical, as well~We don't want 200xanimations of him drinking potions )
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  #37  
Old 2002-01-17, 18:43
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OK, I'll make the ball were blocked by stones or smthg like that... and twinsen couldn't move enough to deblock it...

For the magic, after some great action scenes, Twinen can drink a potion, and its magic auto-increases a bit with the time...
You could make effects to show he has no magic : his ball doesnt bounces on the ground, his ball is less lighty, his tunic is less coloured... 1000 possibilities...
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  #38  
Old 2002-01-17, 19:07
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The ball should be energy, and not an object. An ability enabled by the tunic, and improved by the other magical itms.

If the last scene involves a magic ball, then Funfrock should block it with his sword, which absorbs the magic. At this Funfrock laughs and Twinsen looks shocked. The fight should then continue with swords. Twinsen should eventually knock the sword from FFs hand, which will then shatter and return the ball energy to him. He can then finish Funfrock with the ball.
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  #39  
Old 2002-01-17, 19:12
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A bit to cliché the idea of a big enemy absorbing the heros magic.
Its been done in many,many things.
Also, the idea of blocking the ball with the sword will only work once. If funfrock keeps deflecting the ball with the sword he'll look a bit to much like a jedi (bloody star wars )
--
I wasn't saying the magic ball isn't energy (we have agreed its energy thoughout this thread).
But it can be 'solid' during flight (ie, it physicaly hits things)
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  #40  
Old 2002-01-17, 19:35
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Exclamation

If we mind so much about clichés, we'll never do anything.

EVERYTHING has alreday been done in the cinema :
-matrix prevents from bullet avoiding
-shaolin soccer prevents from making the characters fight with fire balls
-tiger and dragoon prevents from aerial fights
-millions of films prevents from sword fights
-starwars prevents from blocking bullets
-Private ryan and other movies prevents from landings on Hamalayi
-So much film prevent from doing escapism from prisons
................................................
the list is incredibly big

We arent professionnalm enough to make a fully a fully original-unmade-new movie. We could, but in this case this film would be boring as none has ever been.
---------------------------------------
When I see a movie, I like those little references to other film. Here our goal isnt to do cliches, but we'll NEVER avoid them. And if
you want a super final battle as I prepare it, there will obligatly be kung fu, choregraphias, special effects and much more...

**happy to have said all what he had on the hearth, FP returns
to his work quietly**
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  #41  
Old 2002-01-17, 20:17
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Quote:
Originally posted by Firephoenix
If we mind so much about clichés, we'll never do anything.

EVERYTHING has alreday been done in the cinema :
-matrix prevents from bullet avoiding
Yes, but its doasn't prevent time dialation effects.
(in the matix Bullet time was when the hero had normal reactions and the world slowed down)
Time dialation effects are simply when one item moves in a different time to another.
ei,
The camera
Time dialation is very old, Slow-motion, time-lapse ect.
Recently, we have been able to remote and move the "camera" while in another time-frame. This is fine, and won't seem matrix-y, as long as long as everything slows down, including the charecters.
Quote:
-shaolin soccer prevents from making the characters fight with fire balls
Nope, fireballs are a public-idea.
They have been used in countless books,films,tv programes ect.
They are not "branded" like some FX.
Quote:
-tiger and dragoon prevents from aerial fights
see above

Quote:
-millions of films prevents from sword fights
see above

Quote:
-starwars prevents from blocking bullets

Blocking reapeted bullets/fire ball.
If it was just a deflection, then of course, thats fine.
But if a someone repeatly deflects projectiles comming towards him, then that is certainly Star-wars stuff.

Quote:
-Private ryan and other movies prevents from landings on Hamalayi
-So much film prevent from doing escapism from prisons
Nope, because that happens in real wars.
What we couldn't do, is do the exact same camera shot. (or style or method)
Same with the prison escapes. (a real event, so its fine to use)
--
The only things we can't do are things that have only been seen in one film/book/medium (excludes parodies) and were an important &or distintive part of that film.
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Last edited by Darkflame; 2002-01-17 at 20:32.
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  #42  
Old 2002-01-17, 20:38
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Quote:
When I see a movie, I like those little references to other film. Here our goal isnt to do cliches, but we'll NEVER avoid them.
Clichés are things that have been over-used in films. (not just anything that ever been in a film)
That is preciesly why we shouldn't use them. Oringinality will be more enjoyable than anything else. (that and Adeline was called "NoCliché" for a bit )
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  #43  
Old 2002-01-17, 21:16
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mph
I would be really sad not to be able to add a scene cause it has already been done. The world of twinsun is enough original for we dont have to be careful not to copy other films.
We just have to make a script that matches the original story, and to add a movie style, with more rythm in the action, more character feelings developpment, pretty action scenes, good graphic effects...
But if someone thinks an effect/action would make a scene better than she would be without this effect/action, some fear of copying other movies mustnt make the movie less good than it could be.

There are enough scripters in the team to discuse about that, so I concentrate on what I'm better for
DF : go on the thread on 3d formats
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  #44  
Old 2002-01-17, 21:27
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hmm...you don't seemed to be getting the idea.
Like I said 2 post's ago.
We don't avoid something because its been done before, we avoid it because it assioiated with a particular film.
Thats why most of your examples were still ok to use, people don't associate fireballs with a particular film. Same with sowrd fights ect.
But Bullet-time would make people think of the matrix, and a charecter repeatedly blocking projectiles in rapid succession would make people think of star wars.
--
Of course, I havn't even mentioned any moral reasons why you shouldn't copy over film sequences.
--
The movie will be better if its oringinal, theres plenty of oringinal ideas left in the ether of the universe
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  #45  
Old 2004-04-05, 20:17
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the magic ball should deffinatly be energy.

also i think that absorbing into twinsens hand is a good idea, how about if it it came back to his hand floated for a while, disolved ito mist and was absorbed into the tunic? i mean the both go together really.
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  #46  
Old 2004-04-05, 22:06
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yes, thats a nice idea.
Maybe it should flow into the hand then though the arm into the tunic.
(imagine a sweaping glow down his arm)

[/yes, im allowing this thread to be brought back to life before anyone points it out ]
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  #47  
Old 2004-04-05, 22:38
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Ever plaeyd Soul Reaver? You know when he turns on the reaver it slowly creeps from his shoulder onto his arm, then hand? Maybe you could do that with the magic ball... except obviously it wouldn't turn into a sword
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  #48  
Old 2004-04-16, 20:02
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energy would be good, it would allow for some very cool special effects
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  #49  
Old 2004-05-02, 15:13
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Okey!
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  #50  
Old 2004-05-25, 13:31
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The magic ball is definitely pure energy, as solid physical objects don't just change colors like nothing.
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