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  #176  
Old 2009-06-05, 08:58
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Yes, that looks pretty fun indeed.
--

New Mario Wii hands on -
http://www.1up.com/do/previewPage?cId=3174621&p=44

Quote:
"I've personally been calling NSMB Wii internally a sort of 'multiplay-singleplay-hybrid-action game,' where, as a single player, you've got a game that requires a lot of strategy, a lot of thinking on how to do it. And then you've got, when you're doing multiplayer, all the different ways you can do it..


Sounds pretty fun, and yes, it is a completely new game.

Needs more charecters though, hopefully they add more before release.
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  #177  
Old 2009-06-05, 13:51
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Zelda Artwork has leaked.


Already people have worked out that...
Spoiler:

She is the master sword.
Her figure and clothing match exactly, down to the parturn on her legs matching the hilt.

An interesting development, but a logical one, given the obvious gameplay excuse for the sword to be a focus.
Its most likely she acts as the companion charecter. Which is a shame, as Midna ownz her. Midna ownz everyon....but I digress.
She still could be pretty cool though. A personified sword would be interesting to see fighting in human form.

That said, the talking sword cliche, is...well..a cliche. So I hope she is mute and commutates veer charades.


Also, judgeing by link, it seems to be the one from Twlight Princess, but a bit older.
Which is fine by me. Same console = Same link seems to have been a longstanding paturn.
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  #178  
Old 2009-06-05, 14:29
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Wait, now we're getting a new Wii Zelda too? I thought that it was going to only be the DS game?

Bah, I always get my hopes up for Zelda, but IMHO, TP was mediocre. Hopefully this isn't more of the same.
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  #179  
Old 2009-06-05, 15:03
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A new wii zelda was confirmed to be in development awhile, but this is the first seen of it in any form.
It will still be ages before release though, as these things are very big projects.
--
I still don't get why TP gets so much flack, yet TWW gets a free pass.
TWW must have been half the length and at least 5 times more repetitive, with 1/3rd the items. Does a cartoony style really excuse so much?
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  #180  
Old 2009-06-05, 15:22
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Quote:
Originally Posted by Darkflame View Post
I still don't get why TP gets so much flack, yet TWW gets a free pass.
TWW must have been half the length and at least 5 times more repetitive, with 1/3rd the items. Does a cartoony style really excuse so much?
We've had this argument more than a few times regarding the latest incarnation of Zelda. WW doesn't get a pass, many people don't like it. But those of us that do liked several aspects - the graphics, the exploration, the sidequests, and the story, which is pretty damn nifty. The dungeons were great in their design, and I really enjoyed the game in spite of its "cartoonish" feel.

TP is huge but it doesn't have a whole lot to do. Most of it is empty fields and the towns are not only sparse, but most of the people there are just doing nothing/don't contribute to the atmosphere. Sidequests are pretty much capturing a bunch of glowing bugs. It tries too hard to be OoT. The dungeons didn't impress me much, I found them to be repetitive. The story was very generic - and that's my biggest criticism. It was a *good* game, just not a good Zelda game, imho. You can take that story and pretty much insert it into another title and it wouldn't miss a beat, because it was very cookie cutter.

Much like MM, TP's biggest fault (for me) was the wolf thing. I don't want to play as Link as a Zora, or as a wolf, or as a clusterfuck of pudding. I can handle the adult/young Link, though. It's like when Sonic Team decided to randomly turn Sonic into a fucking werehog...why? It's retarded. Nobody wants it.

The storylines of these games aren't especially important when you consider at the fundamental core, it's Link vs. Ganon to save Zelda. But at the same time, I like how Wind Waker sort of re-invented the series. I'd honestly like to see a move more towards Wind Waker and the Oracle GBA games than towards TP which tried to be OoT and failed.
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  #181  
Old 2009-06-06, 10:59
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Quote:
Much like MM, TP's biggest fault (for me) was the wolf thing. I don't want to play as Link as a Zora, or as a wolf, or as a clusterfuck of pudding. I can handle the adult/young Link, though. It's like when Sonic Team decided to randomly turn Sonic into a fucking werehog...why? It's retarded. Nobody wants it.
I think the wolf thing was good. Fact is that Zelda games have many times tried to add another dimension to the game in order to be able to make more complex puzzles. Be it a dark/light world system or be it a Link/wolf system. They both allow the puzzles to contain some sort of cooperation, the player gets challenged and must think how to overcome problem using several "dimensions".


For me the bad thing with TP was the first fishing part which was totally inexcusable, and that I always got stuck in the dungeons because it was impossible to know where to be because they were so huge. No game should just be walking around doing nothing, it should be action or some sort of a fun challenge.


Darkflame - Well I think WW was better, mainly because of the "cartoonish style" and it's incredible music and atmosphere in general. There were still stuff with it that made it a bit bad too.
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  #182  
Old 2009-06-06, 19:23
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What's the problem with the fishing? Just read the manual. [/played the GameCube version]
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  #183  
Old 2009-06-06, 20:07
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It's by no means possible to figure out by logic how to fish with the wii-mote. Players should for the love of god be able to do it without reading any manual.

In fact it's so hard that I believe I've must have slipped and pressed away some part of the instructions when playing.

As for the Gamecube version I've no idea, I played the wii-version. If you google on it. You'll notice the huge amount of people asking on forums for help, all the explaining videos on youtube, and more.
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  #184  
Old 2009-06-14, 19:16
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IMHO the handheld Zeldas are always far superior - less of the get an item, use an item mentality.
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  #185  
Old 2009-06-15, 14:01
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Quote:
Originally Posted by the_angry_monkey View Post
IMHO the handheld Zeldas are always far superior - less of the get an item, use an item mentality.
Well, I think it depends, I remember not being able to reach the level 4 dungeon in LoZ because I could find the goddamned motherfucking cocksucking raft for like 2 years. I lost two years of my childhood because of that, fucker.

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  #186  
Old 2009-06-19, 00:23
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http://www.escapistmagazine.com/vide...-Hype-Massacre

This kinda sums it up nicely!
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  #187  
Old 2009-06-19, 11:30
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===
The first part with the cat/fishing was very annoying in TP, cant argue with that.
I could catch the fish fairly easily, but giving it to the cat I pressed the wrong button twice. Very annoying.
I wont defend that at all.
But it was barely 1 hour out of a 60hour+ game, and the later proper fishing mechanics are *brillent*
Compared to TWW which half was litteraly "sailing around doing nothing", or pointless fetch quests, its a minor part of the game. (and why didnt TWW have fishing at all O_o)

Regarding items; I found TP better then Oot and TWW in that respect actualy. You always tend to use the item you just picked up straight away the most. But TP had the wind-boomerang and a few other bits used right upto the end. No more a problem then other games anyway.

That said, I really think (and I rant about this a lot) the next Zelda game should have Zack-and-Wiki style puzzles. That is, base the puzzles on stuff found in the enviroment instead of inventory items so much.
Lots of physics and chain-reaction style puzzles would be nice.
The main items in the game should be all multi-use. For example, the clasic Zelda bottle could become a very important item indeed. (pick up some oil in it, poor it on a pool of water, then you cut a branch of a nearby tree using your sword, set fire to it, then the poor of water, thus triggering some bombs on the other side of the water, which clears your path...for example)
===

Anyway, a bit late, but Scribblenauts (DS) is looking cool;


A shotgun wielding God on a skateboard faces off against Cthulhu. Fight!


Basicaly, the game lets you type words in to make items and creatures appear helping you progress. The game apperently has a 10,000 word vocab of potential objects.
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  #188  
Old 2009-06-19, 18:02
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Oh, and some stills from the Monkey Island remake (Xbox/PC)




http://au.media.xbox360.ign.com/medi...13/imgs_1.html
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  #189  
Old 2009-06-19, 20:13
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Wait, they're also making Monkey Island remake? Cool.

edit: woo,

They mean business.
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