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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

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  #26  
Old 2002-03-07, 13:06
Morden279 Morden279 is offline
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Agreed.

Regards,
Morden
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  #27  
Old 2002-03-07, 13:23
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mmh could we have a wiev of the front ? it seems flat, less sharp than the back... It must have a form that allows it to "break" the sea, I dont know...

What does IT means in fact ?
In my school, we cant approach the old PCs if we havent a precise search to do, we must register on a book, and we cant do other things than school work...
I would like to be 4 years later in a true school, to study informatic without those *$&# french and history and biology lessons...
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  #28  
Old 2002-03-07, 13:46
Morden279 Morden279 is offline
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Damn, those are some HARSH rules. There are entire rooms full of PCs that you can just mess about on at my college. (Forgive me if I'm boasting.)

Yeah, a front view of the front/ prow of the ferry would be a real help.

Regards,
Morden
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  #29  
Old 2002-03-07, 13:59
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ditto.
-
HomerSimpson- Really?
I only changed the back
Probably makes the front look better.
--
The front is very flat, but it is even more so in the game.
(in fact, it slopes backwards).
I'll post a render of it soon.
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  #30  
Old 2002-03-07, 14:05
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morden279 - it's a dictature, a full technophobia in my school.
I'm going to emigrate to the Canada or the new-zealand

DF - well what I had seen... it doesnt seem to be able to go forward, too flat, in the game...
I think we could adapt it there, or make the transparent front smoother, round, of circle form...

I wait the pic
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  #31  
Old 2002-03-07, 14:26
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Maybe the waterflow is meant to go down the ship's hull instead of around it?
I don't what to change the game's design to much, but I have sort of compromised.
Maybe we can avoid showing the front, like the game does
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  #32  
Old 2002-03-07, 15:51
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Hmm maybe the water needs to be a little transparent.
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  #33  
Old 2002-03-07, 18:10
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Well, the water was just a quick thing to show off the boat.
I can do much better water.
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  #34  
Old 2002-03-07, 21:04
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Yep, DF can do much better, there's no raytrace or any other map on that water That ship is pretty weird, but your model has a slight point at the front which looks realistic enough because the water can go around there. Looking really great btw!

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  #35  
Old 2002-03-07, 21:12
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wouw this ferry looks aggressive...as a battle-ship...
impressive !

PS : I think the front really more match the game's one by being less high.... I dont really recognise the LBA presentation ship with a such high command post.
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  #36  
Old 2002-03-08, 13:57
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kaderoboy- Actualy it is raytraced, but its only on the defult.
Heres a slight improvement.
=
Firephoenix-I moved it down slightly, but I think it was that the Back covered bit was too low. So I moved that up a bit too.
Its hard to match the game....
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  #37  
Old 2002-03-08, 14:09
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  #38  
Old 2002-03-08, 19:03
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It's wierd I know, but from the ingame images, I always thought the ferry sailed the other way Oh well, that's one thing I realise better now anyway. Nice work BTW
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  #39  
Old 2002-03-08, 19:09
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Maybe it could be something on the top of the front (a radar, a flag, I dont know...)

Else it looks great like that !
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  #40  
Old 2002-03-08, 21:03
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Looks really good! The front looks fine too, although there's nothing to compare it to ofcourse.
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  #41  
Old 2002-03-10, 10:37
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I don't really think I can say there's anything wrong with it . . .
If you ak me, it looks just like the game
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  #42  
Old 2002-03-10, 12:09
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Theres always something to be improved.
But when its 99% of the game, it will be done
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  #43  
Old 2002-03-10, 21:52
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Quote:
Originally posted by Darkflame
But when its 99% of the game, it will be done
Well, yours is 99.9% then! Very good!!
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  #44  
Old 2002-03-22, 12:16
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ok, crudely coloured in TS4:
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  #45  
Old 2002-03-22, 12:30
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Niceeeeeeeeeeeeeeeeeeeeee.
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  #46  
Old 2002-03-22, 12:55
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wouw

still hard to make the difference between front and back, but else brilliant
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  #47  
Old 2002-03-22, 14:21
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Well, I know.
But it is hard in the game too, the front/back levels match the game pretty much exactly now.
Hopefully a better wake, will help give the impression of direction.
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  #48  
Old 2002-03-22, 18:05
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Wow great model! The wake looks pretty sweet from now, but if it'll look better when you've improved it then why not?
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  #49  
Old 2002-05-11, 18:42
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I know, I'm a mess maker...

Just for the respect of the game, here is the true ferry shape, as the developpers designed it. I like best this sharp front then a flat one, but after that...
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