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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

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  #26  
Old 2004-07-18, 09:00
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Darkflame,
I am first going to do some concept sketches of Zoe.
Do you want me to do it exactly as she is in the game?
Because Zoe looks a little too skinny in LBA1 and in LBA2 she looks a lot more realistic when she is pregnate.
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  #27  
Old 2004-07-18, 11:25
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Finished!
Here is your Zoe concept art.
I only had time to do the face but in good detail.
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Last edited by Gobbles; 2004-07-18 at 11:37.
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  #28  
Old 2004-07-18, 13:07
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Good sketch
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  #29  
Old 2004-07-18, 13:45
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Thanks, do ya' reckon it looks very close to the Zoe in LBA 1?
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  #30  
Old 2004-07-18, 13:51
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It looks
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  #31  
Old 2004-07-18, 13:55
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Do you ever find it frustrating when you are waiting for some one to post a reply to you and it takes so bloody long? I mean when is Darkflame going to post me about my sketches?!?
What time is it over where you are right now? over where i am it is about 10 at night.
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  #32  
Old 2004-07-18, 14:19
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Don't be frustraiting, DF will answer soon...

DF have the same time as I have, GMT. It's now 1 pm.
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  #33  
Old 2004-07-18, 14:36
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It's annoying living in the southern henisphere. When the majority of the members are posting (most of which live in the northern hemisphere) at around 7:00-9:00pm i'm asleep at like 2:00 in the morning, which means i can't ever participate in most live chat sessions.
Sorry if i'm moving very far of the subject, i'm just very bored.
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  #34  
Old 2004-07-18, 15:01
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I understand you, but don't let this thing make you don't post in this forum
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  #35  
Old 2004-07-22, 12:11
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Kewl sketchs, very close from tthe game
Well I dunno, maybe we had better give Zooe less "going out" eyes, to make her slightly more realistic.
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  #36  
Old 2004-07-22, 12:29
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Quote:
Well I dunno, maybe we had better give Zooe less "going out" eyes, to make her slightly more realistic.
Could you be more specific, i based them entirely of the cinematics from LBA1 where Zoe is in the camera view, so i made them as acurate as i could.
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  #37  
Old 2004-07-22, 13:14
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Yep, but we must adapth it for the movie imo, so we should model Zoe as a mix betweeen your sketches and the realistic zoe DF showed (image below).
Particularly, we should make her eyes less proeminent, with thinner eyelids.
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Last edited by Firephoenix; 2004-07-22 at 13:21.
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  #38  
Old 2004-07-22, 13:48
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I thought we were going to make everything in the movie as close to the game as possible.
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  #39  
Old 2004-07-22, 14:59
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Well sticking to the game's atmosphere doesnt forbid us to improve the details on the characters, to refine hme thanks to the new technological possibilities. The characters in the cutscenes of LBA look like their face has been done with a bunch of speres and tores, but we have to improve them to have a decent movie. Modifying the too basic form of the eyelids is part of this work.
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  #40  
Old 2004-07-22, 15:05
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but your still keeping the original concept shape of the head and such i mean your not redesigning all the charcters right, just the details.
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  #41  
Old 2004-07-22, 15:12
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But to make a good quality model we sometimes have to modify the shape. When an eye is just a sphere, you can try all the ways you want to add details over that shape, in the end, it'll still look like you havent bothered modelling evoluated eyes, and put instead a simple primitive of the 3D soft. We mustnt give Zoe a human look, it'd make her scary, but we must modify the shappe of the head to make it high quality.
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  #42  
Old 2004-07-22, 23:56
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I can admit that that the modeling tools in 1993 were a bit primitive for the LBA cutscenes, Especially twinsens hands sticking out of his tunic like a low polygon mesh. But LBA2 on the other hand has improved alot, and most of the quetch characters in that did'nt have sphere based heads at all like this movie shot for example. I think the standard of LBA2 movie models are what we should be aiming for.
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  #43  
Old 2004-07-23, 09:46
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Well it's a matter of choice, we can keep a lba feeling even if we modify the realism of the heads. To me the current sketches of Zoe are accurate to the game, but really look too basic from the outside, like if we couldnt do more than use 3dsmax primitives. We should (especially sibnce it's a woman) give Zoe more evoluated forms for her face imo
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  #44  
Old 2004-07-23, 09:58
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Ok then, i just got a shock when i thought you were going to make Zoe look like the picture of the model darkflame did but since your not making it exactly like it than thats ok, i will make another version of the concept art, this time with more detail.
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  #45  
Old 2004-07-24, 01:06
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I am designing the anatomy of Zoe's head, bone structure, muscle etc... so it will be alot more easier and precise for Darkflame to animate facial expressions and such. I know the eyes need to improve, but are they going to stay the same size? Because the characters have that sort of cute innocent look with them which i like, and i think if you make them to small it would make them look bad & might screw up the composition.
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  #46  
Old 2004-07-24, 09:00
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Ok i got the skull of Zoe's head which would work as a concept peice for any other quetch head...
I based the basics of it of a human anatomy book, and yes their is quite a difference between human and quetch's skulls for one thing, human skull is much more horizontal while quetches have a rather verticle skull. Here are the sketches, i did not have time to do the musclegroups etc. But i don't think Darkflame will need it anyway, He probably allready knows about the facial movement's in animation. But if he need's it than i'll do it for him.
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  #47  
Old 2004-07-24, 10:34
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Kewl sketches

DF seems to be already quite skilled in facial anims indeed. He must have gone for the holdidays btw, that's surely why he doesnt reply often.
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  #48  
Old 2004-07-24, 10:40
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Do we know yet if the Quetches eye's are going to be the same size or smaller?
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  #49  
Old 2004-07-24, 10:43
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I dunno, surely they'll be smaller...
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  #50  
Old 2004-07-24, 10:50
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Well, i designed the the skull so that the nose will have a bridge instead of just a sphere, i don't really see the need to make the eyes any smaller, we can still add the same amount of detail when there that big.
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