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#51
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Finally I think I should finish this project even if it's just for myself.
I should restart the dev as soon as I have some time. ![]()
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Little Big Adventure Former World Record Holder (53:40:80) see on Twitch below I'm a LBA speedrunner find me on and SPEEDRUN.COM subscribe to my twitch channel. |
#52
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I'm still very much interested in trying it out. I'd make a great challenge.
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last place LBA ANY% 52:59 https://www.twitch.tv/amnesti Citadel Island in Unity https://forum.magicball.net/showthread.php?t=17983 |
#53
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If you do start it again, and get as far as the scene management besides grid management that'd be pretty neat!
Since I've been getting better at programming, it wouldn't be hard to find out the formula of how the sprites are stored for LBA1. I've already done so for LBA2. I've even been thinking of how I could convert audio (such as WAV, MP3, etc) to VOC files - which is what LBA1 uses for it's audio. This may be a bit more difficult though - I know the WAVs partially but not enough to get them to VOCs yet. Perhaps I ought to study how the VOC's are stored, since I haven't yet.
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I am a Quetch. However, I am a Mr. Quetch. |
#54
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Quote:
__________________
Little Big Adventure Former World Record Holder (53:40:80) see on Twitch below I'm a LBA speedrunner find me on and SPEEDRUN.COM subscribe to my twitch channel. |
#55
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Quote:
Still annoying that we can't make custom models for LBA2 yet. Still feels like it's on the tip of my tongue...
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I am a Quetch. However, I am a Mr. Quetch. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Frederick Raynal talks about the development of Alone in the Dark | Bot13 | General | 41 | 2012-03-28 23:03 |
Player-based game development funding system | Darkflame | Off topic | 3 | 2012-01-24 22:53 |