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Encyclopedia Twinsunica The Encyclopedia Twinsunica is the older version of the Twinsuniverse, about the world of the LBA games.

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  #401  
Old 2003-06-15, 21:19
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morshem morshem is offline
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Wink All your database are belong to us!

After a long day of work (and waiting for the Twinsunica to be available! ), I finally got to submit this. It's only a first draft, but since I know there are editors, I didn't really bother going over the whole thing .
Enjoy:



School of Magic

[official]
Twinsen:
Quote:
No, I've got to find the school of magic first. They're the only ones who can help me cure him!
Quote:
By graduating from magic school, I've earned this horn that I can use to treat Dino-Fly.
Quote:
By passing the school's magic tests, I've gotten this horn to help me treat Dino-Fly.
Quote:
Could you help me find the school of magic?
Quote:
I'm trying to find the school of magic.
Quote:
Do you know where to find the school of magic?
Quote:
No, I have to find the school of magic.
Zoë:
Quote:
You should go to the school of magic. Now that you're a wizard, they can probably help you!
Quote:
Twinsen, did you see the dean of the school of magic?
Dean of the School of Magic:
Quote:
Now then, meet me at the School of Magic. I've got a surprise for you.
Quote:
You'll obtain the power to heal by passing one of the tests of wizardry. But first you have to enroll. Upon graduation, you get an additional level of magic!
Quote:
You can bring me the result of each test at your leisure, but I will give you your wizard's diploma and your new level of magic only after you succeed in all 3 tests!!
Quote:
Once you pass through this door, you will have to be both fast and accurate. Stand in the middle of the room and, with the help of your ball, reverse all the magic symbols.
Baldino:
Quote:
I never realized there was an actual School of Magic! I guess I should get out of my shop more often.
Girl on the beach:
Quote:
A School of Magic? Do you think they might need an assistant?
Sauna grobo:
Quote:
A School of Magic? Is that for real? At any rate, it's not here. I come here everyday, I should know.
Ker’aooc’s cleaner:
Quote:
I'm sorry that the healer Ker'aooc is away. When he'll be back is anyone's guess. If it's an emergency, try the School of Magic.
Carlo:
Quote:
Sorry, can't help you. The only story about magic that I know is the one about a rabbibunny that got turned into a shell!
Rabbibunny at the school:
Quote:
Hello!! Allow to me introduce the Grand Rector of the School of Magic!
Quote:
A pleasant stay in our magnificent school of magic!!
Anatole:
Quote:
What, the school of bowling, er... of magic? Ah yes, when I was young, it was said to be in the cemetery!
[fan]
Hidden in a mysterious cemetery in the middle of the desert, lays the School of Magic. There, Twinsunians who manage to find the school must complete certain magic tests in order to graduate from the school and receive a wizard’s diploma. The school’s tests are rather hard, and require big skills from the students. Upon completion of each one of their tests, the graduates receive a specific award.
The school itself is no more than just a mystery for most of the inhabitants of Desert Island. Very few is known about it, and a very little amount of people know where it is. The rest of the inhabitants either don’t believe in the stories about it, or are just not interested enough to care.
The school is managed by the rector of the school, a nameless rabbibunny who instructs students about the tests they have to undergo. The only other employee is a female rabbibunny, who works there as an assistant. Also, the school has a strong connection to Chedil Amiradoo, who sells magic accessories to graduated wizards.
The school’s inscription fee is rather high, and whoever wishes to enroll has to bring with him a great deal of kashes.

[role]
Having to complete the school’s three tests, Twinsen spent a great time of deal at the School of Magic. His target of going to the school was to find a cure for his Dino-Fly, since the Healing Wizard Ker’aooc was away. It was Ker’aooc’s maid who suggested Twinsen to find the School of Magic, but she couldn’t help him find it’s whereabouts. In fact, almost none of the inhabitants of the island could help Twinsen finding the school. There were only two people in the island who knew where it was- Chedil Amiradoo and the wise rabbibunny on the roof of the hacienda. Since Chedil Amiradoo was not allowed to tell Twinsen the location of the school, Twinsen had to consult the wise rabbibunny, who told him that the school is hidden in the cemetery. Also, the Weather Wizard on Citadel Island knew where it is.
However, when he reached the cemetery, Twinsen was disappointed to find out that the cemetery was locked. By walking around the rocks surrounding the cemetery, Twinsen found a secret entrance through which he could pass. Then, he could enter the school, where another surprise waited for him: the school was also locked. Twinsen had to reach the other end of the hall in order to get the key to the school. To get there, he to make his ways through some tables there, avoiding the ghosts patrolling around. Then, walk in discreet mode towards the box on top of the stairs, to avoid being hit by the fire balls. Only then could he take the key and enter the school. But just when he thought he could finally begin his studies at the school, Twinsen had to face another surprise- inscription fee turned out to be 120 kashes. Not having enough money, Twinsen was sent to the Temple of Bu by the dean of the school, to try finding some treasures there. After Twinsen did find the buried treasures, he could finally begin his studies at the School of Magic.
The rector instructed Twinsen about the studies in his school. It turned out that Twinsen had to pass three tests in any order he wished, and bring the results to the dean of the school. Upon graduation of one of the tests, he will get the ability to heal his Dino-Fly. The tests, however, weren’t as easy as they looked like…

The Magic Ball test
This test takes place in the small room at the back of the school of magic. There, students have to stand in the middle of the room, and with the help of their magic ball, reverse all the magical symbols circling the room. After a few trials, Twinsen developed a specific tactic, and was able to complete the tests. In return, he received a blowgun, a fast and accurate gun, with which one could pass the Magic Ball test easily.

The Garden Balsam Flower test
For this test, Twinsen had to fetch the dean a Garden Balsam, a rare planet that grows in the desert. However, the only one available in the island turned out to be on a high, seemingly unreachable rock mountain. After Zoë fixed their car, Twinsen was able to drive to the area where the flower grows. There, he found out that it was impossible to reach the flower directly. He had to drive up the nearby mountain, and jump on the wooden bridge to the mountain of the flower. And there, in no time at all, he picked the flower, brought it to the dean, and passed his second test.
In return, Twinsen received the Horn of the Blue Triton, with which he could finally heal Dino-Fly.

The Dome of the Slate test
The very last test Twinsen had to undergo in order to become a fully qualified wizard, was the test of Dome of the Slate. Once being cured by Twinsen, Dino-Fly could take him to the tiny island. There, Twinsen had to enter a dome at which the floor is transparent, and the only visible tiles are the one he steps on. Twinsen had to make his way to the exit, where he met the Dean again. In return for completing the test, Twinsen received a Magic Slate, with which he could store images of any kind.

After completing the three tests, Twinsen met the rector back at the school. The rector awarded Twinsen with a wizard’s diploma, and sent him to meet Chedil Amiradoo and buy a wizard’s parade from him. Twinsen also receives his second level of magic- green ball.
Later, when the esmers kidnap the Twinsunian children, Zoë suggests Twinsen to go to the School of Magic. There, Twinsen finds out that he’s the only one who can save the children. The rector, however, tells Twinsen that he will have to have a more powerful weapon, i.e. the Lightning Spell, and also explains Twinsen how to get one.

[related]
Mentor of the School of Magic
Bunny
Cemetery
Magic Ball
Blowgun
Horn of the Blue Triton
Dome of the Slate
Magic Slate
Wizard’s Diploma
Chedil Amiradoo

[authors]
morshem
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  #402  
Old 2003-06-19, 03:04
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morshem morshem is offline
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All articles have been added. Absolutely nothing has been edited, all I wanted is the articles to be there. I may start editing some of them now.
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  #403  
Old 2003-06-19, 08:09
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wacko wacko is offline
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ooh wow, some great looking articles here.. thanks for keeping this project alive, guys
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  #404  
Old 2003-06-19, 10:07
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morshem morshem is offline
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No problem .

I think my next "project" will be to go over all characters articles, and edit anything needed.


Edit: done! I edited dozens of character articles today, almost all of them actually. The only ones I didn't touch are the ones written by me, and I'll let someone else have the honour of doing that .
The main thing I changed was the tense of the articles- most of them were written in present tense, and since this is supposed to be an encyclopedia of Twinsun, and not of LBA, I changed it to past tense.
Edit 2: Also, I changed all phrases that are not suitable for an encyclopdia, such as "this guy". Plus, I made sure the name of the person will appear at least once on every single paragraph, and that the name will appear on the very first sentence of the paragraph.

I also added many image descriptions today.
Edit 3: Oh, and also added some values which weren't in the tree structure for some reason.
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Last edited by morshem; 2003-06-19 at 17:21.
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  #405  
Old 2003-06-21, 02:48
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I finished going through the locations articles, making edits wherever needed. Currently waiting for more articles to edit .


Moving on to objects articles.
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  #406  
Old 2003-06-27, 17:54
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Twinsunian Souvenir Shop

[official]
In the holomap:
Quote:
Souvenir Shop.
Johnny Rocket:
Quote:
I know you. You're Twinsen, the hero of your planet. The Emperor and Dark Monk fear you -- that's why you're a wanted man. The dissidents will help you. Here, take this ring, go to the Twinsunian souvenir shop, and show it to the salesman. He'll take you to them.
Shop seller:
Quote:
I couldn't help but notice you're from Twinsun. Would you be interested in selling me anything from your planet? Something little-bitty, even?
[fan]

The Twinsunian Souvenir Shop is a rather small shop located in Otringal’s Middle City. There, the inhabitants of the island who are interested in the planet of Twinsun, may purchase Twinsunian related items, raging from life candies to Temple of Bu posters.
Twinsunians who happened to visit the shop will be more than welcomed by the kind shop owner. In case they have items from Twinun with them, they may also sell them there.

[role]

The souvenir shop played a role in Twinsen’s adventure at two different parts. Firstly, when Twinsen wanted to find any information available about reaching Island CX, he had no choice but to pay the greedy captain at the harbour 100 zlitos. Not having enough money, Twinsen found out that he could make quite a lot of money by selling his no-longer-needed objects he brought along with him from Twinsun. Selling the items to the shop ensured Twinsen the required amount of money he needed.
Later on, still on the journey of reaching Island CX, Twinsen was sent to the shop by Johnny Rocket, who also granted him the Dissidents Ring. Upon showing the ring to the shop seller, Twinsen was brought into the back room of the shop- a secret basement, at which the dissidents used to gather. There, Twinsen met the four primary dissidents, who instructed him about going to Island CX. After a short conversation with them, it was decided that Twinsen would go to the Francos Island, from which he could take a ship to the Under-Gas elevator, and descend to the Under-Gas, where he would have to meet the Queen Astrid for further instructions about reaching the desired island. To help him in his journey, the dissidents awarded Twinsen with the Laser Pistol of Zarnon.

[trivia]

Twinsen was lucky enough to carry with him rather rare objects, such as a ferry ticket or an umbrella, and thus make even more money by selling them as well.

[related]

Twinsun
Joan Loumin
Ring of the Dissidents
Laser pistol

[authors]

morshem
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  #407  
Old 2003-06-29, 22:22
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morshem morshem is offline
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What the hell??

Something terrible happened today! I have no idea how, but the Twinsen value just disappeared! I swear to god I did not delete it!! (but actually, I don't believe in god, so I wouldn't believe myself if I were you )


It's not that a big deal I just had to recreate it, but all threads I found related to Twinsen are gone now .
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Last edited by morshem; 2003-06-30 at 16:05.
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  #408  
Old 2003-07-04, 07:29
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Casino

[official]

Gloum outside the casino:

Quote:
Step on in and try your luck. You'll find the best games of chance ever devised. And if you're in luck, you can even try for our Super Jackpot!!! Don't you feel like you're due?? Step right in!!
Welcoming gloum:

Quote:
The price of admission to the casino is 5 Zlitos. Would you like to enter?
[quote] Hello, sir, and welcome to Gambling Paradise![/quote

Quote:
You can try your luck at the gaming tables or the slots. It's your choice.
Quote:
If you want sir, I can have you taken back up to the exit of the casino.
Gambling sup:

Quote:
Ah, my dear sir, the Lady Luck is a fickle female! I have been losing since the curse of Dark Monk condemned us to live forever on this miserable planet. But the day will come when I will win!
Gloum working at the casino:

Quote:
To play, stand in front of a marker or a machine, and insert some Zlitos. If you play the slots, you could win the super Jackpot of the evening. It will grant you admission to our special room!
Sup playing at the Lemuzards:

Quote:
Wait a minute, I smell a rat! I am sure that this filthy critter has been trained.
Gloum next to the Lemuzards:

Quote:
Stand in front of one of the four markers, and place your bets.
Patrick

Quote:
Welcome, my dear sir! Welcome, welcome to our wheel of fortune! So you're the one fate has chosen today to try for our Super Jackpot! Excellent, excellent. Now, just stand behind the wheel on the small podium, give it a whirl, and maybe, maybe I say, you will hit it big!!!
Quote:
It's very simple, my friend. Stand on the small podium, and give the wheel a good hard spin!
From the Zeelich presentation:

Quote:
After that, you will try your luck in one of our extraordinary casinos, where you might win the "Total Jackpot"!!
Unknown:

Quote:
I ain't takin' you noplace. Go try the casino Gloum. If you win the Jackpot, you'll have a nice surprise.
Gloum at Rick’s Café:

Quote:
Go try your luck at the casino Gloum. I've been there, there is always a surprise waiting for you!
Adelaide:

Quote:
I shouldn't never have watched that commercial for Zeelich, it's so fake. The changing of the guard was lousy, we never even got to see the emperor, and that casino, it's a tourist clip-joint... "Have trust in our friendship..." Hah! Who are they kidding!
Franco cop at the harbour:

Quote:
You who are a tourist, you should go to the casino of the gloums. On my behalf.
[fan]

The Casino Gloum is a rather large building located at the north east of Otringal’s Middle City. There, the inhabitants of the island can take a little break after a long day at work, enjoying the various gambling devices available at the place. The casino is owned by the gloums living in Otringal, and absolutely all employees there are of that race.
Upon entering the building, one will be welcomed by a gloum working at the place, and will be required to pay 5 zlitos in case he wishes to enter the casino. Once paid, the gloum will bring the visitor down an elevator to the main room of the place. There, people can choose from a rather small variety of gambling entertainments. At the Lemuzards arena, one may place a bet on any of the four markers around the field, hoping for the lemuzard to enter this one hole. Those who prefer may enjoy the Daums race, at which one can place a bet on any of the races, hoping for the duam at the appropriate course to win. The winners of both these gambling devices are awarded with 10 Zlitos.
For those who are interested in winning some other objects and not only money, there are the slot machines, located around the room. At any of these three machines, one may win clover leafs, life candies, magic flasks, zlitos or even a key. Since the chances of winning at the machines are harder, the amount of zlitos granted to the winner is 25, rather than 10 at the lemuzards or at the duams. Winning life candies or magic flasks will increase the value of these by 10 points. The person lucky to win the key will be allowed to enter the secret jackpot room, where, according to the rumors, he can “hit it big”.

[role]

When reviewing Twinsen’s second adventure, we can spot two roles he had at the casino. First of all, when searching for any information available about reaching Island CX, Twinsen met the captain, who promised to help him for the greedy amount of 100 zlitos. Not having enough money, Twinsen found the casino a rather easy place for getting the amount of zlitos needed to pay the captain. After spending a while there, he was able to get the required amount, and even more.
Later on, when having to reach Johnny Rocket at the Imperial Hotel, Twinsen went to the elevators to the Upper City, where he found out they were temporarily out of order. Fortunately, Twinsen managed to find out that he could also reach the Upper City by going to the super jackpot room in the casino. After playing for quite some time at the slots, Twinsen finally won the desired key to the room.
Once inside the room, Twinsen was encountered by Patrick, an arrogant gloum whose job was introducing the super jackpot game to the winners. However, as soon as Twinsen gave a spin to the wheel that stood there, as Patrick explained him, he was attacked by the gloum, as well as by another gloum Patrick managed to call. After beating them, Twinsen retrieved the key out of the room, and with the help of his new super jet-pack, made his way to the exit, from which he could easily get to the Upper City.

[trivia]

By dispensing hearts from the Horn of the Blue Triton at either the duams race or at the lemuzards table, Twinsen was able to cheat, as these hearts these little creatures, thus going faster or entering the right hole.

[related]

Gloums
Lemuzards
Duams
Patrick

[authors]

morshem
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  #409  
Old 2003-07-04, 16:29
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Tricky Tricky is offline
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In my browser the Adelaïde entry reads Adelaåde in the table of contents and the heading. Perhaps you have to encode ï as ï. Also, the name is misspelt as Adeliade in the Role in Twinsen's adventures section.
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  #410  
Old 2003-07-04, 16:33
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morshem morshem is offline
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Hello Tricky. Good to see you caring about this project, and I hope to see you contributing to it .

Yes, I indeed had some problems with the Adelaïde article... I accidentally deleted it, and had to recreate it, and since letters with these little dots above them (e.g. י ) appear as Hebrew on my computer, I just guessed a random letter to put there .
I'm updating it right now.


Edit: tadaaa!
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  #411  
Old 2003-07-04, 16:43
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ChaosFish ChaosFish is offline
!!!!!
 
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  #412  
Old 2003-07-04, 16:44
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Yeah, sure, eh, ahmm...

Can you check it now?
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  #413  
Old 2003-07-04, 16:47
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ChaosFish ChaosFish is offline
!!!!!
 
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It's fine now.
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  #414  
Old 2003-07-04, 18:17
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Tricky Tricky is offline
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Quote:
Originally posted by morshem
... and since letters with these little dots above them (e.g. י ) appear as Hebrew on my computer, I just guessed a random letter to put there .
Perhaps this image can be helpful, should the problem arise again.

(I won't insert the image here because it is quite large)
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  #415  
Old 2003-07-04, 18:20
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morshem morshem is offline
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Oh, yes, that looks very useful actually. Thanks!
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  #416  
Old 2003-07-11, 15:07
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Imperial Hotel

[fan]

Up in Otringal's Upper City stands the Imperial Hotel, a large, fancy building used, just like any normal hotel, for accommodation and food supply. It is one of the biggest building on the entire planet, as well as the fanciest, after the nearby Emperor's Palace. Being such a fancy place, the hotel mainly serves the highest elemnts of society, who are rather rare on a planet like Zeelich.
The place is divided into a few major sections. At the entrance, one would be welcomed by an unfriendly franco, whose job is guarding the hotel. Just nearby, there can be found a small bar, that serves foods and drinks to the customers of the hotel. As well as that, visitors may also buy some life candies and magic flasks, in case they are in the need of some.
By passing through the locked gate at the end of the entrance area, the hotel visitors will reach a few fancy tables, used for eating. Going down the nearby stairs would result in reaching the main area of the hotel. There, a large L-shpaed swimming pool covers most of the area, as well as some armchairs, at which the visitors may relax. An expert franco manicurist would polish the customers' nails there, for a decent amount of Zlitos. At the swimming pool itself, anyone with swimming abilities can enjoy a relaxing swimming, or, at his own choice, some good exercise.
Going upstairs to the last section of the hotel, results in reaching the sleeping rooms. As a proof of the tiny amount of high society people at the planet, there are only three rooms in the entire hotel. Two of the rooms are exactly similar, consisting of nothing but a bed and a closet, as well as some plants and a few chairs. The third room, being the bathing room, consists of a bath and a sink. There, hotel visitors may wash themselves after a long day of work or of swimming.

[role]

Following the advice of Rick, Twinsen made his way to the Imperial Hotel, where he had to meet Johnny Rocket. However, when reaching the eleavtors to the Upper City, he disappointedly found out that the eleavtors were temporarily out of order. Once Baldino improved Twinsen's proto-pack into a super-jet-pack, Twinsen was able to reach the Upper City through the jackpot room at the casino. After deafeating a franco guard, and escaping a deadly shooting machine, Twinsen eventually reached the desired hotel.
However, upon entering the hotel, the quetch was welcomed by the unfriendly franco guarding the place. Realizing fighting would get him into troubles, Twinsen left the room, and entered the hotel through an open window at the bathing room. After shamely escaping the room, at which a sup lady just got out of her bath, Twinsen finally found himself in the main area of the hotel.
After asking around a bit, Twinsen found Johnny Rocket, sitting at an armchair just next to the pool. Not being wise enough, the quetch mentioned the dissidents in public while speaking with Johnny, resulting in the sup yelling at him. Johnny invited Twinsen to his room, where they could speak without danger.
At Johnny's room, Twinsen told the brave sup about Dark Monk's plans. Johnny, not being able to help too much, awarded the quetch with the Eing of Dissidents, and sent him to meet the dissidents at the Twinsunian Souvenir Shop.

[trivia]

The fact that Twinsen noticed an old sup swimming in the pool, might teach us that even though he couldn't swim, some people could.
It should also be mentioned that in the middle room of the hotel, Twinsen spotted some spying esmers. They were likely to be the spies Money-Monkey talked about when Twinsen met him at the Elevator to the Under-Gas.

[related]

Johnny Rocket

[authors]

morshem







I have collected all Official quotes needed, but unfortunately, they are on my other computer. I'll add them ASAP.
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Last edited by morshem; 2003-07-11 at 15:31.
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  #417  
Old 2003-07-11, 19:17
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Bazaar

[official]

Twinsen:

Quote:
Oh Batbarf, I don't have enough Zlitos.
Seller:

Quote:
Since everyone started looking for our fragment, I've turned the bazaar into a treasure hunter's shop.
Quote:
If you want to buy something from me, you just have to stand in front of it and do "ACTION".
Quote:
A pick-ax costs 20 Zlitos.
Quote:
10 Life points cost 20 Zlitos.
Quote:
10 Magic points cost 20 Zlitos.
Quote:
This frying pan is not for sale, it's only for the decor.
[fan]

The bazaar is a nameless small shop that stands on the very west of the Francos Village, and of the whole island. There, the inhabitants of the island may buy any item they wish, raging from life candies to a pick-ax.
The place is owned by a friendly franco woman, and, due to the hard times, prices are rather high. Since most of the inhabitants of the island devoted themselves to searching for the lost fragment, the bazaar was turned into a "treasure hunt shop" at that time.

[role]

Searching for the Francos Fragment, the bazaar served quite an important role in Twinsen's adventure. Since he had to dig for the fragment, the only place where he could buy a pick-ax was at this bazaar. After paying 20 Zlitos, Twinsen was the proud owner of the pick-ax, and was then able to find he lost fragment. He later used it to detach rock crystal at Celebration Island.
Additionally, Twinsen was able to buy life candies and magic flasks from the shop, although the prices were rather high.

[related]

Pick-ax
Village of the Francos
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  #418  
Old 2003-07-12, 08:56
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Mr. Paul's House

[official]

Twinsen:

Quote:
Hello Mr. Paul.
Mr. Paul:

Quote:
The foul weather prevents the boats from leaving the harbor. There's nothing to do, all maritime activity is paralyzed. Let me tell you, Mr. Twinsen, only the Weather Wizard could set things straight!!
Quote:
What?? Very funny!! Now this good-for-nothing abandons the lighthouse right in the middle of a storm. What a shame!!
[fan]

Mr. Paul, a grobo working as a sailor at Citadel Island's harbour, actually lives inside the harbour, just between the ticket office and the ferry dock. His residence is rather small, and is one that would suit the need of most people.

[role]

Having to go to Desert Island and find a cure for his dino-fly, Twinsen went to the harbour, where he learned from Paul that all maritime activity is closed until the end of the outraging storm. The grobo managed to give Twinsen quite a useful hint, by sending him to the Weather Wizard.

[related]

Paul

[authors]

morshem
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  #419  
Old 2003-07-12, 09:22
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Port Ludo Bazaar

[official]

Seller:

Quote:
I hope my clientele will come back. It looks like there are less and less Esmers in the streets of Port-Ludo.
Quote:
A holomap costs 10 Kashes.
Quote:
A flask of gallic costs 50 kashes.
Quote:
Stand in front of the article of your choice and do "ACTION".
Quote:
Good day sir, welcome to my shop.
Quote:
A Nitro-Meca-Penguin costs 4 Kashes.
Quote:
For 15 Kashes, you can get recharged in Life points.
Quote:
For 15 Kashes, you can get recharged in Magic points.
Quote:
Three darts will cost you 4 Kashes.
Quote:
I'm unclear on the details, but a customer told me about an old wiseman who presumably knows all the island secrets. I believe he lives near the Hacienda.
Quote:
Do you know that you are my first customer since way back when.
Quote:
I don't know where they are, sir. Me and the tales of magic, you know...
[fan]

Like almost any island around the planet, the Island of the White Leaf Desert has its own bazaar too. This is a medium-sized building, located at the centre of Port-Ludo. The shop is owned by a friendly, nameless rabbibunny, who's always willing to help his customers.
The prices of the shop are fairly average, although a bit more expensive than on Citadel Island. As well as the the normal commodities available in any shop around the planet, such as life candies or magic flasks, the shop also offers rather rare items, for example a holomap or flasks of gallic acid.
For unknown reasons, it doesn't seem to get too many visitors.

[role]

Like any other shop, this bazaar provided Twinsen with some life candies, magic flasks, or any other commodity, whenever he needed some. Twinsen was also able to buy there a flask of gallic acid for 50 kashes, but obviously preferred getting one for free from the healing wizard, Ker'aooc. Additionally, the shop seller managed to give Twinsen a small hint, by telling him about the wise man at the top of the hacienda.

[related]

Flasks of magic powder
Life candy
Nitro-Meca-Penguin
Holomap
Darts
Flask with Gallic Acid
Port-Ludo

[authors]

morshem
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  #420  
Old 2003-07-12, 10:06
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Jerome Baldino's residence

[official]

Sign outside Baldino's house:

Quote:
Jerome Baldino. Miscellaneous Gadgets & Inventions."
Jerome Baldino:

Quote:
Here! Here's the part that Zoé needs for your car.
Quote:
Here, this is that portable radio I forgot to give you. Sorry about the mixup, but I think you'll agree it was worth waiting for!
Quote:
Hello, Twinsen.
Quote:
I could've called it an "integrated super dynamo circuitry mechanism" but I decided to go with "portable radio". A little catchier, huh? Incidentally, I'll let you know when the Proto-Pack is ready, it'll let you fly around in complete safety.
Quote:
In spite of my powerful telescope, I saw only a couple of flying saucers pass behind the Moon. The Esmers must live on the hidden side.
Quote:
Good day, Master, but... is that you Twinsen? You look terrific as a wizard, congratulations.
Quote:
I never realized there was an actual School of Magic! I guess I should get out of my shop more often.
Quote:
I don't know where they are, Twinsen.
[fan]

For unknown reasons, Jerome Baldino moved from Proxima Island, and set up his new house at the White Leaf Desert. There, on top of the heal behind Port-Ludo, he built his new house, which also serves as his workshop.
In this small two-storeys building, Baldino spends most of his time, either working or just relaxing. The bottom level of the house consists of nothing but Baldino's bed, a radio transmitter, and a ladder which leads to the upper level. By climbing the ladder, one would reach the upper level, which serves as Baldino's workshop. This level consists of a desk, a balckboard, and an extremely powerful telescope.

[role]

During the plenty of time he spent at the Island of the White Leaf Desert, Twinsen visited Baldino's residence on several occasions. The first time was when the quetch followed Zoי's request, and made his way to his friend's house to ask for the car part required to fix their automobile. Not a long time after that, Baldino handed Twinsen a portable radio, through which they could talk.
Additionally, Baldino was able to give Twinsen a few hints, for example when the latter was searching for the missing wizards.

[trivia]

There are a few things to note about Baldino's place. First of all, through the large radio transmitter that stood at the table there, Twinsen was able to communicate with Zoי, and get information and updates from her. Second thing, Twinsen was able to get a glance at Baldino's plans for improving the proto-pack, by simply lokoing at the blackboard in the upper level. Third, by using the powerful telescope at the workshop, Twinsen got an impressive view of the Emerald Moon. And last but not least, after the Esmers invaded the planet, Twinsen was able to find a memory viewer at the place.

[related]

Jerome Baldino
Car part
Portable radio
Super Jet-Pack
Memory viewer

[authors]

morshem
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  #421  
Old 2003-07-12, 11:26
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Ker'aooc's residence

[official]

Leone:

Quote:
You can borrow this vial, I don't think Master Ker'aooc has much use for it.
Quote:
All I know is that the wizard Ker'aooc has gone on a trip with some of his colleagues. It's the Esmers who invited him!!
Quote:
I am a little worried, you know. Since he left, Wizard Ker'aooc has not sent any sign of life. I don't like what's going on, this is not his habit.
Quote:
I hope that the Wizard Ker'aooc will come back soon. I don't feel safe with all these Esmers patrolling the streets.
Quote:
I'm sorry that the healer Ker'aooc is away. When he'll be back is anyone's guess. If it's an emergency, try the School of Magic.
[fan]

The healing wizard Ker'aooc lives on port-ludo, at the Island of the White Leaf Desert. There, he can practice some conjurations and create his healing potions. Being the healing wizard, this is likely to be the place where the master heals his customers.
A nice little sphero named Leone often works at the place, as Ker'aooc's housemaid.

[role]

Following the advice of Leone, Twinsen made his way to Ker'aooc's house, looking for a cure for his dino-fly. Disappointedly, Twinsen found out from Leone that Ker'aooc was away. Leone adviced Twinsen to search for the School of Magic, but unfortunately could not help him find it.
Twinsen was also able to get a flask of Gallic Acid from the place, which he later gave to his neighbour.

[related]

Ker'aooc
Leone
Flask with Gallic Acid
Port-Ludo

[authors]

morshem
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  #422  
Old 2003-07-12, 17:27
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morshem morshem is offline
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Kindergarten

[official]

Teacher:

Quote:
Because of this lost fragment nonsense, everyone is looking for it. So they leave their little rug rats with me all day long. They just don't stop bawling...I'm going to look for another job soon.
Kid at the kindergarten:

Quote:
I won't talk!! My parents put me here to punish me 'cause I lost the key to our house. It's wasn't my fault, that thief of an owl that took it from me. That filthy mechanical owl!! And it's not a loser like you who is going to help me!!
[fan]

Mainly due to the mass fragment searching at the Island of the Francos, it was decided to open a kindergarten for the children of the island. There, while their parents are busy treasure hunting, the children the children are left, at the caring hands of a nice female franco working there as the caretaker. The place is mainly for the younger children, although some older kids who behave badly might be sent there as a punishment.

[role]

This kindergarten was not of any importance at Twinsen's second adventure. The only role it might have had, was hearing a little clue from the kid at the kindergarten, regarding the thief owl.

[role]

Village of the Francos

[authors]

morshem
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  #423  
Old 2003-07-12, 17:51
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Kurtz's house

[official]

Sign outside the house:

Quote:
"Mr. Kurtz - Retired Colonel - Specializing in non-scientific sciences"
Kurtz:

Quote:
Taking the size of the island, its geological structure and wind direction into account. I have concocted a potion which should allow me to precisely determine the location of the fragment! Unfortunately...I uh, lost the vial.
[fan]

Mr. Kurtz lives in a small (although medium when comparing with the other houses in the island) house in the most eastern point of the Francos Village. For an unknown reason, Kurtz sealed all windows at his house, making sure no sunlight comes in. Kurtz spends most of his time there, making some specific scientific calculations.

[role]

Kurtz's house was of no importance in Twinsen's quests. It was just another house at the Village of the Francos. Unlike in most locations, Twinsen was not able to retrieve there any useful hints regarding his adventures.

[related]

Kurtz
Village of the Francos

[authors]

morshem
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  #424  
Old 2003-07-12, 18:41
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Roger de la Fontaine's house

[official]

Sign outside the house:

Quote:
"Roger de la Fontaine - Franco Burgermaster"
Roger de la Fontaine's brother:

Quote:
Roger de la Fontaine, he was my brother. He was the local burgermaster you know, who was responsible for our fragment. Roger, he kept hiding the fragment somewhere without telling anyone, untill the accident...Pity he was eaten by a monster from the gas.
Quote:
I don't think so. Anyhow, the closet that he had arranged with little stuffed monsters from the gas, well, it is locked. Besides, I lost the key. Then...
Quote:
Yeah sure, you're the twelfth person to lay this on me. I didn't belive the first eleven, so why should I believe you?
Quote:
I'm sure it's not even true...
Twinsen:

Quote:
And, today, nobody knows where the heck the fragment is. That's why everyone is digging all over the place!! But why didn't he leave any notes?
[fan]

The largest house on the Francos Village used to belong to Roger de la Fontaine, who was the burgermaster of the place, until his tragic death. Since he was eaten by a gas monster, Roger's brother, a nameless franco, lives in the house. It is rumored that at this place, there are some hints regarding to finding the Francos key fragment.

[role]

Searching for the Francos Fragment, Twinsen arrived at Roger de la Fontaine's house, where he managed to hear some useful clues regarding it. Roger's brother told Twinsen that he could find the fragment, if only he had the key to the loced closet at his house. After finding the key in the owl's den just outside the house, Twinsen was able to open the closet, where he found the Burgermaster's Notes. Following the hints given in these notes, Twinsen was able to find the Francos Fragment.

[trivia]

When coming back to the house after finding the fragment, Twinsen tried to convince Roger's brother that he managed to retrieve the lost piece. Roger did not believe Twinsen, even after Twinsen showed him the fragment as a proof.

[related]

Roger de la Fontaine
Roger de la Fontaine's brother
Burgermaster's notes
Burgermaster's key

[authors]

morshem
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  #425  
Old 2003-07-13, 00:37
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wacko wacko is offline
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Posts: 9,426
Very nice articles, morshem.
I also really respect the work you put in the Twinsunica, you really did a lot of work for it. Keep it going, dude
Great to see it's still active.
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