Go Back   the Magicball Network > Forums > MBN Main Forums > General

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

General The general chatting goes on in here. That means talk about the LBA games and its world.

Reply
 
Thread Tools
  #1  
Old 2011-11-20, 13:50
Archas's Avatar
Archas Archas is offline
Magic Level: Red Ball
 
Join Date: Dec 2009
Location: France
Posts: 157
exclusive meeting with Fred Raynal ! (Montpellier In Game)

Bonsoir à tous,

Je reviens du Montpellier In Game, le salon international du jeu vidéo à Montpellier où à la fin de la seconde conférence, j'ai eu le plaisir (ainsi que d'autres fans des LBA), de discuter quelques minutes avec Frederick Raynal.

J'en ai profité pour lui poser quelques questions.
1 - Il nous confirme que l'on peut faire un LBA non officiel et même refaire les LBA si cela nous chante, seule chose : cela doit être gratuit et non commercialisé donc (on peut distribuer sur le net mais ce doit être totalement gratuit, donc ceux qui veulent faire sous une licence libre vous le pouvez avec la LGPL, la GPL elle non car les graphismes sont propriétaire toujours). Comme je l'avais dit à une époque, le nom d'Arthur ne peut être utilisé.

2 - On peut réutilisé les graphismes des LBA sans aucun problème, même restriction que pour le 1 (le produit doit donc être gratuit).

3 - Didier Chanfrey à créer une société don le but sera avec les anciens de faire un nouveau LBA (que l'on peut pas réellement appeler LBA3 il m'a dit). Bien entendu, ils ont plusieurs versions en tête, donc il faudra être patient.

4 - Au passage, Frderick Raynal remercie la communauté (magicball en tête) de continuer à faire vivre ces deux jeux d'une grande qualité. Il en a profité pour m'expliquer qu'ils n'ont pas gardé la doc technique et que du coup eux même, utilisent les logiciels que l'on trouve sur le net pour récupérer les différents éléments graphiques des LBA.

Il a parlé de remix, je suppose (j'ai pris la conversation en cours) qu'il parlait de refaire LBA et LBA2 sur les nouvelles plateforme, cela reste à confirmer toutefois.


Les nouvelles sont donc plutôt bonne, la communauté a quartier libre pour refaire les LBA ou encore faire des LBA non officiels. Nous avons aussi une grande chance de voir enfin apparaître un nouvel LBA mais pas de date et rien de commencé niveau codage, c'est juste des idées sur papiers (plusieurs versions).

Concernant ce nouveau LBA, il a bien précisé que le jeu ne serait pas comme les anciens mais plutôt au goût du jour. Cela dit il a confirmé qu'ils vont gardés le même état d'esprit que pour LBA et LBA2, on peut donc supposer que seule le coté graphique changera. Comme au cours de la conférence, Frédérick Raynal à mis l'accent sur le fait qu'encore à l'heure actuelle l'utilisation de personnages 3D dans un décors 2D (qu'on appel aussi la 3D isométrique), est toujours aussi bien accueillit. D'après ce qu'il disait, les jeux fait donc avec cette technologie sont toujours des jeux que les joueurs apprécies. Donc on peut penser que ce nouvel LBA restera en 3D Iso, mais le coté graphique sera je pense plus au niveau actuel en sachant que le même état d'esprit sera utilisé, donc cela devrait rester proche de ce que l'on apprécie dans les deux opus.



Translation in google traduction :

Good evening everyone,

I return from Montpellier In Game, the international exhibition of video games in Montpellier, where at the end of the second conference, I had the pleasure (and other fans of LBA), a few minutes to talk with Frederick Raynal.

I took the opportunity to ask him some questions.
1 - We confirm that we can do an unofficial LBA and even repeat the LBA if we sing, one thing that should be free and therefore not marketed (you can distribute on the net but it must be totally free, So those who want to under a free license you can with the LGPL, not GPL it because the graphics are still the owner). As I said at one time the name of Arthur can not be used.

2 - You can reuse graphics without any problems of LBA, the same restriction as for 1 (the product should be free).

3 - Didier Chanfrey to create a society with the aim will be giving the old to make a new LBA (which can not really call LBA3 he told me). Of course, they have several versions in mind, so be patient.

4 - By the way, thank the community Frderick Raynal (magicball top) to continue to support these two sets of high quality. He took the opportunity to explain that they did not keep the doc and technique of the coup themselves, using the software found on the net to get the various graphic elements of the LBA.

He talked about remix, I guess (I took the conversation in progress) he spoke to re LBA2 LBA and the new platform, it remains to be confirmed, however.


So the news is pretty good, the community has free time to redo or make LBA LBA unofficial. We also have a great chance to finally see a new LBA but no date and no started level coding, it's just ideas on paper (several versions).

Regarding the new LBA, he made it clear that the game would not be like the old but up to date. However he confirmed that they will keep the same spirit as for LBA and LBA2, we can only assume that the side graphics change. As in the conference, Frédérick Raynal put emphasis on the fact that even today the use of 3D characters in a 2D sets (also called 3D isometric), is still going strong greeted. From what he said, the game is therefore with this technology are still games that players appreciate. So one might think that this new LBA 3D Iso remain, but the next graph will be more I think the current level knowing that the same spirit will be used, so it should remain close to what we enjoy in two works.
Reply With Quote
  #2  
Old 2011-11-20, 14:06
Courgette's Avatar
Courgette Courgette is offline
Magic Level: Yellow Ball
 
Join Date: Apr 2011
Location: France
Posts: 49
Wow, I wish I were there! That's some good news =)
Reply With Quote
  #3  
Old 2011-11-20, 15:12
ras maxim ras maxim is offline
Magic Level: Red Ball
 
Join Date: Dec 2004
Posts: 201
Send a message via ICQ to ras maxim
Frederick Raynal is a very cool guy.
Were any pictures taken at this conference?
Reply With Quote
  #4  
Old 2011-11-20, 15:52
morshem's Avatar
morshem morshem is offline
Magic level: Ice Ball
 
Join Date: Aug 2001
Location: Beʼer Sheva, Israel
Posts: 19,382
Send a message via MSN to morshem
Quote:
2 - You can reuse graphics without any problems of LBA, the same restriction as for 1 (the product should be free).
Awww... And I already thought of charging people to access my site
__________________
Hlomap, my little LBA website.
Reply With Quote
  #5  
Old 2011-11-20, 16:00
Renesans's Avatar
Renesans Renesans is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Kecskemét, Hungary
Posts: 494
Wow... amazing news! But Google Translate isn't perfect, so can somebody make a proper translation?
Reply With Quote
  #6  
Old 2011-11-20, 16:01
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 22,496
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
All sounds great.
Also, I approve of isometrixness.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #7  
Old 2011-11-20, 17:25
Courgette's Avatar
Courgette Courgette is offline
Magic Level: Yellow Ball
 
Join Date: Apr 2011
Location: France
Posts: 49
Quote:
Originally Posted by Renesans View Post
Wow... amazing news! But Google Translate isn't perfect, so can somebody make a proper translation?
I can try, but my english sucks so I'm not sure that my translation will be better!



Roughly, that's what it's all about:

I’m back from the Montpellier In-Game show, where I (and some other LBA fans) had the pleasure of meeting and talking with Frederick Raynal. I took the opportunity of asking him a few questions.

1 – He confirms that we can create a non-official LBA and even re-create LBA1 and LBA2 if we fancy doing it, the only condition being the following: Everything must be free and can’t be commercially released. (For those who’d want to do it under a free license, you can do it with LGPL but not with GPL for the graphics are still owned by the general public.) As I already said, you can't use the name “Arthur”.

2- We can re-use the LBA graphics, but the conditions are the same : everything must be free.

3- Didier Chanfrey created a company in order to create another LBA (but you can’t really call it LBA3) with the old team. Of course, they have several versions in mind, so we’ll have to be patient.

4- Frederick Raynal thanks the LBA community (Magicball in the lead !) to keep those great games alive. He explained me that they didn’t keep the technical documentation, so they have to use the softwares you can find on the Internet to get the LBA’s graphics back.

He also said that LBA and LBA2 might be released on new platforms.

The new is pretty good as the community is free to re-create LBA. A new LBA is also likely to be created , but nothing has been done yet (Only some ideas written down on paper).
That new LBA would be more adapted to our time, but in the same LBA and LBA2’s frame of mind.
Frederick Raynal stresses that nowadays, using 3D characters in 2D sets (Isometric projection) is still well-welcomed and even appreciated by gamers.

Last edited by Courgette; 2011-11-20 at 18:53.
Reply With Quote
  #8  
Old 2011-11-20, 18:57
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 22,496
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Thanks, this bit is still a tad confusing though:

Quote:
(For those who’d want to do it under a free license, you can do it with LGPL but not with GPL for the graphics are still owned by the general public.)
general public? It seems odd that the LBA graphics are public domain.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #9  
Old 2011-11-20, 19:04
Courgette's Avatar
Courgette Courgette is offline
Magic Level: Yellow Ball
 
Join Date: Apr 2011
Location: France
Posts: 49
Quote:
Originally Posted by Darkflame View Post
Thanks, this bit is still a tad confusing though:



general public? It seems odd that the LBA graphics are public domain.
Yeah, I didn't understand what Archas meant by "car les graphismes sont propriétaire toujours"... So, probably a bad translation, sorry!
Reply With Quote
  #10  
Old 2011-11-21, 11:24
Christophedlr Christophedlr is offline
Magic Level: Yellow Ball
 
Join Date: Feb 2007
Posts: 2
Hello all,

I'm the person who gave this information on jeuxvideo.com.
Here are some details:
The GNU General Public License (GNU/GPL) is a license forcing everything to be open of law. If the graphics are owner, it is impossible to use the GNU/GPL license. The GNU Lesser General Public License (GNU/LGPL) is less restrictive, the program under GNU/LGPL I think it may include the owner code or graphics.


P.S. : Please excuse me for my very bad english.
Reply With Quote
  #11  
Old 2011-11-21, 19:09
Polaris's Avatar
Polaris Polaris is offline
Polly parrot
 
Join Date: Jan 2007
Location: Tippett Island
Posts: 5,671
I still don't get it...

"They have to use fan-made programs to extract graphical assets from the games"
lmao
__________________
<((((((((((((([[[========================]]])))))))))))))>
Reply With Quote
  #12  
Old 2011-11-22, 20:40
RGaspar's Avatar
RGaspar RGaspar is offline
LOLwut?
 
Join Date: Aug 2007
Location: Somewhere
Posts: 1,666
Quote:
Originally Posted by Polaris View Post
I still don't get it...

"They have to use fan-made programs to extract graphical assets from the games"
lmao
If I got it, it means they don't have the original tools to make LBA's engine back in the day of Adeline Software International. So, they were forced to use fan-made programs to extract graphics and stuff ;P
__________________

Reply With Quote
  #13  
Old 2011-11-23, 00:01
Polaris's Avatar
Polaris Polaris is offline
Polly parrot
 
Join Date: Jan 2007
Location: Tippett Island
Posts: 5,671
I get that, i don't get Christophedlr's post.
__________________
<((((((((((((([[[========================]]])))))))))))))>
Reply With Quote
  #14  
Old 2011-11-25, 17:45
Frederick's Avatar
Frederick Frederick is offline
Not really new
 
Join Date: Nov 2010
Location: France
Posts: 147
Hello Twinsunians,

To be clearer, I meant that you can obviously do things like those that were done as long as it is completly free and not a real product (something like a real commercial game), but don't forget to ask us before starting anything huge.
If you already did a full working remake, oh well, you are quicker than us and your work might get some interest , but don't be surprised if we say you have to stop as we are working on it.
All assets, characters, stories are not public domain and belong to us.

Don't worry, we have all original data and tools (they are just not really as "user & system friendly" as can be a post MS-DOS era tool )

Fan works also help. for instance, we never did bitmaps of full levels THANK YOU!, some viewers are handy to browse data, and documentations about characters, story, Twinsun,... are better than those we did. They are more accurate, because only based on the final game.

Cheers.
Reply With Quote
  #15  
Old 2011-11-25, 18:54
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 22,496
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Thanks for the clarification

btw, did you see the demos of modern lighting techniques applied to LBA1 scenes?
http://www.youtube.com/watch?v=Zjsj-oZdYAM

I think it shows nicely how isometrix games can still look very much modern quality, even with the same assets.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #16  
Old 2011-11-25, 20:29
Renesans's Avatar
Renesans Renesans is offline
Magic Level: Fire Ball
 
Join Date: Apr 2007
Location: Kecskemét, Hungary
Posts: 494
Quote:
Originally Posted by Frederick View Post
Hello Twinsunians,

To be clearer, I meant that you can obviously do things like those that were done as long as it is completly free and not a real product (something like a real commercial game), but don't forget to ask us before starting anything huge.
If you already did a full working remake, oh well, you are quicker than us and your work might get some interest , but don't be surprised if we say you have to stop as we are working on it.
All assets, characters, stories are not public domain and belong to us.

Don't worry, we have all original data and tools (they are just not really as "user & system friendly" as can be a post MS-DOS era tool )

Fan works also help. for instance, we never did bitmaps of full levels THANK YOU!, some viewers are handy to browse data, and documentations about characters, story, Twinsun,... are better than those we did. They are more accurate, because only based on the final game.

Cheers.
So does this mean you're REALLY working on something related to LBA? After all those years!? Awesome!
Also, we had a whole encyclopedia of the world of LBA, but it's offline right now and wacko (who had been hosting it) hasn't visited MBN for a long time.
Reply With Quote
  #17  
Old 2011-11-26, 17:12
Jasiek's Avatar
Jasiek Jasiek is offline
Do the evolution.
 
Join Date: Jul 2003
Location: You forgot Poland.
Posts: 7,723
Quote:
Originally Posted by Frederick View Post
Hello Twinsunians,

To be clearer, I meant that you can obviously do things like those that were done as long as it is completly free and not a real product (something like a real commercial game), but don't forget to ask us before starting anything huge.
If you already did a full working remake, oh well, you are quicker than us and your work might get some interest , but don't be surprised if we say you have to stop as we are working on it.
All assets, characters, stories are not public domain and belong to us.

Don't worry, we have all original data and tools (they are just not really as "user & system friendly" as can be a post MS-DOS era tool )

Fan works also help. for instance, we never did bitmaps of full levels THANK YOU!, some viewers are handy to browse data, and documentations about characters, story, Twinsun,... are better than those we did. They are more accurate, because only based on the final game.

Cheers.
Hi,

I've been doing an LBA1 Remake since 2004-ish, not being a programmer but a modeller/freelance graphics artist (at the time) to varrying success.

Lately me, David and Horadrim (from the boards here) have been doing something called the Little Scipt Adventure - which is a free open source, OpenGL-based multi-platform engine, with the intent of remaking LBA1 and give the community tools to make their own LBA-based fan games.

So if you guys - the original team have regained interest in this (or the means to do it), and we'd have to stop working on the remake and move with our engine to other projects, I'd be glad to donate some of the graphics that I made so far (from the ones that are explicitly lba-inspired) to you - if that would be acceptable.

Would also be fantastic to get some sort of feedback on what we've done.
__________________
Little Script Adventure
Join the Little Script Adventure team
Download Little Script Adventure
Reply With Quote
  #18  
Old 2011-12-18, 06:56
pistolpete_1980 pistolpete_1980 is offline
Magic Level: Yellow Ball
 
Join Date: Dec 2011
Posts: 9
hope he comes out with a new one soon
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Fred Raynal walrusnumber4 General 1 2010-12-16 22:40
LBA3's next Fred Raynal project or not? RGaspar General 69 2007-10-01 04:06
LBA3/Fred Raynal FAQ schitzn General 25 2007-05-30 19:51
EXCLUSIVE: Interview with Frederick Raynal turtle General 32 2005-03-12 08:51


All times are GMT +2. The time now is 07:06.


News Feed
Powered by vBulletin®
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2021, the Magicball Network